Dragonbane

Overview

Dragonbane is a classic fantasy tabletop roleplaying game published by Free League Publishing in 2023. It is a modern English translation and reimagining of Drakar och Demoner, Scandinavia's first and longest-running TTRPG, originally released in 1982. The game carries over four decades of Swedish gaming heritage into a sleek, accessible package designed around the philosophy of "mirth and mayhem": fast-paced adventures with minimal prep, where danger is real, luck matters, and even a humble merchant can become a legend. Unlike many modern fantasy RPGs, Dragonbane deliberately avoids the power-escalation treadmill of level-based systems. Characters are capable but mortal from session one, and the game works equally well for a single one-shot evening or a sprawling long-term campaign. It was a strong contender for TTRPG of the year on release, praised widely as one of the most accessible entry points into tabletop fantasy roleplaying.

Description

In Dragonbane, players take on the role of adventurers in the Misty Vale, a hidden mountain valley, ancient and full of ruins from fallen kingdoms, only recently cleared of orc and goblin occupation. The world is shaped by the eternal cosmic struggle between two great powers: the Dragons and the Demons, rival godlike forces whose conflict bleeds into mortal life. Players choose from six playable Kins: Humans, Dwarves, Elves, Halflings, the duck-like Mallards, and the feral Wolfkin and one of ten Professions (Fighter, Mage, Hunter, Thief, Artisan, Merchant, Mariner, Scholar, and others), each providing a distinct set of skills and heroic abilities. One player takes the role of the Game Master (GM), who builds the world, voices NPCs, and runs the dangers the adventurers face. The tone balances genuine peril and dark fantasy with moments of levity and absurdity.

System Overview & Key Features

Roll-Under D20 Skill System Dragonbane uses a clean roll-under mechanic. Every skill has a rating from 1 to 18, and to succeed, the player must roll equal to or below that number on a D20. There is no adding up bonuses or consulting modifiers, a skill of 14 means you need a 14 or lower. This keeps the math fast and intuitive while still creating meaningful differences between a trained and an untrained character.
Rolling a Dragon & Rolling a Demon Natural 1s and 20s are not just successes and failures, they're narrative events. Rolling a 1 is "Rolling a Dragon": a critical success that triggers powerful, flavourful special effects. Rolling a 20 is "Rolling a Demon": a critical failure with immediate consequences. This naming convention ties the dice directly into the world's mythology and gives every roll dramatic weight.
Push Your Luck If a skill roll fails, the player can choose to Push it, picking up the dice and rolling again. But every die that fails a second time inflicts a Condition. Characters can become Exhausted, Sickly, Dazed, Angry, Scared, or Disheartened, each imposing a specific mechanical penalty. Pushing is rarely free, and the decision of whether to push adds meaningful tension to every uncertain roll..
Willpower Points & Heroic Abilities Each character has a pool of Willpower Points (WP), a resource spent to activate their Profession's Heroic Abilities. A Fighter might spend WP to make a devastating counterattack; a Mage burns it to cast spells. Willpower represents the spark of exceptionalism that separates adventurers from ordinary folk, and managing it carefully is central to play.
Card-Based Initiative Combat initiative is determined by drawing from a shuffled deck of initiative tokens. One per character and one per monster group. This creates a genuinely unpredictable turn order every round, keeping both players and GM on their toes and preventing the predictability of fixed initiative lists.
Kin & Profession, Not Class & Level Character creation is fast: pick a Kin, pick a Profession, assign starting skills. After play begins, advancement is open: characters grow by spending experience on skills of their choice, unconstrained by class restrictions. This avoids the feeling of "wrong builds" and keeps development tied to what the characters actually do in play.

