Library: Delta Green (2016)

Facebook
Reddit
X
Bluesky

Delta Green (2016)

Overview

Delta Green is a standalone tabletop roleplaying game of modern conspiracy and cosmic horror. Originally a supplement for Call of Cthulhu, the current standalone edition was published by Arc Dream Publishing in 2016. Players take on the roles of federal agents or contractors working for a secret, illegal organization dedicated to containing supernatural threats and covering up the existence of the Cthulhu Mythos to protect the United States. The system it directly evolved from is
Call of Cthulhu https://groupfinder.eu/library/call-of-cthulhu-2014
Description In Delta Green, the horror is not just about monsters; it is about the toll that a life of secrecy and violence takes on the human soul. Agents juggle their high stakes investigations with their crumbling personal lives. They must navigate a world of bureaucratic red tape, government conspiracies, and sanity shattering entities while ensuring that no one, not even their own families, ever finds out the truth. The game is famous for its bleak tone and focus on the cost of the "Great Work." System Overview & Key Features
d100 Percentile System The game uses a familiar percentile dice engine. Skills are rated from 01 to 99. To succeed, you must roll equal to or under your skill rating. If the tens and ones digits match (a double) and the roll is a success, it is a critical success; if it is a failure, it is a critical failure.
Bonds and Domestic Ruin Agents have Bonds representing their relationships with loved ones or colleagues. When an agent suffers Sanity loss, they can choose to project that trauma onto a Bond to reduce the loss. This mechanically represents the agent coming home and taking their trauma out on their family, slowly destroying their personal life to stay functional in the field.
Sanity and Adaptation The game tracks three types of Sanity loss: Violence, Helplessness, and the Unnatural. If an agent experiences enough Violence or Helplessness without breaking, they can become "adapted," making them more resilient to those triggers but less capable of maintaining human empathy and Bonds.
Lethality Rating Instead of rolling many dice for heavy weapons like assault rifles or explosives, Delta Green uses a Lethality percentage. If the player rolls under this rating, the target is instantly killed. If they roll over it, the weapon deals a fixed, significant amount of damage instead.
The Home Phase Between missions (Operas), players play through a "Home" scene. They must choose how to spend their limited time: fulfilling responsibilities to maintain Bonds, seeking therapy to recover Sanity, or practicing skills. Choosing one often means neglecting the others, leading to a downward spiral of isolation.
Special Training and Agencies Character creation is deeply rooted in real world professions. Whether you are a CIA Case Officer, an FBI Special Agent, or a CDC Epidemiologist, your profession dictates your starting skills and the federal resources you can leverage during an investigation.
Additional links deltagreen.com https://deltagreen.com - Official Delta Green website arcdream.com https://arcdream.com - Official Arc Dream Publishing website

Active games and players

New
Posted 8 hours ago
en English
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Nottingham
Online
Richard
Hey, so I am a 20+ year vetern GM looking to expand my horizens with new game systems through one shots or short campaigns here and there. I can do Tuesday and Wednesday evenings pretty regularly and I am very reliable when it comes to game commiments. I enjoy player drive narratives, a balanced mix of combat and roleplay (system dependent), and the rule of the narraritve and cool over being chained by rules. I do like my games either quite dark like Call of Cthulhu, Alien and Dungeons of Drakkenheim or the complete opposite, light and funny like Terry Pratchett's Discworld.
New
Posted 10 hours ago
en English
CoC
Call of Cthulhu
...
San Diego
Online
Sean Norville
Hi, I'm an adult in San Diego, CA looking to find like minded folks to play table top games with. I'm not locked into a system - people, vibes, and having a good time mean more to me than mechanics. Open to in-person or online gaming. I have kids, so working around family schedule is a consideration. Generally, I lean to more narrative gaming than combat oriented. A combat map + hours to resolve combat is a turn off to me. I've played a long 5e campain in the past (over a year with weekly online / Discord meetups), but i am not so interested in most 5e anymore. I've run some short Mothership 0e and Mork Borg campaigns as well as a number of one shots in other systems.
en English
Traveller2E
Traveller 2e
DND5E
Dungeons & Dragons 5E
...
Online
TTZenith
Hello! My name is Zeni. I'm a writer and I've been playing tabletop games since 2010, starting with Adeptus Evangelion of all things. I like games that have a heavy focus on roleplay and character dynamics but I am also fond of crunch and strategy. I thoroughly enjoy puzzles and approaching game scenarios as a puzzle box to be investigated, toyed with, and strategized.  My favourite types of game genres are: urban fantasy, horror, and science fiction.  I don't mind adult themes coming up during games, I just ask that I'm given a CW of what to expect so I'm not blindsided. if I can be informed during chargen then even better (thank you in advance!) I'm based in Western Europe and operate on the GMT/BST. I'm not too fond of speaking on mic, though I can do it if need be. I'm available on both discord and teamspeak for games. I tend to prefer text as I can write faster than I can speak. I'm very comfortable in Foundry VTT and I have experience in Roll20. Otherwise I'm happy to play in the theatre of the mind.

Reviews

Sorted by:

No reviews yet.

Login to leave a review.