Actual Play Entertainment

Overview

Actual Play Entertainment (APE) is an independent RPG network that is dedicated to bringing you quality, well produced, actual play podcasts. Our games have a combination of being fun, tense, and exciting, with a dash of improvised humor that will make you laugh-out-loud. You might even cry! Who knows? Games in the works:
Alien the RPG
,
Traveler 2nd Edition https://groupfinder.eu/library/traveller-2e-2016
,
Dungeons and Dragons 5E https://groupfinder.eu/library/dungeons-dragons-5e-2014
,
Delta Green https://groupfinder.eu/library/delta-green-2016
,
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
(Pulp and 7th edition), and more.

Campaigns

Operation: Blackstar

Set in 1997, this Delta Green campaign begins with a trip to the forgotten town of Groversville, Tennessee. What starts as a simple investigation unravels into alien abductions, government lies, and the Mi-Go’s terrifying experiments. A slow descent into paranoia, body horror, and conspiracy — where every choice risks pulling the agents deeper into the shadows of the Blackstar project.

The Two-Headed Serpent

A rip-roaring Pulp Cthulhu campaign of action, intrigue, and cosmic menace. The heroes work for the Caduceus Foundation, battling disease and disaster across the globe — but their missions hide a secret war against ancient serpent people bent on reclaiming the Earth. From lost jungles to frozen wastes, to the ruins of Mu itself, the adventure explodes with two-fisted action, pulpy science, and occult horrors beyond imagination.

Links

youtube.com https://www.youtube.com/@actualplayentertainment - Youtube channel spotify.com https://open.spotify.com/show/3YCVfKEGIoJyr6EKqmPGz9 - Spotify feed actualplayentertainment.com https://www.actualplayentertainment.com/ - Official website

Other entries

Call of Cthulhu (2014)
Tabletop Roleplaying Games

Call of Cthulhu (2014)

TTRPG
Beginner-friendly
English
Released in 2014 by Chaosium, Call of Cthulhu 7th Edition is the latest version of the cult-classic cosmic eldritch horror role-playing system originally launched in 1981. The story is based off of the  literary works of H.P. Lovecraft and lovecraftian works. Instead of setting the players up as heroes, the characters are regular investigators who are exploring cults, forbidden knowledge and various eldritch-cosmic entitites and threats. Description Occupations in the game for the characters include academics, reporters, and private investigators. The gameplay loop revolves around uncovering information, analyzing clues, and evading dangers. As the supernatural elements in the game are considered more powerful than the investigators, they have are not expected to actually confront most of the threats head on. Instead they usually have to resort to avoiding or escaping any situation that may arise. Combat is lethal and usually leads to characters getting permanently killed or pushed to insanity (which eventually is the same).  System Overview & Key Features Percentile Framework (d100) Every action is resolved by rolling two ten-sided (d10) dice to get a result from 1 to 100. If you roll is equal to or under your skill rating, the action is deemed a success. This approach simplifies the mechanical process of the game, as there are no complex tables to keep track of and compare to decypher whether it is a success or failure. Pushed Rolls If a character fails a skill check, they may attempt to "push" the roll, allowing for a second attempt. This requires the player to come up with a new, more desperate approach to performing the task. If this subsequent pushed roll also fails, the Keeper describes a severe and immediate negative consequence. Sanity and Madness A core mechanic of the system is the tracking of mental stability. Investigators lose points from their Sanity gauge when exposed to anomalous creatures or disturbing truths. Drops in Sanity result in the character experiencing temporary or permanent forms of madness, which can manifest as new phobias, delusions, or a temporary loss of player agency over the character. Bonus and Penalty Dice To account for situational advantages or disadvantages, the game employs a system of bonus and penalty dice. If a character possesses a distinct advantage when performing a task, an extra d10 is rolled and taking the higher result. A disadvantage means rolling an extra d10 and taking the lower result. Combat Lethality Physical altercations are inherently dangerous by design. Investigators possess limited hit points, and the damage output of both conventional firearms and anomalous entities is high. Recovery mechanics are slow, simulating realistic healing times. This structural lethality serves to discourage combat and incentivize stealth and investigation. Expendable Luck Players can spend points from their character's Luck pool to retroactively lower a dice roll. The points are subtracted on a one-to-one basis until the dice result qualifies as a success. This ensures that the Luck pool is a limited resource which should be used and utilized in the most critical situations. Additional links chaosium.com - Official publisher website and digital storefront drivethrurpg.com - Digital repository for official scenarios and sourcebooks

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Foolhardy Press
Video

Foolhardy Press

TTRPG
English
Youtube
TTRPG History, Video Essays, Tips and More. Uploads Weekly. Links youtube.com - Youtube channel itch.io - Foolhardy Press itch.io page ko-fi.com - Ko-Fi page

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donjon
Tools & Platforms

donjon

English
Generators
Free
donjon is a legendary, minimalist suite of web-based procedural generators that has served as the "Swiss Army Knife" for Game Masters since its first dungeon generator went live in 1999. Created and maintained by a developer known as drow, the site eschews modern flashy graphics and subscriptions in favor of raw utility and speed. In late 2025 and 2026, the site saw a significant "5.5 Refactor," adding full support for the 2024 D&D Core Rules, including new treasure tables, encounter calculators, and Bastion event generators. Description donjon is the ultimate tool for the "Zero-Prep" GM. It is a collection of text and image-based algorithms that can generate everything from a single NPC to an entire star system in less than a second. While newer tools focus on 3D visuals, donjon remains a favorite because it is incredibly lightweight; it loads instantly on any device and provides high-density information without any clutter. It is the "source code" of many GMs' campaigns, providing the mechanical backbone for loot, encounters, and world-building data. System Overview & Key Features Random Dungeon Generator The crown jewel of the site. It creates fully mapped-out dungeons with "old-school" aesthetics. You can specify the level, layout, and "dungeon motif" (like Sunken Temple or Abyssal Rift), and it will populate the map with traps, secret doors, wandering monsters, and room descriptions automatically. D&D 5.5 / 2024 Core Support New for 2026, the site features a dedicated "5.5" section. This includes an updated Encounter Size Calculator that accounts for the 2024 power scaling, as well as a Magic Shop Generator that utilizes the new pricing and item rarity structures introduced in the latest D&D revision. Fractal World Generator This tool uses a recursive algorithm to generate entire world maps with realistic coastlines, islands, and tectonic-like features. GMs can adjust the "Ice Limit," "Water Percentage," and "Scale" to create a unique continent or a planet-wide archipelago in seconds. Sci-Fi and Weird Fiction Suites Beyond fantasy, donjon is the premier source for Star Wars (d6/d20) and Traveller star system generators. It also features a Weird Fiction section for Call of Cthulhu players, generating eldritch tomes, blasphemous rituals, and sanity-testing NPCs. The "Endless Oubliette" For GMs running "Megadungeons," this tool uses Dyson Logos-style geomorphs to generate an infinitely expanding dungeon. As players move through the map, the GM can keep generating new sections, ensuring the dungeon literally never ends. HTML and TSV Exports Almost every generator on the site allows you to export results as a raw text file or a portable HTML page. This is essential for GMs who want to copy-paste generated NPCs directly into Discord or import loot tables into Foundry VTT or Obsidian. Additional links donjon.bin.sh - Official donjon website and site index

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