Links

freeleaguepublishing.com https://freeleaguepublishing.com/games/dragonbane - Official website freeleaguepublishing.com https://freeleaguepublishing.com/games/dragonbane/?downloads - Free character sheets and campaign materials forum.frialigan.se https://forum.frialigan.se/ - Free League forum

Active games and players

DB
Dragonbane
Alpharetta
Campaign
One more needed for Dragonbane Campaign
Players
3/4
GM
1/1
Dragonbane
en English

One more needed for Dragonbane Campaign

Hey there I'm a long time gm looking to branch out into new systems and dragonbane has been one I've been interested in for a while. We've almost got a full group just need one more .  When : Tuesday 7:30 -10 pm

Read more

DB
Dragonbane
Online
Campaign
Dragonbane - The Shadow Over Gloomshire
Players
2/4
GM
1/1
Dragonbane
en English

Dragonbane - The Shadow Over Gloomshire

Dragonbane: Module : Shadow Over Gloomshire (probably max 5 sessions) Beginner Friendly | Online | Every Other Wednesday Please read the full description to make sure the game is a good fit for you.  The Adventure We’ll be starting with Gloomshire, a popular third-party adventure for Dragonbane. It’s a shorter campaign, likely around 5 sessions, focused on a strange isolated town wrapped in dread and mystery. If the group clicks and everyone has a great time, I’d love to continue into longer-term Dragonbane campaigns afterward, especially Misty Vale and eventually the upcoming TRUDVANG setting when it releases.  When we play -8 PM EST 5/27/26 every other week on Wednesdays, 3 hour sessions We’ll begin with a short Session 0 for character creation, expectations, and getting everyone comfortable with the system before jumping into the adventure.  What You Need -Discord for voice chat -Owlbear Rodeo (free browser-based VTT) -No webcam required I’ll provide all links and setup info.  Tone & Playstyle I run pretty relaxed games. I enjoy tables where people can joke around, hang out, and have fun while the characters themselves take the world seriously. The game leans heavily into atmosphere, exploration, and adventure. Expect spooky forests, strange encounters, dangerous combat, and moments where the dice completely change the story. Theater of the Mind & Maps This game uses a mix of both. Exploration is mostly theater of the mind I use music, art, wallpapers, and atmosphere heavily Combat sometimes uses maps when needed Dungeons usually have maps if positioning matters I’ve found that too many battlemaps can sometimes hurt immersion and imagination, so I prefer using them when they truly add value instead of for every single scene. What Is Dragonbane? Dragonbane is a fantasy RPG with: -Roll-under mechanics -Skill-based characters -No classes -Fast combat -Deadly encounters -Lighter rules than D&D 5e The game sits somewhere between heroic fantasy and old-school danger. Characters absolutely can die, and the randomness of the dice is a major part of the experience. Things commonly determined randomly include: -Ability scores -Encounters -Loot -Travel events -Mishaps and complications Part of the fun is embracing the uncertainty and seeing where the adventure goes. Sometimes the character who looks weakest on paper ends up becoming unforgettable. Dragonbane: Module : Shadow Over Gloomshire (probably max 5 sessions)

Read more

en English
ICRPG
ICRPG
...
Broomfield
Online
Mark
I'm Mark, a 50-something tabletop enthusiast. Been playing and GMing since my early teens. I love both traditional board and card games and RPGs. I'm a video game developer professionally and a hobbyist game designer on the side. I enjoy running RPGs in multiple genres and systems. My current go-to "official" system is Index Card RPG, and I have two homebrew systems in development. That said, I love trying new systems and have run games in Traveler, Cairn, Champions/Hero, and New Edo. As for D&D, I was raised on Basic and AD&D, so I prefer OSR to the newer, heavier versions. Would love to find some mixed-age groups in the Denver/Broomfield (Colorado) area for semi-regular sessions (sometimes we crunch at work, so I can't always guarantee availability). Feel free to reach out if you have similar interests!
en English
PATH2E
Pathfinder 2E
PATH1E
Pathfinder 1
...
Online
John
Experienced (but still learning) friendly online VTT gamer (Foundry) based in Northumberland UK that already GM's a group online (Sunday evenings every two weeks) but looking to either play or GM new group online through the week. Willing to pace for newer players as required (maybe even play new PF2e Starter set [Secrets of Unlit Star] if there is interest.)  Currently playing / prefer Pathfinder 2e but would consider other systems (D&D 3.5e / 5e / 5.5e, DCC, Shadowdark, Dragonbane, Pathfinder 1e etc.)
en English
DH
Daggerheart
Shadowdark
Shadowdark
...
Huntsville
Deven
Long-time player and game master, I also design material and my own games while writing about the tabletop hobby and fiction.

