Ishanekon World Shapers (2022)

Overview

Ishanekon: World Shapers is the (probably) biggest free Indie TTRPG with over 2,500 character options. It has been mainly developed by Jan Luyken, aka Blaze Reason, with the aim of creating a game that can compete (if not surpass) the current biggest games on the market while remaining affordable for anyone. With its easily adaptable rules and wide range of options, from beginner-friendly to highly complex, it is designed to satisfy the needs of almost any story and play style. Description From epic fantasy and sci-fi to mundane humans facing everything from common threats to cosmic horror, Ishanekons: World Shapers’ modular design lets you easily adjust the rules to help you experience your stories. This game is designed with the idea that you bring the flavor, and the mechanics help you bring it to life. The 10 Archetypes with over 200 Sub-Archetypes, 1000+ Abilities, 600+ Talents, 300+ items and upgrades, and more allow you to build anything from a simple cat to a city-destroying kaiju. Role and complexity filters let you find what you need quickly while helping you avoid those features that might be too overwhelming for your liking. System Overview & Key Features
Combat d20, Skill d10 The core of combat is built around d20 attack and defense rolls with modifiers that try to beat the enemy's Evasion and DR Power, respectively. Skills, on the other hand, are rolled with d10s, creating somewhat of a dice-based separation between combat and non-combat.
Cinematic Actions While IWS has a solid tactical core that will satisfy most war gamers, it also comes with so-called “Cinematic Actions”. These allow narrative-driven actions, independent of what the rules say your character can do, balancing the rule of cool so that role players have a rules-light way to interact with the action, bringing the best of both worlds.
Flexible Character Customization This system allows you to mix and match all sorts of Archetypes, features, and Abilities. It encourages such behavior and does not introduce any blocks, such as stat requirements. All sorts of interesting mechanical and flavor combinations open up once you start experimenting. This is also true for items. An extensive upgrade and crafting system exists that can turn any old blade into whatever you want.
Carefully Balanced The system's core math has been calculated to ensure that every character option is viable. Breaking the game is not trivial, and you will feel strong, no matter if you are a martial, caster, or something in between. Every weapon and armor type can be wielded to great effect, and each Stat has its uses. “Optimal play” should never get in the way of what fits your character narratively.
Regular Patches As a digital product, IWS can be easily expanded. Monthly patches bring new content, buff weak options, and nerf broken combos to help this game evolve and become the best it can be. New digital tools are also added and expanded, such as online character sheets and an encounter calculator.
Build Your Own Creatures The website comes with more than 100 creatures, each of which has Level 0 to 15 versions, but creature templates and an online creature builder help you as the GM to create whatever monstrosities you want to throw at your players. All those 2,500 options can also be used for whatever you cook up.
Additional links world-shapers.com https://world-shapers.com/ - Official website world-shapers./resources/adventures https://world-shapers.com/resources/adventures/ - Free adventures Super short rules https://world-shapers.com/guides/beginner-introduction/super-short-rules/ - Get started with Ishanekon fast

Active games and players

ISHANEKON
Ishanekon: World Shapers
Online
Oneshot
The Storytellers
Players
0/6
GM
1/1
Ishanekon: World Shapers
en English

The Storytellers

Newbie friendly Newbie friendly
This will be a one-shot for beginners, great for anyone who wants to try out Ishanekon: World Shapers. We will play on the 24th of April, 22:00 (CET) You are part of the Storytellers, a multiversal organization of characters that know that they are fictional and serve the narrator to ensure that stories go as planned. You will be sent to a world created in the narrator's childhood, which is currently showing signs of great instability. Your job is to go there, find out what is happening, and fix the problem if possible. The game will offer a mix of combat and social interactions. It will take about two hours. Since this is a multiversal setting, you can play pretty much whatever you want. Fantasy, Sci-Fi, Super Heroes, something more mundane, etc. The only restriction is that they cannot be bigger than the size category big (2 m x 2m x 4 m), and they cannot be evil (morally grey is allowed). I am happy to help with character creation. We will be using Roll20 and Discord.

