Library: Mothership (2018)

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Mothership (2018)

Overview

Mothership is an action-packed mixture of sci-fi and horror themes, combined into a streamlined gaming system about surviving in the cold, deadly vacuum of space while everything around you is trying to kill you. All at the same time as you are fighting (or fleeing from) alien creatures who aren't there to make any new friends. Chaos. It was published by Tuesday Knight Games and released in 2024.  It is a survival horror system designed for one-shots and campaigns, inspired by classics like Alien, Event Horizon, and Pandorum. Famous for its streamlined ruleset and award-winning graphic design that prioritizes ease of use at the table. The game, at the same time simplistic and streamlined in design, will challenge the characters at all times, allowing the game to focus on the storytelling and less on having complicated rules. The system it is inspired by is
Old School Renaissance https://groupfinder.eu/library/old-school-renaissance-osr-2000
Description In Mothership, players take on the roles of blue collar workers in space, such as Teamsters, Scientists, Androids, and Marines. You are not powerful or heroic soldiers; you are vulnerable humans trapped in high pressure environments with alien monsters, failing life support systems and the crushing weight of corporate greed. The game is designed to be fast-paced and unforgiving, where the primary goal is not to win, but often enough - to survive. System Overview & Key Features
d100 Percentile Resolution In the core of the game system is the d100 percentile system. Roll two d10 dice and get a number from 00 to 99. Success means rolling a lower result than your character's appropriate stat or skill for the task. Rolling a double, like 11, 22, or 33, is considered a critical success if it succeeds or a critical failure if it fails. Rolling low is the target for survival.
Stress and Panic As characters encounter horrors or suffer trauma, they accumulate Stress. When a character experiences a terrifying event or rolls a critical failure they must make a Panic Check. The more Stress they have, the more likely they are to suffer a catastrophic mental breakdown, ranging from a heart attack to a violent psychotic break.
The Save System Instead of a long list of saving throws, characters have four primary Saves: Sanity, Fear, Body, and Armor. These are used to resist different types of potential trauma. Fear saves are rolled to keep your cool under pressure, while Sanity saves represent your ability to process alien truths without losing your mind (think lovecraftian horrors).
Class Based Skills The game features four distinct classes. Marines are obviously combat focused, Teamsters are pilots and laborers, Scientists are experts in medicine and biology, and Androids are cold calculating, yet efficient machines. Each class has it's unique starting stats and specific triggers for when they gain or lose Stress, which is based on their personality.
Lethal Combat and Healing Combat is extremely dangerous and often a last resort. Weapons are likely to deal potentially excessive damage when compared to a character's total healthpool. Healing will be slow and require resources that are hard to come by in the middle of the constant crisis, making every injury feel like a significant threat to the character's chances of making it out alive.
Deadly Ship-to-Ship Combat The game includes a streamlined system for starship encounters. Ships have their own stats and modules that are likely to be damaged during a fight. Players must work together to manage various roles and stations, like Engineering or Piloting, to keep the ship's hull from breaching while under fire or fleeing from cosmic anomalies.
Additional links tuesdayknightgames.com https://tuesdayknightgames.com - Official Tuesday Knight Games website mothershiprpg.com https://mothershiprpg.com - Official Mothership portal and digital resources

Active games and players

MOTHERSHIP
Mothership
Altamonte Springs
Oneshot
Mothership one-shot at The Collective Orlando
Players
1/4
GM
1/1
Mothership
en English

Mothership one-shot at The Collective Orlando

Looking for more players for Mothership at The Collective, Altamonte Springs FL. https://www.meetup.com/adventures-of-central-florida/events/314136141/?eventOrigin=home_next_event_you_are_attending

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MOTHERSHIP
Mothership
Online
Campaign
Do Mechs Dream of Electric Targets
Players
2/4
GM
1/1
Mothership
en English