Other entries

ClockSync
Tools & Platforms

ClockSync

English
Free
Blades in the Dark
ClockSync is a browser-based tool for game masters that shares progress clocks, counters, timers and switches with players in real time. What it does: Create and manage Blades in the Dark-style progress clocks Share your clock board live with players — no login required Link items through a trigger system: when one clock fills, others react automatically Use counters for resources, timers for pressure, switches for states Trigger system: Items can be linked so that game events cascade. A clock filling up can start a timer, flip a switch, or advance another clock — creating the kind of ticking-bomb tension that makes sessions memorable. Built for Blades, works everywhere: Designed with Forged in the Dark games in mind, but ClockSync works with any system that uses progress clocks — Apocalypse World, Trophy, Agon, or your own homebrew. [h2[Links mrrettich.itch.io - ClockSync itch.io page

Read more

The Road to Hell
Actual Play & Podcasts

The Road to Hell

English
Actual Play
Hunter: The Reckoning
The Road to Hell is an active Hunter: The Reckoning (5th Edition) actual play podcast/stream focusing on a cell of hunters in Marlin Bay, Maine. It follows a tense, dramatic narrative of ordinary people dealing with supernatural dangers.  The death of Kameron Ashdown is written off as an accident—until a group of locals starts asking the kinds of questions this town was built to bury. The deeper they dig, the more they uncover: not just secrets, but things that don't stay dead. Marlin Bay is rotting from the inside. Something has taken root in its history—wraiths, vampires, and a blood-soaked legacy the founding families tried to forget. If these hunters want to make it out alive, they’ll need more than weapons. They'll need each other. Links spotify.com - Spotify feed

Read more

Deep Sky Ballad
Tabletop Roleplaying Games

Deep Sky Ballad

English
Sci-fi
Indie
Inspired by legendary settings such as Firefly, Westworld, Borderlands, Trigun or Cowboy Bebop, Deep Sky Ballad is a space western ttrpg where the characters play the members of a Posse - fortune seekers more or less tightly bound to each other who share their resources and a spaceship in search of purpose or wealth. Description The game mechanics are based on the Blackjack System, a poker cards based system; it's the same rules system Arcana Familia ttrpg use, and give agency to the player to balance the power and accuracy of an action through what can be considered a subgame. /images/general-media/1776361953_pusoqZrn.jpg The peculiar solving mechanics of Deep Sky Ballad, the Blackjack System is essentially reduced to a very rapid game of the homonymous card game; a number of cards are drawn and revealed from a deck of poker cards, which are then increased or discarded based on the attributes and skills of the character, in order to bring the sum of their value between a number established by the difficulty of the challenge and 21. This system has been designed to be quick and simple but still guarantee the player maximum control over the test itself, and to distinguish between the possibility and the control possessed by the character. In addition to the Blackjack System, there are an innovative spaceships combat system and the Hardboiled System. The first is a simple, agile and fast mechanic involving all the players; the Hardboiled System, instead, is a system of abilities possessed by the character determined by the interaction that he possesses with his fellow Posse, in order to create dramatic and cinematic scenes such as those presented by the TV series from which Deep Sky Ballad is inspired. Even the starship itself owned by the Posse can be defined as a separate character, even if driven by all players. With its own sheet that defines its characteristics, it can be modified according to the needs of the group in every aspect. And space battles will prove to be a pleasant way to break the pace of the game, through a combat system between spaceships that is quick and easy, but which allows each character to contribute to its progress, regardless of his job or her abilities. /images/general-media/1776361986_AKZC0xAQ.jpgDeep Sky Ballad Additional links drivethrurpg.com - Quickstarter drivethrurpg.com - Core Book drivethrurpg.com - Solo-play/Masterless expansion gamefound.com - Space Farmer Expansion

Read more

Reviews

Sorted by:

No reviews yet.

Login to leave a review.

Looking for a group?

Find a tabletop group to join or players to invite.
Groupfinder is a free looking-for-group/players platform. By players, for players.