Read more

en English es Spanish
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
antonioGUAK
Hi, I am Antonio. I am looking to play some games. I prefer pathfiner 2e, lancer or drawstell  or ishanekon world shapers (if you GM it) but I am flexible. I am more of a optimizer. like to build and combat. my time zone is GMT+1 so if the game is in europe the better. and I can only play friday night, saturday and sunday. I am currenly studing. and another thing. I am not interested in paid games. I dont have the money.

Other entries

Crispy's Academy: RPG Tips
Video

Crispy's Academy: RPG Tips

TTRPG
English
Dungeons & Dragons
Simple tavern keeper making his way through the universe and talking about Dungeons & Dragons. Crispy's Tavern is a drama YouTuber who covers stories both inside and outside the TTRPG space on Crispy's Tavern: Tales and Tea. On the side, Crispy gives advice to aspiring GMs and posts cosplay photos on their social media.  Links youtube.com - Youtube channel patreon.com - Patreon page

Read more

Deck n Roll
Communities

Deck n Roll

TTRPG
English
United Kingdom
Deck n Roll is a tabletop roleplaying game community based in Fareham and the surrounding area, Hampshire, UK. We run regular sessions at a local community centre and library, and our focus is on making TTRPGs as accessible as possible, particularly for people who have never played before or who don't have an established group to join. As well as running games, we maintain a lending library of miniatures, maps, and pre-written adventures, so players can get involved without needing to invest heavily upfront. We're actively growing and always looking to connect with new players in the area. Links decknroll.co.uk - Website discord.gg - Discord server facebook.com - Facebook page instagram.com - Instagram page

