Library: Dungeons & Dragons 5e (2014)

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Dungeons & Dragons 5E (DND5E)
TTRPG Beginner-friendly
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Dungeons & Dragons 5e (2014)

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Overview

Dungeons & Dragons 5th Edition (D&D 5E) burst onto the scene in 2014, taking a game that’d been around since the ‘70s and giving it new life. After a huge public playtest called "D&D Next," the creators wanted to smooth over old division and give everyone — whether you’re an old-school fan or totally new — a game that feels both classic and modern. D&D quickly stopped being just a niche hobby and it started becoming more popular, showing up everywhere: streams, podcasts, and mainstream pop culture (Community, Stranger Things, D&D movie). In 2024 the game system was given a major overhaul, providing smaller changes and fixes to various parts of the game. This is now known as Description In D&D 5E, the players create fantasy adventurers. From elven rogues to dragonborn paladins, while one player takes up the role of the Dungeon Master (DM). The DM is the one who builds and describes the world, acts and voices the non-player characters and controls the monsters and the world around them, acting as both the lead storyteller and generally the rules referee. The heart of 5E is “rulings over rules.” Instead of pages of complicated charts, the DM is encouraged to make quick calls and keep things moving, not letting rules stop the game in it's tracks. The game is built on the "Three Pillars": Combat, Exploration, and Social Interaction.  System Overview & Key Features
The Core d20 Mechanic The resolution system is unified and straightforward. To attempt almost most action where the outcome is not clearly obvious and there is a chance for failure, the player rolls a 20-sided die (d20), and adds the relevant modifier (either from their main stat or their skill bonus) and the DM's set Difficulty Check (DC) determines whether the attempt was a success or a failure.
Advantage and Disadvantage This is 5E’s defining innovation. Instead of making players calculate a dozen tiny modifiers (+2 for high ground, -1 for rain, +1 for a spell etc), the system or the DM simply declares whether the character has Advantage or Disadvantage on said roll. The player rolls two d20s and takes the higher result (Advantage) or the lower result (Disadvantage) and adds the necessary modifiers to the result.
Bounded Accuracy In older editions, numbers got out of hand fast. With 5E the numbers increase at a reasonable rate. Armor Class (AC) and attack bonuses rise slowly, so even high-level adventurers aren't always guaranteed to overcome a bunch of goblins. Most encounters can still be a challenge, especially if the amount of enemies is high.
The Proficiency Bonus A single, scaling number (starting at +2 and ending at +6) represents the character's training and experience. If a character is trained in using a weapon type, a skill (like Stealth), or a saving throw, they simply add their Proficiency Bonus to the d20 roll.
Backgrounds Roleplaying your character is starts already at the character creation. Picking a Background (like Acolyte or Criminal) gives you extra skills and story hooks: Personality Traits, Ideals, Bonds, Flaws, all concrete details to play with.
Resource Management (Rests) The game manages health and class abilities through a system of "Short Rests" (a quick one-hour break to spend Hit Dice and regain some abilities) and "Long Rests" (a full eight hours of downtime to completely heal and restore all spell slots and abilities).
Subclasses While players pick a primary Class (like Wizard) at level 1, they branch off into specialized Subclasses (like the School of Evocation or the School of Illusion) typically between levels 1 and 3, allowing for deep customization while presenting progression through incremental steps as the character grows and levels up
Additional links Log in to view - Official Dungeons & Dragons website Log in to view - D&D 5E free rules

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Hello adventurers! We are currently over 30 members on a discord server that started as a newbie friendly tutorial group. The server is beginner-friendly, but we also welcome more experienced players. We focus on learning the basics, improving roleplay, and most importantly, creating a relaxed and enjoyable environment. I’m currently on GMT+2, and my sessions usually run in the evenings, around 19:00–20:00 until 23:00-00:00 local time. But there are other people on different time zones to play with! At the moment, I’m also looking for people who would be interested to take upon the role of Dungeon Master, be it in my campaign or in your own custom/homebrew one. If you enjoy guiding others, helping beginners understand the game and running relaxed, fun sessions, I would love to talk to you about that too. If this sounds like something you'd want to be part of, feel free to reach out!

