Groups looking for players

Location
System
Language
Tabletop RPG
Wargame
Board game
Showing groups in United States or online
Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Vampire 20th anniv Chicago(DA disciplines)
Players
5/6
GM
1/1
Vampire: The Masquerade
en English

Vampire 20th anniv Chicago(DA disciplines)

Homebrew Homebrew
Roleplay focused Roleplay focused
No politics of any kind: right, left, sexuality, real world religions, excessive feminism/whatever etc not allowed, if you have a need to make a fuss about that, you will be kicked out. It's perfectly fine to have those views, but don't bring them to the game (this is meant to be fun, social, intellectually challenging). If you have major psych problems that get in the way of simple social interaction (explosive outbursts etc) don't contact me. I do ask for telephone number just in case of you not showing up to game and you didn't tell me otherwise. Emergency stuff, like if you get sick or something. I do care about my players! I have been GMing since 1997 or so, cut my gaming teeth on AD&D first ed. I go above and beyond for my players. I am very adept at teaching, btw. This campaign is on Mondays at 6pm Central time Discord video chat, but we could change time/day if the other players are willing and able. Gimme a heads up the day before canceling a game, always be ready to play at least 75% of the game sessions. You gotta make the characters WITH MY DIRECT ASSISTANCE as I make sure they fit with the group and campaigns, plus I give out extra benefits. No twinks (must have absolute power immediately types), but I will assist you with the math to make a potent PC as possible. Lots of stupid puns and jokes. My campaigns tend to be accidentally lethal, and my NPC's tend to react within the bounds of their Intelligence scores, and ruthlessly so. I poke players into beefing up their defenses in the low levels (in between game sessions), and I am adept at teaching, I value intelligence and wisdom in a player. I have no problem with potent PC's, so long as they play well with others and make sense. I tend to be very helpful in between game sessions, giving as much relevant info as possible without spoiling the plot, with less info for veteran players. Quite military friendly, as my NPCs tend to react realistically and tactically. I am extremely good at teaching, not just game mechanics but also tactics, even interaction with fellow players. During game sessions, I play all my NPC's to the hilt, so if they are actively trying to kill your PC, that's how it is. I rarely fudge dice results, when I do it's for drama's sake, trying to make the game exciting and interesting. Vampire has difficult to make characters, as it demands more thought. However the game play dice mechanics/rules are easy as heck. The hard part is that it demands more forethought to play, because there's a lot of deceptive NPCs, including your own. It is oddly more ethical/moral than medieval fantasy games by far, even though you don't play a hero normally, and even though you're a vampire feeding on humans and aren't human yourself. It's darker I suppose, lots of intrigue and figuring out what is really going on. Kinda like watching Babylon 5 or Dune, you have to take notes to recall everything that could be vital later. A LOT less combat than medieval fantasy games! It's rare, but nasty when it does occur. Maturity is advised. The modern day core rulebook is the one you want to spend time reading for the lore, but dark ages will have the discipline dice mechanics. Also, the Book of Nod will feature in the campaign. VERY DETAILED homebrew campaign that can be changed if you do exactly the right things at the right time, you will want to take notes to refer to later on, no exaggeration. RIght now they are in 1989, with about 23xp to their names, you will get their average xp to start with. You even get free generation if I can find a sire, an extra dot of disciplines, and 5 extra freebie plus 2 merits (Potent Aura, Common Sense/1 dot of Status). The Giovanni I replaced with Cappadocians and Lamia, as the Giovanni were megalomaniacs and incompetent besides, plus they don't seem to be at all relevant to any setting. The Ravnos I replaced as being totally divorced from the rest of the game, they don't have any influence, and seem to exist solely for troublemaking players. So, they got booted in favor of the Salubri, who actually ARE useful. Finally, I outright replaced all Setites with Baali, the latter are a much better written, and much more competent version of the Setites' Lovecraftian "I wanna bring demons into the world" schtick.  I noticed that if you played the Sabbat as written, they'd be wiped out entirely by werewolves, human hunters, and the Camarilla long ago. Worse, if they somehow managed to survive, they'd be discovered as vampires by humanity BECAUSE of their silly anti masquerade antics. On top of that, eating one's elders is a bad idea. All the Sabbat had was neonates and super buff elders, nothing in between. That means their stated purpose was a shambles. I changed their purpose to (eliminating the focus on fighting clan founders) dominating humanity, making humans into slaves. The Black Hand has been subsumed into the Sabbat as a whole. Official list of clans/bloodlines you can take in Chicago compatible with the group as it is: Nosferatu, Toreador, Ventrue, Brujah, Gangrel, Malkavian, City Gangrel, Tzimisce, Gargoyle, Caitiff. Obscure list (you can take them if you want, but you won't have support from fellow clan members in Chicago): Salubri (Warrior), Assamite, True Brujah. Caitiff are interesting, I made them able to teach ANY discipline they learn; normally the 13 clans can only teach their clan disciplines. Got a Cappadocian (a hospital morgue doctor), Salubri (one healer(an FBI agent), one watcher (a homicide police detective), and Lasombra (an amateur boxer and criminal lawyer, he wants to go Camarilla), and the new player took a Lamia with clan access to Celerity as well, she's a former archaeology student. Don't need Auspex as we have too much already. I also run Pathfinder 1e campaigns.

