Dados à Portuguesa

Overview

Somos um podcast apaixonado por jogos narrativos de mesa. Aqui, mergulhamos em aventuras emocionantes, exploramos terras mágicas e contamos histórias inesquecíveis. Junte-se a nós e embarque nessas jornadas épicas com nossos jogadores. Prepare-se para risadas, reviravoltas e muita diversão. Sintonize e faça parte da aventura Dados à Portuguesa!

Links

dadosaportuguesa.transistor.fm https://dadosaportuguesa.transistor.fm/ - Official website youtube.com https://www.youtube.com/@DadosaPortuguesa - Youtube channel spotify.com https://open.spotify.com/show/6TJbBaMJHRX7U3u9LSSdmu - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/dados-%C3%A0-portuguesa/id1737395634 - Apple Podcasts feed discord.gg https://discord.com/invite/ZghXNzu6rg - Discord server patreon.com https://www.patreon.com/cw/dadosaportuguesa - Patreon page

Other entries

Dungeon Dad
Video

Dungeon Dad

English
Youtube
Guides
Do you like discovering cool D&D monsters you've never heard of? How about helpful advice to make you a better D&D player and dungeon master? Maybe you just want to learn about the history of Tabletop Roleplaying Games? If you said "maybe" to any or all of those questions, you're in the right place! Links youtube.com - Youtube channel twitch.tv - Twitch channel patreon.com - Patreon page discord.gg - Discord channel

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TTRPG Insider
Blogs

TTRPG Insider

TTRPG
English
We're a news source for TTRPG content published 2-3 times a week, complete with news articles, interviews, and more. It's "An inside look at the scene shakers, content makers and upstarts in the tabletop gaming industry Links ttrpginsider.news - Website

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Dragonbane
Tabletop Roleplaying Games

Dragonbane

High-Fantasy
English
Swedish
Dragonbane is a classic fantasy tabletop roleplaying game published by Free League Publishing in 2023. It is a modern English translation and reimagining of Drakar och Demoner, Scandinavia's first and longest-running TTRPG, originally released in 1982. The game carries over four decades of Swedish gaming heritage into a sleek, accessible package designed around the philosophy of "mirth and mayhem": fast-paced adventures with minimal prep, where danger is real, luck matters, and even a humble merchant can become a legend. Unlike many modern fantasy RPGs, Dragonbane deliberately avoids the power-escalation treadmill of level-based systems. Characters are capable but mortal from session one, and the game works equally well for a single one-shot evening or a sprawling long-term campaign. It was a strong contender for TTRPG of the year on release, praised widely as one of the most accessible entry points into tabletop fantasy roleplaying. Description In Dragonbane, players take on the role of adventurers in the Misty Vale, a hidden mountain valley, ancient and full of ruins from fallen kingdoms, only recently cleared of orc and goblin occupation. The world is shaped by the eternal cosmic struggle between two great powers: the Dragons and the Demons, rival godlike forces whose conflict bleeds into mortal life. Players choose from six playable Kins: Humans, Dwarves, Elves, Halflings, the duck-like Mallards, and the feral Wolfkin and one of ten Professions (Fighter, Mage, Hunter, Thief, Artisan, Merchant, Mariner, Scholar, and others), each providing a distinct set of skills and heroic abilities. One player takes the role of the Game Master (GM), who builds the world, voices NPCs, and runs the dangers the adventurers face. The tone balances genuine peril and dark fantasy with moments of levity and absurdity. System Overview & Key Features Roll-Under D20 Skill System Dragonbane uses a clean roll-under mechanic. Every skill has a rating from 1 to 18, and to succeed, the player must roll equal to or below that number on a D20. There is no adding up bonuses or consulting modifiers, a skill of 14 means you need a 14 or lower. This keeps the math fast and intuitive while still creating meaningful differences between a trained and an untrained character. Rolling a Dragon & Rolling a Demon Natural 1s and 20s are not just successes and failures, they're narrative events. Rolling a 1 is "Rolling a Dragon": a critical success that triggers powerful, flavourful special effects. Rolling a 20 is "Rolling a Demon": a critical failure with immediate consequences. This naming convention ties the dice directly into the world's mythology and gives every roll dramatic weight. Push Your Luck If a skill roll fails, the player can choose to Push it, picking up the dice and rolling again. But every die that fails a second time inflicts a Condition. Characters can become Exhausted, Sickly, Dazed, Angry, Scared, or Disheartened, each imposing a specific mechanical penalty. Pushing is rarely free, and the decision of whether to push adds meaningful tension to every uncertain roll.. Willpower Points & Heroic Abilities Each character has a pool of Willpower Points (WP), a resource spent to activate their Profession's Heroic Abilities. A Fighter might spend WP to make a devastating counterattack; a Mage burns it to cast spells. Willpower represents the spark of exceptionalism that separates adventurers from ordinary folk, and managing it carefully is central to play. Card-Based Initiative Combat initiative is determined by drawing from a shuffled deck of initiative tokens. One per character and one per monster group. This creates a genuinely unpredictable turn order every round, keeping both players and GM on their toes and preventing the predictability of fixed initiative lists. Kin & Profession, Not Class & Level Character creation is fast: pick a Kin, pick a Profession, assign starting skills. After play begins, advancement is open: characters grow by spending experience on skills of their choice, unconstrained by class restrictions. This avoids the feeling of "wrong builds" and keeps development tied to what the characters actually do in play. Links freeleaguepublishing.com - Official website freeleaguepublishing.com - Free character sheets and campaign materials forum.frialigan.se - Free League forum

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