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Stolen Souls: Dragon Age 2 meets DnD 5e

Roleplay focused Roleplay focused
LGBTQ+ friendly LGBTQ+ friendly
This is a game for a particular cast of PCs: Carver Hawke, Anders, Fenris (already adopted as a PC), and Zevran from Dragon Age II. Schedule: weekly sessions on Saturdays, starting at 5 PM CET, ending about 9:30 PM Voice: Jitsi Platform: Either Owlbear Rodeo (as a player you don't have to have an account) or Roll20 Starting Level: 1 Player requirements: - Age: 21+ - LGBQTIA+ friendly (this is in fact a game for preferably gay characters) - Reliable attendance for weekly sessions - Willing to roleplay gay romance with their PC (I'm not talking about explicit content. Just romantic gestures like kissing or embracing) About the game: Having defeated Knight Commander Meredith at the Gallows, you were making your way back to the Kirkwall Docks when your boat was swallowed by a thick fog that felt like a living thing when it began choking you. Within a couple of heartbeats, it rendered all of you unconscious. When you wake up, you find your boat washed ashore, Maker knows where, but you certainly don't. Only one thing is clear: this is not the Wounded Coast. You are nowhere near Kirkwall. All too soon you discover that this place is gripped by fear and plagued by terrors you haven't encountered before. Something evil is trapping the souls of the dead and draining life from all who have been raised from death by magic. This curse not only prevents the raising of the dead, but also causes creatures that were previously raised from the dead to wither and eventually die. Unfortunately for you, you have all been brought back from the dead at some point. On one battlefield or another, you have all known the blessing of the Revival spell. And thus, stranded now so very far from home, you are under the effect of the curse that has befallen this foreign place. You have already lost most of your power, be it magic or might, and it is only a question of time until you perish. Unless you find a way to thwart this inglorious fate and save yourselves, the land, and its people. The tone of this campaign is dark, horror-like at times. I'm looking for a cohesive party, willing to work together. We have 3 slots open (Fenris has already been adopted as a PC). In this version of events: 1] rivalry between Anders and Fenris has been resolved in Kirkwall. They needn't be the greatest of friends when this story starts, but both must be able to trust the other to have their back in events to come. 2] all four men have been together on the Deep Roads Expedition (if you'd like to play Zevran, give him a plausible reason why he was there) 3] Carver might or might not have contracted the Blight while on the Deep Roads Expedition (if you'd like to play him, please indicate whether he ended up as a Grey Warden or a Templar) To apply, tell me whom of the four men you want to play, and: 1] His Class (Any class from Player's Handbook 5e, except from Monk. Acceptable source material for subclasses: Player's Handbook 5e, Xanathar's Guide to Everything, Tasha's Cauldron of Everything, Van Richten's Guide to Ravenloft) 2] His dream/ aspiration: 3] His greatest fear: 4] His willingness to have an otherworldly Patron: (this option isn't limited to a Warlock in this game, which will feature only one possible Patron. Ideally, a bond with Him should give a character another strong reason to want to resolve the mystery of stolen souls. At this point, I'm looking for players who can imagine their PC having a bond with a powerful being from Shadowfell. He's neither good nor evil, so you needn't be afraid of moral corruption of your PC). 5] Your age: Please note that I'm new to DMing, and to make things a bit easier for me, we won't do multiclassing in this game. Anyone invited will have a voice interview. If you'd like to play, drop me a message, and we'll take it from there.

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New
Posted 2 hours ago
Players
4/5
GM
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The Crooked Moon

Homebrew Homebrew
I am running a modified Crooked Moon campaign. The Crooked Moon is a third-party 5th Edition D&D Campaign. This is a Folk-Horror game, and will have dark themes, but also humor. Players should lean into the tone as presented. VTT: Alchemy RPG and D&D Beyond Discord for voice and video Free to Play Absolute only 18+ LGBTQ+ Friendly We are heading into our first session on Tuesday but suddenly have a seat open as one of our players was forced to back out. We are a mature group old enough to remember playing 2nd Edition, and are looking someone who will be a good fit. Expect a good mix of RP, Exploration and Combat. Sessions will run weekly on Tuesday evenings: 6:30PM EST to approx 9PM EST. First Session is Tuesday 3/31/2026

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en English
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Daniel
hi im ducky i have played dungeons and dragons 5e online for 2 years and am interested in playing other systems to expand my repetoire.
en English
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Dungeons & Dragons 5E
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scott
Old player, looking for a fun game, hopefully with a group that can work together.
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DND5E
Dungeons & Dragons 5E
Online
Andros Pankos
Hello adventurers! We are currently over 30 members on a discord server that started as a newbie friendly tutorial group. The server is beginner-friendly, but we also welcome more experienced players. We focus on learning the basics, improving roleplay, and most importantly, creating a relaxed and enjoyable environment. I’m currently on GMT+2, and my sessions usually run in the evenings, around 19:00–20:00 until 23:00-00:00 local time. But there are other people on different time zones to play with! At the moment, I’m also looking for people who would be interested to take upon the role of Dungeon Master, be it in my campaign or in your own custom/homebrew one. If you enjoy guiding others, helping beginners understand the game and running relaxed, fun sessions, I would love to talk to you about that too. If this sounds like something you'd want to be part of, feel free to reach out!

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