Read more

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Short Trial Campaign
Players
3/5
GM
1/1
Vampire: The Masquerade
en English

Short Trial Campaign

Roleplay focused Roleplay focused
LGBTQ+ friendly LGBTQ+ friendly
Hello, We are a group of ttrpg players looking for one or two people to join (one of our members died, one had to step away for work). We are currently running a pathfinder, lancer, and mutants and mastermind game, we are writing a shorter vampire 20th campaign to test roleplay compatibility. Our group mainly focuses on rp, and has a mix of veteran players/dms and some that are newer. We play every Saturday, though we have a number of games that we swap between, and when life comes up we at times just hang out and play video games (we have members in eastern and central time, and play from around 4ish to 9ish Eastern with a food break around 6 that goes for 45-60 minutes). Our group is lgbtqia+ friendly. We use discord, as well as roll20 and other virtual tts at times and our age range is 24-36 currently. If interested please reach out to me on discord at .revachol, or the dm for the vampire game mongoosebaron.

Read more

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
New York Under Darkness-
Players
0/10
GM
1/1
Vampire: The Masquerade
en English

New York Under Darkness-

Live play by post Live play by post
Play by post Play by post
Welcome to New York Under Darkness Available clans: Assamite Antitribu Lasombra Antitribu Followers of Set Samedi Available Bloodlines: Mariner Gangrel Harbingers of Skulls Ishtarri Daughters of Cacophony Salubri Baali The City That Never Sleeps has always been a jewel for the Kindred. Its teeming masses provide endless feeding, its power structures offer ample opportunities for influence, and its cultural significance cements it as a place of prestige. But for decades, New York has been a battleground, ravaged by Sabbat fanaticism and lost to their bloody crusades. Base system: Play by post and voice with books used from vampire v20, revised and some others. But with a focus on v20. Any Homebrew?: None Language: English Setting: Modern-day New York City, freshly reclaimed by the Camarilla. Game Style: Narrative-driven, intrigue-heavy, with a balance of politics, mystery, and action. The Camarilla has clawed New York back from the Sabbat in a brutal campaign, but the battle is far from over. An Archon temporarily rules as acting Prince, calling on Kindred from around the globe to aid in restoring the city to its former glory, and securing it as a bastion of the Camarilla. New York is ripe with opportunity, but also rife with danger. What to Expect: All Levels of Experience Welcome: Whether you're new to Vampire: The Masquerade or a seasoned player, you'll find a place in this story. Now, for the first time in living memory, the Camarilla holds the upper hand. The victory didn’t come easy. The Camarilla launched a brutal offensive, clawing the city back street by street, skyscraper by skyscraper. The Sabbat were scattered, driven underground, or outright destroyed. But the fight left the city in shambles. Manhattan’s towers may still gleam in the moonlight, but the Camarilla’s grip is tenuous, the victory fragile. An Archon, appointed by the Inner Circle, now serves as the city’s acting Prince. This Archon has made one thing clear: New York must become a Camarilla stronghold once again. The Camarilla has sent word across the globe, calling for loyal Kindred to come to New York. From the ambitious neonates looking to make a name for themselves, to Ancilla seeking new opportunities, to elders fleeing unstable domains, After several princes the Domain of New York stood yet on the break of chaos, some princes died, some left the city in shame. And some, got forced to step down from their corrupt seat by the cities combined Primogen. Now, an Ancilla of clan Gangrel holds the seat. Weeks into his newfound power he seems to be a good fit. The city is in despair, cults of strange people, Sabbat packs roaming in the shadows, werewolf's in the forests. Despite the chaos, the Camarilla has not given up its claim. Warlord Karsh himself led a brutal war party against the remnants of the Sabbat, forcing them northward, away from the city’s core. Though weakened, the Sabbat have not been destroyed; they regroup in the shadows, licking their wounds and preparing for the next strike. Their exile has only made them more desperate, and desperation breeds recklessness. Beneath the surface, something stirs. Rumours abound of ancient artifacts tied to the six great clans of old, powerful relics thought to have been lost to history. Some say these artifacts could turn the tide against the Sabbat for good, while others whisper of even darker forces that might be awakened if they are found. And then there are the shadows that seem to grow longer by the night. Worse still, other things, older things, seem drawn to New York’s chaos. Whispers of apocalyptic cults, enigmatic Methuselahs, and something far older than Kindred echo in the dark alleys. This is the New York you step into. The Camarilla needs builders, warriors, spies, and visionaries. But survival in this city means navigating shifting alliances, uncovering buried secrets, and watching your back at every turn. The question is not just whether you can help reclaim New York for the Camarilla, but whether you can survive long enough to see what comes next.. Will you rise through the ranks of the newly established court? Will you seek out the rumoured artifacts of the six great clans and uncover their secrets? Or will you focus on rooting out the remnants of the Sabbat or worse, the ancient forces lurking in the shadows? Or will you be the next reason the Domain has to come together to fight? A City of Intrigue: Political manoeuvring, tense alliances, and backstabbing are just the beginning. Dark Mysteries: Ancient artifacts, shadowy threats, and apocalyptic whispers await those brave enough to seek the truth. Player Freedom: Your choices will shape New York's future forge alliances, betray your rivals, or become a power in your own right. All Camarilla city positions are open for players to run. Including Prince. Trailer Movie: https://drive.google.com/file/d/17vlgzs0Wwlwg9oO8TOjs8ZXZBVaLk4aK/view?usp=sharing invitation link: https://discord.gg/2HgE7q9ED9