Read more

Covering the basics: Creating a character backstory
Guides & How-to

Covering the basics: Creating a character backstory

Covering the basics
“Covering the basics” is a easy-to-follow set of articles helping players get through the first steps of the game. You found a game to join? Well done, but now what? Think of your favourite characters from either a book, movie or a tv show. Can you form a list of what actually makes them stand out from all the others? Not just what they look like or what their actions were in the story. Most likely, once you stripped those characters of their physical appearances and put aside the plot of what they achieved throughout you are still left with elements that actually made them become memorable. The time you had with that character was most likely a fragment of their entire life. Their actions, beliefs and behaviour was likely derived from something that made them that way.   It was their backstory. A backstory as a structure When creating your character, once you set aside the technical attributes and specifics, it is worth spending more time on figuring out who they are. While it might feel like a waste of time and effort to spend too much time on building their backstory, it is likely to help you out in the long run. Assuming your character will be yours for a longer period (not one that is built for a quick oneshot), understanding them will become invaluable. Not just for the Game Master to know where your character is from and how they ended up as an adventurer - but it will help you stay consistent throughout the campaign. Your character should stay consistent. This isn’t to say that they can’t evolve and grow throughout the adventure - they most definitely should be affected and moulded by their experiences throughout the story. But at their core, they should still be the same person from session to session. And this is why having a thorough backstory is important. Knowing how they would react in a situation should come from understanding why they would act that way. What experience in their previous life set them up to see the world in this way. It will also be a great framework for your Game Master to have and construct around. After all, they dont know your character. But having a reference document (a backstory) will be of great help. Matching the theme Before you start collecting various ideas and concepts for your character be sure to familiarize yourself with the game and it's world you are about to bring them into. Whether the story will focus heavily on the world and the politics or will there be enough "screentime" for the characters to develop their story. Hoping to fully go through your character's backstory in a game that will not give enough time for that will lead to disappointment and potentially disinterested players. All of that should be discussed during your session zero, where the theme and topics are set and agreed upon. The theme of your character should fit both with the world and potentially with other players. Of course the generic tabletop gaming table will include characters of different styles and themes. However, depending on the immersion balance and expectations, you might want to discuss this with other players, without delving too deep into specifics. Agreeing on following a similar theme or storyline will help your party feel more likeminded and in the same genre.  /images/general-media/1779464200_QOr2M7LS.jpg Think big, write small Before you end up with a document, that is stretched over tens of pages (Which most GMs will not bother to read and memorize) try and create a rough overview of their story so far. Limit yourself to a few paragraphs at the most. As an example, let’s create a character alongside this article. Meet Bork… the orc. To start off with, let’s focus on simply creating an outline of who they are. Bork’s life began in tragedy when a brutal bandit raid destroyed his birth-tribe's village. His parents either perished or were forced to flee in the chaos, leaving the infant behind to perish in the smoke. He was saved by a twist of fate when Ningo, an aging gnome hunter drawn by the smoke of the burning huts, discovered the crying orc baby in the ashes and chose to adopt him. Raised in Ningo’s secluded woodland home, Bork’s upbringing was completely upside down for an orc. Instead of being taught bloodlust and brute force, he was raised on gnomish values of curiosity, patience, and meticulous planning. Ningo taught him how to survive using stealth, tracking, and clever traps, resulting in a towering, muscular adult orc who could move with surprising grace and possessed a gentle, analytical mind. Once Bork reached adulthood, Ningo realized his adoptive son was shrinking himself down to fit into a gnome's world. Wanting Bork to forge his own identity rather than just mimic his upbringing, Ningo encouraged him to venture out into the world. Equipped with a heavy pack, a hunting bow, and a mind full of gnomish meals, Bork set off into the wider world to discover who he truly wanted to be. And thats it - this is Bork in a nutshell. But what we have established throughout this brief introduction are multiple key elements we can built upon. What was the tribe like, who were the bandits? Why did they raid the tribe? Who were his biological parents? What is Ningo’s story? What kind of values did he instill in Bork? And many others. But as a brief overview we have much to work with. From here you can fill in the blanks, separate it into various other subsections to dive deeper into. Find answers, more questions and potentially leave things vague. Many elements can be left vague so that your Game Master can pick elements to integrate into the campaign story. Unique. In this version To quote Mark Twain: "There is no such thing as a new idea. It is impossible. We simply take a lot of old ideas and put them into a sort of mental kaleidoscope. We give them a turn and they make new and curious combinations." While you can try and work on an uniquely unique concept, it is unlikely that you will be negatively called out for "reskinning" an existing character from a popular franchise. But if your goal is to create an interesting character, borrowing from other creators and slightly modifying them is perfectly acceptable. Just be respectful about it and acknowledge that your character is either an intentional or unintentional between you and someone else. There is no shame in basing different bits of your character off something else.   /images/general-media/1779464798_xLnOlEbn.webpYour GM will thank you for any cutlery you prepare for him Knives and other “cutlery” Knives Years ago a reddit user jimbaby introduced a system called “Knife theory”. A simple system to build plot hooks into your character’s backstory. These “knives” are elements that resonate with your character - and your Game Master can use to “stab” your character with (metaphorically). There are various types of knives you can craft:   Relationships - Bork’s biological parents. Or his adoptive father, Ningo. Debts/Vows - Bork’s somewhat suppressed hatred towards the bandits and his desire to one day avenge his tribe. Unanswered questions - Who were his parents? Why did the bandits assault the tribe? What is the deal with Ningo? Internal conflict - Being part orc, part gnome, he might have found it difficult to fit in with his non-traditional life. A secret - Perhaps Bork has throughout the years ventured back to where he grew up and discovered something that he shouldn’t know. And many others in a similar style. While these knives aim in different directions and are rather vague, pick those that  resonate with you and dive deeper. You don’t have to cover all five themes - a few will suffice. But by creating those knives (and handing them to your Game Master), be aware that you are giving them permission to use those at any point in time. If you don’t want Ningo to be put into any danger - make that explicitly clear and keep any knives pointing away from them. Try and aim for three to five different knives. Some of them might require you to collaborate with your GM to make sure they can find a way to fit it into their story. Spoons In addition to sharp knives, you can create “spoons” - these are minor, everyday character flavor details that bring them to life (Their favourite tavern meal, their distinct posture, or how they sleep). These are not elements that are to replace knives - you can include them to bring more character and personality to your adventurer. These will help you flesh out your character in a more real sense. Connecting these spoons to their backstory, you can discover what makes them tick, what brings them joy and what hobbies or habits they might have. Even a powerful warlord can find enjoyment in knitting. And it makes them less two-dimensional, showing them as more "human". Forks The character's core motivations and prongs of desire. Goals and ambitions that they would like to strive towards throughout their story. These are more proactive elements that you as a player will gravitate towards throughout their journey. Forks should also be shared with your GM, as they could seed the story with situations and possibilities you would like to stick a fork in. Expand and summarize By now you will have a general overview of your character with various plot hooks and ambitions. While preparing those, you can expand your current overview with additional details to connect various bits and pieces. Adding additional characters your character may have had encounters or relationships with is a great way of introducing additional knives and expanding the character’s story.   When collecting your knives, you are bound to discover gaps or missing connections: Bork enjoys reading  - but it is likely that he has exhausted Ningo’s library many times over. This allows you to expand his backstory with a travelling librarian or a salesman who would bring him books to consume. Or a friend who shares a similar passion with whom he used to discuss various stories with. Throughout this process you may want to have a separate section for key takeaways. In addition to describing his book club friend and their encounters, create a short summary: Frank(27), a human farmer, also interested in books - friend, but hasn’t seen him in over two years. These quick summaries will help you to quickly recall various elements from Bork’s backstory. And your Game Master has a handy list to quickly reference, as they will most definitely not be able to remember your entire backstory at all times. /images/general-media/1779465015_mS7MPpFH.gifKeep in mind. You are not writing a book, you are creating a refererence document Done but never completed Make sure to give your Game Master enough time to process your character’s backstory, ask for clarifications and potential changes. You want your character to be part of their world, not have it as a separate entity forced into their story. And feel free to continue expanding your backstory throughout the campaign. Not exactly changing anything overly important (unless the change is explicitly done with the permission of your GM), but instead expanding on elements that already exist in your story. The more different elements your backstory has, the more the other characters’ have to discover and find out about. Understanding and knowing your character will help you make decisions on the spot, that feel in-character for them. Ready to find a dnd group and start working on your character? Post your profile and put yourself out there.

