Luolamestari

Overview

Vuoropuhelua roolipeleistä ja niiden viereltä. Roolipeli-podcast, joka sukeltaa pintaa syvemmälle pöytäroolipelien maailmaan. Isäntinä toimivat pelialan konkarit ja kustantajat Miska Fredman (Ironspine Press) ja Petri Leinonen (Gogam, Myrrysmiehet). Joka torstai julkaistavissa jaksoissa pureudutaan pelisuunnittelun saloihin, analysoidaan eri roolipelien mekaniikkoja ja jaetaan käytännön vinkkejä niin aloitteleville kuin kokeneillekin pelinjohtajille. Jos haluat ymmärtää, mikä tekee peleistä toimivia ja kuulla suoraan tekijöiltä, miten suosikkiharrastuksemme syntyy, olet oikeassa paikassa.

Links

luolamestari.com https://www.luolamestari.com/ - Official website youtube.com https://www.youtube.com/@Luolamestari - Youtube channel spotify.com https://open.spotify.com/show/20ti9TGz6k083D1bgBZOb0 - Spotify feed

Other entries

BlackwaterDnD
Actual Play & Podcasts

BlackwaterDnD

English
Dungeons & Dragons
Actual Play
BlackwaterDnD is a group of best friends rolling dice together and playing pretend, based in Vancouver, Canada playing Dungeons & Dragons. We produce actual play TTRPG content, including our Main Campaign streamed on Twitch, mini-series, and supplementary shows all based around the joy of imagination and improvisation. We are a group of performers and storytellers who focus on stories with heart, that will have you laughing one minute and reaching for your tissues the next. We strive to foster a community that is inclusive, diverse and accessible, and brings a little something for everyone to the table - whether you're brand new to the game, or have every source book you can think of. Links youtube.com - Youtube channel twitch.tv - Twitch channel feeds.transistor.fm - Podcast feed patreon.com - Patreon page discord.gg - Discord server

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Shadowrun (2019)
Tabletop Roleplaying Games

Shadowrun (2019)

TTRPG
English
Complex
Shadowrun is a science fantasy tabletop role-playing game set in an alternate future in which cybernetics, magic and fantasy creatures co-exist. The game has gone through multiple variations and versions, since its first release in 1989, the latest "Sixth World" game system was published in 2019, by Catalyst Game Labs. It combines genres of cyberpunk, urban fantasy, and crime, with occasional elements of conspiracy, horror, and detective fiction. The system it directly evolved from is Shadowrun 5th Edition Description Shadowrun takes place several decades in the future (2050 in the first edition, currently 2088). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World" with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. The Shadowrun world is cross-genre, incorporating elements of both cyberpunk and urban fantasy. Unlike in a purely cyberpunk game, in the Shadowrun world, magic exists and has "worked" since 2011. System Overview & Key Features The d6 Dice Pool The core resolution engine uses a massive pool of six sided dice. To attempt a test, a player adds their relevant Attribute and Skill together, then rolls that many dice. Every 5 or 6 rolled counts as a "hit" and players need to roll a certain number of hits to succeed. The Edge System In the Sixth World edition, Edge is a fluid tactical resource. Instead of tracking dozens of tiny situational modifiers, characters earn Edge points during a fight by having a superior position, better gear, or catching the enemy off guard. These points are spent immediately for rerolls or special combat actions. The Three Worlds The game takes place across three distinct layers of reality. Physical combat happens in meatspace, hackers project their consciousness into the virtual reality of the Matrix, and mages project their spirits into the magical Astral Plane. A well balanced team must handle threats from all three directions at once. Magic and Drain Spellcasters do not use spell slots. Instead, they can cast spells as often as they like, but channeling arcane energy takes a physical toll. Every time a spell is cast, the mage must resist "Drain" which can cause severe stun or physical damage if they are not careful. Additional links shadowrunsixthworld.com - Official Shadowrun website catalystgamelabs.com - Official Catalyst Game Labs website

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Wanderhome
Tabletop Roleplaying Games

Wanderhome

TTRPG
High-Fantasy
English
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them. Description Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text. The game is designed for any length of session, and with any number of folks. Whether you’re sitting down with a couple of friends for a cozy after-dinner hangout or throwing a party for a decade-long campaign, Wanderhome always has space for your experiences and needs. /images/general-media/1779960617_hvwl1UPt.webpThe World of Hæth Wanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk. Wanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket. Links possumcreekgames.com - Official website reddit.com - Wanderhome subreddit

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