Eclipse Phase

Overview

Eclipse Phase is a detailed science-fiction exploration of uncertain futures. It investigates the nature of transhumanity as it transforms itself, physically and mentally, into something posthuman. It balances the immense dangers of advanced technologies with a vision of how we can negate these risks and enhance our capabilities to improve and prosper as a species.

Description

Transhumanity stands on the terminus of evolution and extinction. With the ability to upload our minds and nanofabricate almost anything, death and scarcity were nearly defeated. Then a war against super-intelligent AIs infected with an alien virus wiped out 95% of the population. Earth is a ruined wasteland, overrun by machines. The remnants of transhumanity—bio-engineered humans, uplifted animals, and infolife—expanded throughout the Solar System. The AIs left behind a network of wormhole gates that we now use to explore and occupy distant exoplanets. A new cabal of hypercorps and oligarchs seek to preserve outmoded political and economic systems, while patchwork factions of radical scientists and techno-anarchists experiment with new social models, from each according to their imagination and to each according to their need.
Characters switch their bodies—called a morphs—at will. Choose from genetically-modified transhumans, synthetic robotic shells, uplifted animals, or digital infomorphs, optimizing your capabilities for specific missions.
Your character’s mind and memories are backed up and can be restored if you die—a built-in system of “save points” and functional immortality.
Characters are skill-based, with no classes, so players can customize their team roles and specialize in fields of their choosing.
A package-buy system enables quick character creation and customization while also defining elements of your character’s background.
Gear and morph tracking is simplified with the use of gear packs and points for each mission.

Links

eclipsephase.com https://eclipsephase.com/ - Official website eclipsephase.com https://www.eclipsephase.com/qsr/ - Quick-Start Rules discord.gg https://discord.com/invite/bPkxUxh - Discord server patreon.com https://www.patreon.com/posthumanstudios - Patreon page

Active games and players

New
Posted 16 hours ago
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DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
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Online
Joseph
Mostly played a lot of 5e, decent amount of Shadowrun and Dark Heresy 2e. Outside that I've dabbled in a lot of things.
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Savage Worlds
Savage Worlds
MOTHERSHIP
Mothership
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Online
EnsleyG
Hi, my name's Ensley (he/him) and I guess at this point it's fair to call me a grognard, but not one of those grognards - I'm a cishet man in my mid-50s, and I have zero problems/issues with pronouns or LGBTQIA folks, I'm politically progressive, and believe Nazis should be punched. Repeatedly. That's as clear as I can make all of that, I think. I've been playing ttrpgs since the early 1980s starting off with the original AD&D, Star Frontiers, Marvel FACERIP, and the the rest of the TSR lineup, and over the years I've played a LOT of diferent systems, genres, and settings - various editions of Call of Cthulhu, FATE, Savage Worlds, Mothership, Star Trek (in various system including 2d20 STA), PbtA, etc., etc. Recently I've been playing Draw Steel, Triangle Agency, War Stories, and Lex Arcana. I'm pretty burnt out with traditional high fantasy games, and enjoy trying out new systems (hence the "newbie" tag in a lot of the experience listings above). In terms of playstyle, I like solid roleplay opportunities mixed with medium-crunch mechanical & combat support. I can get realy bored with a classic dungeon crawl really quick (I will inevitably Leroy Jenkins that crap after the fifth time someone elaborately checks a door for traps). So, yeah - that's me. Thanks for reading and feel free to reach out.

Other entries

Threadfall
Tools & Platforms

Threadfall

TTRPG
English
Free
Threadfall is a campaign management platform built for live tabletop role-playing games. It records the session, transcribes speech in real time with speaker diarization, and turns the resulting transcript into a recap, a running campaign codex, and a live screen for the table, so the Game Master can stop taking notes and focus on running the game. The product was built by a Game Master frustrated with the gap between what happened at the table and what survived to the next session. Notebooks, spreadsheets, and post-session memory dumps consistently failed to keep up with multi-session campaigns where NPCs accumulate, loose threads multiply, and the party's choices weeks ago suddenly matter again. Threadfall treats the session itself as the source of truth: whatever was said at the table becomes structured, searchable, and remembered. /images/general-media/1779959619_6fDtbiNW.png Description What it does at the table During a live session, Threadfall captures audio, transcribes it in real time using state-of-the-art automatic speech recognition, and identifies who is speaking. A live screen, designed for a second monitor, a tablet at the table, or a shared display, shows the unfolding session in a clean, distraction-free view. The Game Master sees recent dialogue, current scene context, and tracked entities without breaking flow. What it does between sessions When the session ends, Threadfall produces a recap that captures what actually happened, character actions, key dialogue, decisions, and consequences: drawn from the transcript rather than from the GM's memory. It updates the Living Codex: a structured repository of characters, locations, factions, items, and plot threads that grows automatically as the campaign progresses. Entities are extracted, relationships are mapped, and the codex is searchable from the next session onward. Who it's for Game Masters running ongoing campaigns, particularly online or hybrid groups using voice chat, but equally useful for in-person tables with a recording device. It's system-agnostic: nothing in the product assumes Dungeons & Dragons or any specific rule set. It's been built and tested against D&D 5e and 5.24, but works equally well for Pathfinder, Call of Cthulhu, indie systems, and anything else where a group of people talks for hours and the GM has to remember it all. Free tier New users get two complete live sessions and recaps to try the product, with no credit card required. Founder rate Game Masters who subscribe during the launch window receive a Founder rate of $7.99/month for as long as they remain subscribed, including three campaigns, six AI sessions per month, the full Living Codex, and the live screen. /images/general-media/1779959641_ywkMFifG.png Technical foundation Threadfall is built on real-time speech-to-text with speaker diarization, large-language-model summarization and entity extraction, and a knowledge-graph backend for the campaign codex. The infrastructure is designed for the unusual demands of multi-hour, multi-speaker, jargon-dense sessions where the participants invent proper nouns on the fly. Independent and actively developed Threadfall is built by an independent developer who is also an active Game Master and player. The product is shipped iteratively, with bug fixes and features released as feedback comes in from the founding group of Game Masters using it weekly. Links thread-fall.com - Official website discord.gg - Discord server hello@thread-fall.com - Contact e-mail

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Spirit Bell Games
Video

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English
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Guides
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ScoreForge
Tools & Platforms

ScoreForge

English
Free
Blades in the Dark
The Blades in the Dark ScoreForge is a free Web App that helps GMs create rich, dangerous, and unexpected adventures with just a few clicks. Whether you’re prepping before a session or improvising mid-heist, it gives you everything you need to build compelling Blades in the Dark scores—fast. Distinct Districts of Mayhem Each District offers its own flavor of danger, factions, and flavor: Coalridge: soot, sweat, and industrial unrest. The Docks: fog, unions, and smuggler intrigues along the haunted waterfront. Silk Shore: desire, masks, and shifting loyalties. Deathlands (Lost District): quarantined ruins crawling with the dead. Deathlands (Deep Dark): spark rails, ancient ruins, and haunted wilderness. How It Works The App prompts your with district-specific tables to guide your creativity: Factions & Rivals – Decide who’s involved (and who’s in the way). Objectives & Loot – Choose what the crew wants and what’s at stake. Obstacles & Locations – Generate distinctive scenes and threats. Countdown Clocks – Add tension, risk, and pacing. Weather & Weirdness – Twist the mood and raise the stakes. When you’re done, export your finished score sheet—ready to drop straight into Roll20, Foundry, or your favorite notebook. Exports include Microsoft Word, Markdown, and plain text formats so you can plug your score into whatever workflow you use. Links ScoreForge platform web app

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