Read more

Reviews

Sorted by:
Skrat
Skrat
2 months ago

I'm too dumb for crunchy games so Blaze added a trait that removes all the complicated stuff and lets you perform cinematic actions for free at a reduced potency. Am I insulted? Maybe Was it awesome? Yes

GoldZephzellian
GoldZephzellian
2 months ago

Ishanekon has been my favourite TTRPG for a good while now, and it's largely thanks to the excellent berth of character customization and very strong gameplay. Character customization is the vastest it's ever been here, with 3.5e levels of options... but unlike 3.5e where various options were traps, NOTHING is a trap here. Everything has a use for some build, even if they aren't the best on EVERY build. With over 200 Sub-Archetypes (think Classes) to choose from alongside all the other customization, you'll be going crazy if you're a character creating freak like I am. The gameplay is pretty dang great too; the System seems pretty lethal on the surface, and it can be, but the game is actually pretty heavily in the Player's favour when you learn to use the tools you have. This is especially so with the core Meta Resource, Narrative Momentum, which not only allows you to reroll dice, but also perform Cinematic Actions, which are unique actions to kinda do whatever you can think of within reason. Everything here is just... really sweet. And it's all FREE. I've given Blaze money because I feel bad about not paying for this, though. If that isn't a high state of praise, I don't know what is.

Zakary
Zakary
2 months ago

Far and wide the most in-depth and expansive character customization Ive seen in any ttrpg. You can find a build for nearly anything your brain can dream of. My character was able to conjure mobs of disease ridden peasants to fight and spread sickness; never done that in any other ttrpg before hahah.

Nat
Nat
2 months ago

If you like DnD, you should try this. 🩷

antonioGUAK
antonioGUAK
2 months ago

Ishanekon is my favorite TTRPG and the game that more I play as a GM and a player. I highly recomend it.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.