Read more

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Reading
Campaign
DAV20: Constantinople, Not Istanbul
Players
3/5
GM
1/1
Vampire: The Masquerade
en English

DAV20: Constantinople, Not Istanbul

You are a member of a coterie of "Latin" (foreign) vampires trying to make their way in the largest city in the world in 1187. All skill levels welcome. Join us, and carve a piece of Constantinople for yourself. Game is hosted OFFLINE near Reading, Pennsylvania.

Read more

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
The Southern Crusade: A V20 Sabbat Chronicle
Players
4/4
GM
1/1
Vampire: The Masquerade
en English

The Southern Crusade: A V20 Sabbat Chronicle

LGBTQ+ friendly LGBTQ+ friendly
Adult Adult
Welcome to a 4 Act game of Vampire: the Masquerade 20th edition. We will be portraying Shovelheads who start out being used in a Crusade in Orlando, Florida for the Prologue. After surviving the Orlando Crusade your nascent True Sabbat will be put into a Pack with other surviving Shovelheads and be taught enough to make you dangerous to the Camarilla and released upon Jacksonville, Florida to prepare it for the next strike the Sabbat will make against these "Kindred."  Arc 2 will be when the Sabbat take over Jacksonville with your help. You'll be granted Status, Domain, and have to politic in a much different, more monstrous environment than the one you were thrown into. After you survive and hopefully thrive in this dangerous environment we'll have a small ending Arc 3 where the Vampires and Pack get to lead a Crusade against Tallahassee and finally claim Florida as a whole for the Sabbat.  Day & Time: Thursdays at 1 PM CST Start time for 3 Hours; wiggle room of one hour before, up to 3 hours later for start time. Platform: Foundry for sheets & rolls, Discord for voice Pitch: You can find the whole pitch for the game here! Experience: I'd prefer people who had played V20 or older editions first. I can teach newbies but this is a more advanced game Ages: 18+ Others?: Minor homebrew + houserules, DAV20 errata, all books used provided as PDFs, LGBTQ+ friendly, bigot unfriendly. To Apply: Go to this link here! Game Price: Free!

Read more

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Concrete Requiem
Players
6/10
GM
1/1
Vampire: The Masquerade
en English

Concrete Requiem

Newbie friendly Newbie friendly
LGBTQ+ friendly LGBTQ+ friendly
Welcome to Concrete Requiem, a free to play Vampire the Masquerade game.  We will be using discord voice. Session zero will start Sunday at 5-9 pm (PST) but all time zones are welcome to join! We will be using the vampirev5characters app for character sheets or anything pdf. Concrete requim is roughly 40% action 40% roleplay and 20% horror. The die roll are final. No plot armor! No Deuce Ex Machina! Forget boring clubs. This campaign is about high speed chases and fire fights.  DM your name, timezone and your character ideas if you have them!

