Tabletop Time Roleplay

Overview

Tabletop Time is a YouTube channel, podcast, and livestreaming phenomenon devoted to collaborative storytelling through tabletop roleplaying games, as well as miniatures and other somewhat "nerdy" hobbies. It was created by Jazza and his brother Shad to utilize the TTRPG system they invented,
Cogent Roleplay
. The initial run lasted two years, but due to Jazza's increasingly busy schedule, a four year hiatus was necessary. Now it's back with a vengeance and a new cast.

Links

youtube.com https://www.youtube.com/@TabletopTimeRoleplay - Youtube channel spotify.com https://open.spotify.com/show/5mFvl3j8tjZ3dpZkqMToTS - Spotify feed podcasts.apple.com https://podcasts.apple.com/gb/podcast/tabletop-time-roleplay/id1543604629 - Apple Podcasts feed twitch.tv https://www.twitch.tv/tabletoptimeroleplay - Twitch channel patreon.com https://www.patreon.com/tabletoptime - Patreon page itstabletoptime.fandom.com https://itstabletoptime.fandom.com/wiki/Tabletop_Time_Wiki - Tabletop Time wiki

Other entries

Tabletop Empire
Actual Play & Podcasts

Tabletop Empire

TTRPG
English
Actual Play
A FFG Star Wars RPG Actual Play - Meet Kiinon, Shay, Mott, and Ragro as they begin their journey together through Coruscant’s underbelly, navigating savage pirates, an ancient relic, and lost secrets.  Campaigns Edge of the Empire This Edge of the Empire story follows a Human, Twi’lek, Wookiee, and Toydarian navigating the criminal underworld of Coruscant in the aftermath of Return of the Jedi. It’s an anti-hero style adventure where the four chase clues of a mysterious artifact, fight for a seat of power against the other syndicates, and deal with the demons from their past that refuse to stay buried. THE UNNATURALS Our second campaign, THE UNNATURALS, will be a Force and Destiny story arriving August 2026. As Imperial rule across the galaxy begins to crumble, something long dormant awakens in the Outer Rim. A new threat rises from a self-imposed slumber. Will the players recognize their destiny and confront this rising threat, or will they allow the galaxy to fall into unnatural chaos?" Links youtube.com - Podcast playlist spotify.com - Spotify page

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Cyberpunk RED (2020)
Tabletop Roleplaying Games

Cyberpunk RED (2020)

TTRPG
English
Complex
Cyberpunk RED is the fourth edition of the a tabletop role-playing game system published by R. Talsorian Games in 2020. The story takes place in the near-future of 2045 following the events of the Fourth Corporate War. The period for the game's storyline is named the "Time of the Red" due to atmospheric pollution. The system it directly evolved from is Cyberpunk 2020 Description Players in the game are referred to as "Edgerunners". They are mercenaries, criminals, and specialists living in the metropolis of Night City. The games focus on completing jobs and surviving in a megacorporations and street gangs controlled society. As the global supply chain has collapsed, resources are scarce and players must often rely on black-market brokers, known as Fixers, to find their equipment, weapons, and armor. Cybernetic body modifications are a recurring topic in the game, with the emphasis on the risks of enhancing one's body and mind with. System Overview & Key Features Core Dice Mechanic (Interlock System) The game uses a Interlock System. An action's success is determined with a a ten-sided die (d10) and adding the relevant Statistic and Skill rating. The total is compared against a Difficulty Value (DV). Lifepath Generation When creating a character, the player can either roll or manually pick various options from the "Lifepath" tables. The choices made will define the character's cultural background, their family history, romantic relationships, and potential enemies. This is a built-in method of creating an immersive and entangled character backstory. Roles and Special Abilities Characters are defined by their "Role," which is a the game's class system. Players have a choice between ten different roles: Solo (combat specialist), Netrunner (hacker), and Medtech (doctor). Every role has their unique Special Ability which gives them unique gameplay mechanics. Combat and Armor Combat in Cyberpunk RED relies heavily on their body armor rather than high hit point totals. If an attack successfully penetrates a character's armor, the armor's defensive rating is permanently lowered by one point. This mechanic makes extended combat encounters dangerous and forces players to consider alternative approaches. Netrunning The game's hacking rules require Netrunners to be physically close to the computer systems they want to breach. In the setting, the global internet was destroyed, meaning remote hacking is no longer possible. Cyberware and Humanity Players can install cybernetic implants into their characters to gain new abilities or improve their stats. Every implant reduces a character's Humanity, which subsequently lowers their Empathy . If a character's Humanity reaches zero, they develop a condition called Cyberpsychosis. This generally results in the player permanently losing control of their character and no longer being able to play them. Additional links rtalsoriangames.com - Official publisher website and digital storefront cyberpunk.net - Official franchise portal for cross-media content

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Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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