Do Mechs Dream of Electric Targets

Homebrew Homebrew
Horror Horror
-18+     -2-4 Players*     -up to 2x Weekly Campaign     -Expected to last up to 8 weeks     -2-3 hour sessions     -Discord voice, Roll20     -Sundays and Wednesdays at 8pm US central *Core players are set, if you would like to try it out as a one shot, you can join for a game and then decide if you'd like to stay. Homebrewed to perfection. -Armor tweaks for combat -After taking a wound you only get back half your HP -New weapons, gear, items for the setting -Mech rules adapted from Gordinaak and expanded upon -New classes Paimon II The harsh planet of Paimon II is a hellscape. Coca Cola, Osidiro Empirical, and Golidtor arms are some of the major players vying for control. Rich with oil, precious metals, and its position outside of a POWER's reach, no government has control here. The rings that orbit the planet are untouched, for those who attempted to recover them discovered wonderfully new life forms that made sure they did not report their findings. On the Eastern side of the Caidorin continent lies the un-zone. Ships fight to get away, animals fight beloved owners that dare lead them near it, and satellites decommission themselves over it. Having lighter gravity than average, mechs are employed heavily. They are used interchangeably with more standard infantry support vehicles. Often no taller than 2 stories nor wider than a big street, urban warfare proliferates across the globe. Note: Mechs here are often bipedal with no torso, just a cockpit with weapons mounted around it. Mechs with arms exist but are often more expensive due to the maintenance and complexity. Setting All companies import civilians to replace those lost in their corporate wars. The masses are led by a deceitful carrot, their prize harsh lives where they swim in useless precious materials. Silicon, Gold, and Titanium are used as currency, where only the corps regulate and use them to their potential. You are a mercenary, no better than a dog. Pilot, anti-armor unit, or soldier, you fight to survive. Whether you were born here or brought here, tickets out of here are rare and expensive... In the northern isles of Paimon II exist mines that cover entire landmasses. Recently, rumors have begun to spread that the corporations have dug too deep, too greedily, unearthing ancient beings. Fortunately the company rep assured you that those claims are false. You're simply being sent to quell bust some unions and safeguard the mines. You'll be paid the usual and work alongside their soldiers. Hmm, apparently a wide range of mercenary companies are also being hired to deploy in the area... Contract missions Players will be free to accept contracts where they'd wish. Their actions will effect their standings with the different companies and allow them to shape the war. Think armored core. Players can be mech pilots, anti-armor units, or supporting soldiers, each will have their place in every mission. Combat between them can be described as a rock-paper-scissors. Preparation for all combat will be important as lethality is maintained for all groups. Ambushes, tactics, and clever ideas will be necessary to get that high score. Players could even reject missions a session and go out on their own, but doing so will be expensive. Background events will continue and be shaped by decisions. Maybe one company prevails, maybe they are all defeated, maybe something terrible happens to everyone. Join and see! Please respond to the following if interested: You do not have to answer question 2 if intersted as a one shot.     -Do you have a computer with a good microphone and good connection? (also noise cancelling or a quiet background to not distract others)     -Would you be willing to do shorter sessions of 1-2 hours more than once a week?     -Confirm that you could show up reliably to sessions.     -What character would you like to play?

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MOTHERSHIP
Mothership
Online
Campaign
Gradient Descent
Players
2/4
GM
1/1
Mothership
en English

Gradient Descent

Looking for 2 people to be part of an existing group. This Is a camera on game that's at 7pm est on mondays. Game Description  Down on your luck and in deep debt. Your life has made an interesting turn. You have been given a contract to allow the exploration of the Cloudbank facility. A now defunct android manufacturing plant run by a rogue AI. Inside is a way to turn your life around, artifacts that can bring you a fortune. But eyes are always on you and to gain their ire is death.

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Dirtybert
I just like playing ttrpgs.
en English
AD&D1E
Advanced Dungeons & Dragons (1E)
AD&D2E
Advanced Dungeons & Dragons (2E)
...
Online
Erik
Currently looking to expand my online Old School Essentials Advanced Fantasy group, but I also enjoy playing mostly OSR games, everything from D&D B/X and AD&D 1st edition, to Mothership and OSE.   I created a simple OSR Lite type game based on some of the rules from Mothership, https://maervahr.itch.io/visions-of-a-dead-light. Looking to find players to help play test this game.
en English
CoC
Call of Cthulhu
VtM
Vampire: The Masquerade
...
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Jamie
Hi, I’m Jamie, an Australian‑based player finally jumping from watching YouTube into actually rolling some dice myself. I love story‑driven, character‑focused games with a good splash of combat rather than pure dungeon crawls. My favourite crew to watch is the Oxventurers Guild, so I’m looking for similar rule‑of‑cool vibes – fast and loose when it makes the story more epic or hilarious, with room for gallows humour and messy characters. Experience‑wise, I’m new to playing but not to worlds, story, or character building. I’ve watched a lot of D&D actual play and played the video game versions of several systems, so I understand the basics and I’m a quick learner. I’m neurodivergent, so I really appreciate patient tables who don’t mind the occasional rules reminder or technical question. Right now I’m playing with a few different character ideas and arcs, especially for Call of Cthulhu, so if you’re a GM who loves developing things with players and doesn’t mind getting a little weird with it, we’ll definitely get along well. I enjoy morally grey characters and rich story, and I don’t mind losing my character if it makes for a great moment in the narrative. I’m in ACST and looking for online games. Evenings and weekends are generally best; I can commit to a regular weekly or fortnightly session if the vibe is right, and I do my best to show up consistently and communicate if life gets in the way. I’ve also been bitten by a snake and a baby shark. If you have a non‑venomous pet spider, let me know.

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