Read more

Promote on Groupfinder
Let others know about your crowdfunding project, ttrpg platform, shop, event or product. Reach tabletop enthusiasts right where they are. This helps us keep maintaining and developing the platform.
Get in touch
Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Murder at the Art Gallery
Players
4/4
GM
1/1
Vampire: The Masquerade
en English

Murder at the Art Gallery

Roleplay focused Roleplay focused
LGBTQ+ friendly LGBTQ+ friendly
Murder at the Art Gallery; A rules light, rp heavy, V5 chronicle. Wednesdays at 7pm EST, over Discord. Intro: Search for evidence, interview npcs, and keep track of clues; discover secrets, while desperately trying not to reveal your own… There's been a murder at the art gallery. This game will be a narrative focused murder mystery with a slight twist; the culprit hasn't been chosen yet, and it could be you! Before I get on with the rest of the post, there are two things I want to make clear: 1. This is my first experience with vtm, and with fullrunning a ttprg. Though I'd like to think I have a good idea of the rules, and I have experience running online roleplays, I may make some mistakes. I just ask for patience, and for you to not expect a 100% rules accurate game- I plan on having it be rules light for a reason. 2. This game will not involve or allow the use of generative AI in any way. I will not be using it (for anything, ever), and I will not accept characters that were created by it to any degree- whether it was used for images or to write backstories, or anything else. This is non-negotiable. 3. Oops there's a third thing; no bigots allowed!  At all. 😁 - Setting Background and Plot Overview: Lakefield Art Gallery has flourished in the past decade, as both a business…and a Kindred safe haven. Since the last Prince’s unstable rule came to an end, the gallery has come to be considered one of the safest places for Kindred in the area, even for those who reject Camarilla rule... Which is why the premises being host to a potential murder came as such a shock. Fortunately, there is no evidence of Hunter- or other mortal- interference; Quite unfortunately, however, is the fact that means it was an inside job.... As one of the four least likely suspects, you have been tasked by the Prince to investigate the matter; and report directly to him once you get to the bottom of it. …Though, is he right to trust you? Chronicle Details: This game will be story heavy, with roleplay- both with pcs and npcs- being particularly important.  It will also be slightly video-game like, with character profiles that update as you learn more. Though I will strongly encourage you to take your own notes as well, since the only evidence I'll be writing down for you is physical clues and alibis. Your choices and interactions will have a strong impact. Now onto the crime, I can't say much about it…for obvious reasons, but also because it hasn't been fully planned out yet.  Which is due to one point I'd like to clarify; I plan to randomize the culprit from a list of both npcs and pcs. If you absolutely don't want your character to be the culprit, feel free to let me know, and I'll remove them as a suspect- though please do so privately, to help keep some of the suspense. Session Zero will be this upcoming Wednesday (3/25), at 7pm EST. We will go over characters, which I'll try my best to help with if needed, and I'll decide who the murderer is 😈. (P.S half this post was written while sleep-deprived, so if anything is a little messy, that's why. I promise anything else written for this- at least stuff you'll see- will be better put together…mostly.)

Read more

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Concrete Requiem
Players
4/4
GM
1/1
Vampire: The Masquerade
en English

Concrete Requiem

Newbie friendly Newbie friendly
Adult Adult
This is ideally going to be a high octane campaign. I am looking for an ST and 3 other players. We will be using discord voice. Session zero will start Sunday at 7-11 pm. We will be using the vampirev5characters app for character sheets. Concrete requim is roughly 40% action 40% roleplay and 20% horror. The die roll are final. No plot armor! No Deuce Ex Machina! Forget boring clubs. This campaign is about high speed chases and fire fights. Bring your most interesting and optimizd builds. Direct message me your build and what you would do against an SI strike team.

Read more

Tabletop RPG
Tabletop RPG
VtM
Vampire: The Masquerade
Online
Campaign
Chicago by Night (LGBTQ+ and POC friendly).
Players
4/4
GM
1/1
Vampire: The Masquerade
en English

Chicago by Night (LGBTQ+ and POC friendly).

Closed. NW Columbus, Ohio: Need 1-2 more players for a Vampire the Masquerade campaign set in Chicago. Probably won't start until January. Tentatively looking at twice monthly on Sundays at this time. Already have two players. I'm looking for players that will bring a unique, complex, and interesting Vampire to the table. It will be set in Chicago. It will be a gritty and dark setting with plenty of intrigue, backstabbing, and maneuvering for power. The play will be mostly serious, but perhaps a little silliness as well. I ask that players be 21+. POC and LQBTI+ players are welcome, as are players with no experience. If interested please send me a DM

Read more