Library: Old School Renaissance (OSR) (2000)

Facebook
Reddit
X
Bluesky

Old School Renaissance (OSR) (2000)

Overview

The Old School Renaissance, Old School Revival or OSR is a play style movement in tabletop role-playing games which draws inspiration from the earliest days of tabletop RPGs in the 1970s, especially Dungeons & Dragons. More popular systems developed under the OSR system subculture are
Shadowdark https://groupfinder.eu/library/shadowdark-rpg-2023
,
Dungeon Crawl Classics https://groupfinder.eu/library/dungeon-crawl-classics-2012
Mörk Borg https://groupfinder.eu/library/mork-borg-2020
Dolmenwood
Mothership https://groupfinder.eu/library/mothership-2018
Perils & Princesses
Basic Fantasy
Description The OSR movement first developed in the early 2000s, primarily in discussion on internet forums. OSR games encourage a tonal fidelity to early editions of Dungeons & Dragons—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play where wrong decisions can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs System Overview & Key Features
Rulings Over Rules Rather than providing comprehensive mechanics for all potential scenarios, OSR systems rely on the Game Master to adjudicate outcomes based on the players' stated actions. This approach is intended to expedite gameplay and encourage lateral thinking over rule memorization.
High Lethality Player characters possess low survivability, particularly at early levels. Game mechanics often dictate that a single error or unfavorable dice roll can result in immediate character death. This design element encourages players to avoid direct combat and approach the game world with caution.
Player Skill over Character Skill Game resolution depends heavily on the player's descriptive input rather than the character's numerical statistics. For example, instead of rolling a die to detect a hidden object, a player must explicitly state that their character is searching a specific area or manipulating a particular mechanism.
Gold as Experience Character advancement in many OSR games is directly tied to the acquisition of treasure rather than the defeat of enemies. Characters gain experience points primarily by extracting valuables from dangerous locations and returning them to a safe environment. This heavily incentivizes acquiring loot while avoiding unnecessary combat.
Resource Management Game mechanics require the strict tracking of consumable items such as rations, light sources, ammunition, and carrying capacity (encumbrance). Depleting essential resources in a hazardous environment poses a significant mechanical penalty, making inventory management a central component of gameplay.
Reaction Rolls and Morale Non-player characters and creatures do not default to immediate hostility. Game Masters utilize randomized reaction tables to determine the initial disposition of encountered entities, which can range from hostile to friendly. Additionally, adversaries are subject to Morale checks during combat, dictating whether they continue fighting or attempt to flee when at a disadvantage.
Additional links drivethrurpg.com https://legacy.drivethrurpg.com/browse.php?filters=45582_0_0_0_0 - DriveThruRPG (Major hub for OSR PDFs and print on demand books) basicfantasy.org https://basicfantasy.org - Basic Fantasy RPG (A completely free, open source OSR system)

Active games and players

OSR
OSR
Keswick
Campaign
TTRPG group for various systems - Cumbria
Players
4/10
GM
1/1
OSR
en English

TTRPG group for various systems - Cumbria

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
Looking for new players for shadowdark RPG games in Keswick,Cumbria.  I have an established gaming group and am looking to expand session frequency through additional players Group is new player friendly Shadowdark is a rules-lite d20 system with OSR vibes. Open to other game systems in the future. Current casual  campaign is a west marches style setup where each session an expedition party leaves a central base to explore the world through rumours and previous expedition logs , each session ends with surviving party members returning to base.  Looking for players wanting to play sessions between weekly and monthly cadence, If is enough players available on a day(3+) then I will run a session/expedition.

Read more

OSR
OSR
Boulder
Oneshot
Try out some Indie TTRPGs with me! OSR and More!
Players
0/4
GM
1/1
OSR
en English

Try out some Indie TTRPGs with me! OSR and More!

Hi all,  First off, this would be entirely free.  I’ve run various systems over the years and I have a growing collection of Indie TTRPGs (and adventures) I’m interested in running, like Mothership, Mausritter, Pirate Borg, Old-school Essentials, and more. I'm looking for a consistent group to give them a shot and maybe start a campaign. I’m a father, so my time is limited to every other weekend.

Read more

OSR
OSR
Online
Campaign
The Dragon City Adventurers Guild
Players
2/10
GM
1/1
OSR
en English

The Dragon City Adventurers Guild

The Rules This is a ‘Classic D&D’ game. It is in the spirit of B/X, BECMI, and Old School Essentials, if not completely faithful to those specific rules sets. We will be using a heavily modified version of those rules which I am developing called Delvers and Denizens. There may be a lot of differences and unfamiliar rules, yet as a whole the ruleset is designed to be compatible with any TSR-era version of D&D The Setting The Known World of Dracopolis is an alternate version of the world of Mystara published by TSR. The setting is a ‘gritty’ pseudo-historical parallel of Earth. In fact it is Earth as it was approximately 150 million years ago, with the addition of humankind and fantasy monsters and magic. Each human nation or culture in the setting is drawn as a direct analogy of a real Earth culture such as medieval Constantinople, England during the time of Alfred the Great, etc. Player characters begin as common folk in search of fame and fortune, and if they survive might become great heroes or villains. The Known World of Dracopolis has been continuously run since the mid 90s by a variety of DMs, starting with my father. The very first PCs played by myself and my siblings went on many exciting adventures and founded the Dragon City, aka Dracopolis, along with the Adventurer’s Guild. Those early adventurers were constantly negotiating with assumed ‘enemies’ and establishing trade and military alliances. The current campaign takes place some 30 years after Dracoplois was founded, and the 1st generation are dying out or retiring. It is time for a new generation of Adventurers to forge the destiny of the Known World!

Read more

en English sr Serbian
AD&D2E
Advanced Dungeons & Dragons (2E)
OSRIC
OSRIC
...
Online
Gabbs
Hello, I've been playing TTRPGs on and off for about 10 years now. Played with different systems and on different platforms over the years (mostly Pathfinder 2e recently). Don't have a favorite system but hoping to play and learn AD&D, willing to learn and try new games (have a preference for fantasy settings). Timezone is CET and should be free on almost everyday of the week in the evening. Thanks.
en English
Shadowdark
Shadowdark
...
Berkeley
Online
Cameron
Looking to join some narrative or OSR games!
en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Dirtybert
I just like playing ttrpgs.

Reviews

Sorted by:

No reviews yet.

Login to leave a review.