Traveller 2E (2016)

Overview

Traveller 2E is a sci-fi tabletop roleplaying game system, that was published in 2016 and updated in 2022, by Mongoose Publishing. It involves the characters adventuring through star systems, engaging in (space) exploration and engaging in battles both on ground and in space. The system it directly evolved from is classic
Traveller (1977)
Description The characers in Traveller can be humans, robots, aliens or of a genetically engineered species. Each character is distinguished by their occupation - whether they are a civilian, military, a noble, a young cadet or a veteran. Each type comes with their own strengths and weaknesses. To further expand on the sci-fi aspect of the game, some characters are prone to extra-sensory abilities, such as telekinesis, telepathy and others. System Overview & Key Features
Lifepath Character Creation When creating their character, players roll to determine their character's background, education, and career history. Characters will acquire skills, allies, enemies and physical injuries.
No Classes or Levels Characters do not have traditional classes, and they do not gain experience points to level up. Progression is entirely material and narrative. Characters improve by acquiring better gear, installing cybernetics, buying larger starships, and finding lucrative trade routes.
The Trade and Commerce System A massive part of the game involves interstellar economics. The rules provide deep, robust systems for buying speculative cargo on one planet and selling it at a profit on another. Players must factor in fuel costs, jump drive maintenance, and life support while managing their massive starship mortgage.
Lethal Combat Gunfights are incredibly dangerous as the characters have very low health pools. These are directly tied to their physical attributes like Endurance, Dexterity, and Strength. A single shot from a laser rifle can instantly incapacitate or kill a character, making armor and cover absolute necessities.
Hex Crawling and Subsectors The game provides incredible tools for the Game Master to procedurally generate entire sectors of space. Using a blank hex map and the core rulebook, you can roll up planetary environments, government types, law levels, and starport qualities to create a completely unique sandbox galaxy.
Additional links mongoosepublishing.com https://mongoosepublishing.com - Official Mongoose Publishing website travellermap.com https://travellermap.com - The Traveller Map (An interactive map of the official Third Imperium setting)

Active games and players

Traveller2E
Traveller 2e
Online
Campaign
Traveller 2e ("Mongoose 2e") Exploration Campaign
Players
4/5
GM
1/1
Traveller 2e
en English

Traveller 2e ("Mongoose 2e") Exploration Campaign

Homebrew Homebrew
Roleplay focused Roleplay focused
Hey everybody, I'm looking for one person to be the fifth for our ongoing weekly Traveller 2e ("Mongoose 2e") game. We are just under 10 sessions into a long campaign. Relevant info below: About me (the GM) My name is Joshua. I have the GM bug bad, and I've been running games for 21 years, so unfortunately the habit is probably terminal. I'm a scientist by trade (chemist/biochemistry) that also writes books on the side (9 manuscripts so far) My DMing style aims to produce emotion, attachment, and spectacle through collaboration, intricate detail, and setup. It's my greatest hope that you become attached to the world and the people in it through dialogue, description, themework, and compelling, open-ended narratives. About the game The game takes place every Saturday at 10 AM EST via voice chat (in English) on Discord using The Forge. You will need to create an account on The Forge, but it is free.  The elevator pitch is: Star Trek with more intrigue and anomalous phenomena, centered around a newly mapped sector of the galaxy. Expect periods of exploration, discovery, and problem-solving in the field, followed by intrigue, negotiation, and possibly combat back at civilization as the crew grapples with what they've found and what others would do with the discoveries made. This is nominally a low-combat game, although there's nothing stopping you from reaching for violence as a tool. Just be prepared for the consequences! Here's a link to the lore and the player primer: Lore https://docs.google.com/document/d/1ffKNtI5LpeX880lRiMQ1WvslhWS3ten3X0WyjXbIiaU/edit?usp=drivesdk Player primer https://docs.google.com/document/d/1XhdF9svDrgmycJbXKU7Yb-XmSKKSo9_1vzUdypUyhvQ/edit?usp=drivesdk If you read this part, include your favorite fantasy or sci fi character in your application for bonus points About the table This is an established group. Most people in it have played with me for numerous years. We take the game fairly seriously but we still laugh and joke. How to apply and what to expect An ideal addition to the game will be somebody who can bring their full attention and consistently engage authentically and collaboratively with the world and other players. Player excitement and engagement fuel my efforts, and I try to give back that passion. The truly greatest way to enjoy my games is to also come with some degree of literary analysis or appreciation, as I weave literary themes and motifs into the story. This isn't required, but if you've ever wondered if TTRPGs could have deeper meaning, this is a game for you. Applications are via the Google form linked below. All applications get reviewed by the entire current group. As ones we think are good fits come through, I will reach out on Discord to set up interviews. The interviews are currently slated to take place on Saturday, 13 Jun, in the morning hours EST. If there are any questions not covered elsewhere, please feel free to ask in the replies or my DMs. Thanks! Application form https://docs.google.com/forms/d/e/1FAIpQLScoqAs5LALzi9kYkpCb7yowa0w13fKzWpjTDa8ohfALjdw-Mg/viewform?usp=dialog

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en English
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Joseph
Mostly played a lot of 5e, decent amount of Shadowrun and Dark Heresy 2e. Outside that I've dabbled in a lot of things.
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
DH
Daggerheart
...
Online
Azorinth
Hey Im a long time ttrpg player/dm looking to play more as currently Im all GM, I like player driven sandboxy type games and my hobby is learning all sorts of systems in my free time, hoping to try out more of them that I have only read. Lots of DnD experience and I have read through and dabbled at least in most of the games in my tags.
en English nl Dutch
VtM
Vampire: The Masquerade
TOR
The One Ring
...
Lier
Tom
Hey, my name is Tom and I've been playing ttrpgs on and off for the last 30 years. I have quite a few systems under my belt, but I gravitate mostly towards gritty low fantasy or space opera sci-fi. I have a number of systems I wouldn't mind GM'ing, but I am equally interested in playing some others, even ones I haven't had much experience with. I love playing a character with a fleshed out background story and -if possible- a dynamic character progression where my character learns, adapts, evolves and really forms a bond with the rest of the PC's and maybe some NPC's. For me, a good session is one where there was room for the players to play their characters. Not that the adventure is superfluous. It should just not be more important than the character's goals and motivations. So, if you don't mind sitting at a table with a 50-year old rpg veteran who likes talking in first person with a silly accent or acting out his PC's for a laugh, I hope we can find common ground to play the most beautiful game there is, regardless of which system or game world we choose. I also own a number of boardgames that fall in the category of "campaign games" and I wouldn't mind starting a new, motivated and dedicated gaming group who love sticking around for multiple sessions of the same game.

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Actual Play & Podcasts

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English
Dungeons & Dragons
Actual Play
Fables of Frost and Fur is a dark-fantasy Dungeons & Dragons actual play podcast that brings fables to life through cinematic storytelling. Follow the harrowing journey of Arlo, Poppy, and Vienne as they navigate a world of chilling tales and ancient mysteries. With immersive soundscaping and a haunting musical score, each episode feels like a vivid, unfolding story. Links youtube.com - Youtube playlist patreon.com - Roll for Impact patreon page spotify.com - Spotify feed

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Pathfinder (2009)
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TTRPG
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English
Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to D&D 4th Edition, which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is Dungeons & Dragons 3.5 Edition The second edition of the game was released in 2019 as Pathfinder 2nd Edition Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions. Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept. Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts. Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy. Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities. Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival. Additional links pathfinderwiki.com - Pathfinder Wiki  aonprd.com - Archives of Nethys (Official free rules database for PF1e)

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