My First Dungeon

Overview

My First Dungeon is the tabletop roleplaying podcast that helps game masters learn new games and make each one better than the last. Each season of My First Dungeon features a new indie TTRPG including games like Orbital Blues, DIE, 10 Candles, The Wildsea, and so many more.Each season features an interview with the creator where they teach the GM how to play and give them all the best tips and tricks for running the game. Then we bring together an all-star cast of performers to play a game and then infuse it with original music and our award-winning sound design. There’s no better way to learn a new game than a season of My First Dungeon.

Links

manysidedmedia.com https://www.manysidedmedia.com/myfirstdungeon - Podcast website discord.gg https://discord.com/invite/4ebuycRk9j - Discord server youtube.com https://www.youtube.com/playlist?list=PLqqwE9nEwLjbv87pLPfHfZiR0ZGztUFk- - Podcast playlist

Other entries

Forged in the Dark (2017)
Tabletop Roleplaying Games

Forged in the Dark (2017)

English
Evil Hat Productions
Rules-medium
Forged in the Dark is a tabletop roleplaying game framework and System Reference Document created by John Harper. Released in 2017, it is the underlying engine that powers Blades in the Dark and has since been used by independent designers to build countless other games, such as Scum and Villainy and Band of Blades. It excels at telling stories about capable but flawed groups of people pulling off daring missions against overwhelming odds. The system it directly evolved from is Blades in the Dark Description Instead of being a single game, Forged in the Dark is an open license toolkit. Players form a crew, whether they are space smugglers, military mercenaries, or rebel outcasts, and undertake dangerous missions known as Scores. The system is heavily narrative and focuses on failing forward, meaning a bad dice roll never stalls the story, but instead introduces a new complication. It completely eliminates tedious planning phases by throwing players directly into the action. System Overview & Key Features The d6 Dice Pool To resolve a risky action, a player rolls a pool of six sided dice based on their action rating. The highest single die determines the result. A six is a full success, a four or five is a partial success with a consequence, and a one to three is a bad outcome. Position and Effect Before the dice hit the table, the Game Master establishes the Position (Controlled, Risky, or Desperate) and the Effect (Limited, Standard, or Great). This ensures everyone understands exactly what is at stake and how much impact the action will have. Progress Clocks The game tracks complex threats and long term projects using circular clocks divided into segments. A stealth mission might have a clock for the guards going on high alert, filling up bit by bit as the players roll partial successes or failures. Stress and Resistance Characters have a Stress track that they can spend to push themselves for extra dice or to assist an ally. More importantly, players can spend Stress to resist any consequence the Game Master introduces, allowing characters to survive deadly situations by sheer willpower. Flashbacks Players do not need to spend hours planning a heist or mission. When they encounter an obstacle, they can simply spend Stress to declare a flashback, narrating how their character anticipated the problem and set up a solution in the past. Phases of Play The game flows through specific phases. Free Play is where characters gather information and choose a target. The Score is the actual mission. Finally, Downtime allows the crew to recover from injuries, reduce their heat, and work on personal projects before the cycle begins again. Additional links bladesinthedark.com - Official System Reference Document and rules database evilhat.com - Official Evil Hat Productions website

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Eclipse Phase
Tabletop Roleplaying Games

Eclipse Phase

English
Complex
Sci-fi
Eclipse Phase is a detailed science-fiction exploration of uncertain futures. It investigates the nature of transhumanity as it transforms itself, physically and mentally, into something posthuman. It balances the immense dangers of advanced technologies with a vision of how we can negate these risks and enhance our capabilities to improve and prosper as a species. Description Transhumanity stands on the terminus of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System. The AIs left behind a network of wormhole gates that we now use to explore and occupy distant exoplanets. A new cabal of hypercorps and oligarchs seek to preserve outmoded political and economic systems, while patchwork factions of radical scientists and techno-anarchists experiment with new social models, from each according to their imagination and to each according to their need. /images/general-media/1779972799_ox7h9OdI.jpg Characters switch their bodies—called a morphs—at will. Choose from genetically-modified transhumans, synthetic robotic shells, uplifted animals, or digital infomorphs, optimizing your capabilities for specific missions. Your character’s mind and memories are backed up and can be restored if you die—a built-in system of “save points” and functional immortality. Characters are skill-based, with no classes, so players can customize their team roles and specialize in fields of their choosing. A package-buy system enables quick character creation and customization while also defining elements of your character’s background. Gear and morph tracking is simplified with the use of gear packs and points for each mission. Links eclipsephase.com - Official website eclipsephase.com - Quick-Start Rules discord.gg - Discord server patreon.com - Patreon page

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Lumen VTT
Tools & Platforms

Lumen VTT

Virtual tabletop (VTT)
English
Dungeons & Dragons
One D&D session, three connected screens. Lumen VTT gives game masters and players a shared place to run maps, music, combat, dice, character actions, and table-facing moments without turning the session into admin work. What Lumen VTT is for Lumen is designed for D&D 5e groups that want the structure of a modern VTT while keeping play moving. It focuses on combat flow, animated tabletop feedback, live session tools, music, and fast GM setup. A VTT for active tables The app supports a GM view, player views, and a live table display, so a group can play online or around a real table with a TV. Players can use phones while the GM manages the encounter. Automation where it helps Combat features are built around common 5e tasks such as attack rolls, saves, damage, healing, conditions, initiative, movement, and area effects. The goal is to reduce bookkeeping while keeping decisions visible. What to compare in any virtual tabletop When comparing VTT software, look at how quickly a session starts, how much rules work is automated, whether players need heavy setup, how the map feels during combat, and whether the tool supports your actual table format. Links lumenvtt.com - Official website

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