Library: Old School Renaissance (OSR) (2000)

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Old School Renaissance (OSR) (2000)

Overview

The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are
Shadowdark https://groupfinder.eu/library/shadowdark-rpg-2023
,
Dungeon Crawl Classics https://groupfinder.eu/library/dungeon-crawl-classics-2012
Mörk Borg https://groupfinder.eu/library/mork-borg-2020
Dolmenwood
Mothership https://groupfinder.eu/library/mothership-2018
Perils & Princesses
Basic Fantasy
Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features
Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization.
High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution.
Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism.
Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat.
Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay.
Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage.
Additional links drivethrurpg.com https://legacy.drivethrurpg.com/browse.php?filters=45582_0_0_0_0 - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org https://basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

Active games and players

OSR
OSR
Boulder
Oneshot
Try out some Indie TTRPGs with me! OSR and More!
Players
0/4
GM
1/1
OSR
en English

Try out some Indie TTRPGs with me! OSR and More!

Hi all,  First off, this would be entirely free.  I’ve run various systems over the years and I have a growing collection of Indie TTRPGs (and adventures) I’m interested in running, like Mothership, Mausritter, Pirate Borg, Old-school Essentials, and more. I'm looking for a consistent group to give them a shot and maybe start a campaign. I’m a father, so my time is limited to every other weekend.

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OSR
OSR
Online
Campaign
The Dragon City Adventurers Guild
Players
2/10
GM
1/1
OSR
en English

The Dragon City Adventurers Guild

The Rules This is a ‘Classic D&D’ game. It is in the spirit of B/X, BECMI, and Old School Essentials, if not completely faithful to those specific rules sets. We will be using a heavily modified version of those rules which I am developing called Delvers and Denizens. There may be a lot of differences and unfamiliar rules, yet as a whole the ruleset is designed to be compatible with any TSR-era version of D&D The Setting The Known World of Dracopolis is an alternate version of the world of Mystara published by TSR. The setting is a ‘gritty’ pseudo-historical parallel of Earth. In fact it is Earth as it was approximately 150 million years ago, with the addition of humankind and fantasy monsters and magic. Each human nation or culture in the setting is drawn as a direct analogy of a real Earth culture such as medieval Constantinople, England during the time of Alfred the Great, etc. Player characters begin as common folk in search of fame and fortune, and if they survive might become great heroes or villains. The Known World of Dracopolis has been continuously run since the mid 90s by a variety of DMs, starting with my father. The very first PCs played by myself and my siblings went on many exciting adventures and founded the Dragon City, aka Dracopolis, along with the Adventurer’s Guild. Those early adventurers were constantly negotiating with assumed ‘enemies’ and establishing trade and military alliances. The current campaign takes place some 30 years after Dracoplois was founded, and the 1st generation are dying out or retiring. It is time for a new generation of Adventurers to forge the destiny of the Known World!

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OSR
OSR
Online
Campaign
Dolmenwood
Players
0/6
GM
1/1
OSR
en English

Dolmenwood

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
The forest is old, older than kings, older than roads, older than the words used to name it. Moss covered stones whisper half remembered oaths. Lantern light bends strangely between the trees. Bells toll where no church stands. This campaign is set in Dolmenwood, a fairytale wilderness on the edge of a crumbling human realm. It is a land of crooked paths and stranger customs, where faerie courts feud behind smiling masks, saints lie uneasily in their graves, and villages cling to tradition as protection against the unknown. You will play ordinary folk and wandering adventurers drawn into the Wood by coin, duty, curiosity, or desperation. Survival favors caution, clever bargains, and old superstitions as much as iron. Violence is quick and dangerous. Words matter. Expect: Fairytale whimsy & folklore horror Exploration and social encounters A living world shaped by your choices Style & Rules: Rules-light, OSR-style sandbox hexcrawl No planned main plot, play is player-driven Randomly rolled stats Dangerous, unbalanced world where consequences matter Logistics: Platform: Fantasy Grounds (free for players) and discord Schedule: Weekly on Friday evenings  Length: Short-to-medium campaign, with room to continue New players are welcome! As long as you are making a good effort I am happy to help with learning the ropes. I aim to foster a fun low stress enviroment.  The Wood is not evil. But it is not kind.

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New
Posted 13 hours ago
en English
OSR
OSR
ItO
Into the Odd
...
Online
Nick
Hello thanks you for reading my profile. I'm looking for a group to play weekly on Thursdays or Friday evenings. Maybe mid days Fridays. I'm looking to play: Mythic Bastionland, Brindlewood Bay, Kala Mandala, Songbirds, Apocalypse Frame.   I've been playing RPGs for over 10 years. In that time I've found the play style that works best for me is fiction first.  I've run a variety of games at Cons, and for the general public at game stores.  You can learn more about me on my Bluesky
New
Posted 17 hours ago
en English
OSR
OSR
MOTHERSHIP
Mothership
Online
Zakary
Love narrative driven stories with high stakes and lethal consequences.
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Sirius2
Hello, my name is Sirius.  I've been looking to learn and play different, or at least one, Tabletop RPG with people and maybe make new friends. I've already tried playing 2 different tabletop games but due to issue with the people I was playing with or the DM, the sessions didn't go too far. I'd say I pretty much know nothing of how RPGs work since those people didn't really help me figure out how to play or poorly explained the systems to me. I'm more interested in the roleplaying part of the games rather than combat/stats/etc. I'm happy to try and learn anything pretty much. I'm really friendly and I try to get along with everyone. Feel free to contact me anytime if you need more infos!

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