Dungeons & Dragons 5E
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D&D 5e Campaign – Looking for 2 Players ( Olympus)

Homebrew

No paid games
Time: Sundays at 6:00 PM EST
Platform: Roll20
Starting Level: 5
Players Needed: 2
Campaign Overview
The world is locked in a brutal war between the Gods and Titans.
Nearly 400 years ago, Zeus challenged Kronos and was betrayed and beheaded. Poseidon and Hades vanished after leading a failed campaign of vengeance. Since then, the Titans have steadily crushed the Gods, forcing many into hiding.
Apollo, Artemis, and Ares continue the fight, while many other deities have disappeared, been imprisoned, or abandoned the war entirely. Cities govern themselves, divine power grows unstable, and the fate of the world hangs in the balance.
Setting Notes
Greek mythology-inspired retelling of the Titanomachy
Gods and Titans are real and active in the world
Names have power—calling upon a deity may draw their attention
Worship is optional
Dragonborn do not exist; dragons are considered myths and fairy tales
I'm looking for players interested in a story-driven, character-focused campaign with plenty of freedom, exploration, and opportunities to shape the world through their actions.
About Me as a DM
My Flaws
I don't know every rule.
I will get rulings wrong sometimes.
I am very open to being corrected.
Sometimes clues make more sense in my head than they do to players, so don't be afraid to ask questions.
I'm not great at doing voices, and I don't expect players to be either.
Expectations of Players
Table Expectations
Communicate. If something is bothering you, come talk to me before it becomes a bigger issue.
Participate and engage with the story.
Work with the party and with the DM, not against them.
Don't be afraid to get creative or weird with your ideas.
I want the party to succeed and see the story through.
Respect the work everyone puts into the game.
Have fun, but take serious moments seriously.
Don't treat the campaign like a video game.
Avoid metagaming.
Don't bring personal conflicts to the table.
Stay focused during sessions and avoid unnecessary distractions.
Try to stay in character and limit side conversations while we play.
Character Expectations
I love players who actively help build their character's story.
Backstories matter and can influence the campaign.
If you come up with new ideas later, I'm happy to work them into the story.
Character goals can differ, but the group should still function as a team.
Character secrets are encouraged. Whether or not you reveal them is up to you.
Have a backup character prepared.
Gameplay Rules
General
Milestone leveling.
Everyone gets time in the spotlight.
Murderhobo behavior will have consequences.
No PvP unless all involved players agree.
"It's what my character would do" is not an excuse for being disruptive.
Character Creation
Roll 4d6 and drop the lowest die.
Roll six ability scores.
Total score must be at least 72. If not, reroll.
House Rules
Healing potions can be used as a Bonus Action.
Natural 20s on skill checks are not automatic successes.
If you use intimidation through direct physical threats, you may use Strength instead of Charisma.
Druids and similar concepts may reflavor equipment to fit their character.
Encumbrance and normal ammunition are generally ignored unless abused.
Magic ammunition must be tracked.
Leveling & Death
When rolling HP on level-up, you may reroll a 1 once, but must keep the second result.
Some encounters, locations, and NPCs may be far beyond your current power level.
I won't stop players from making dangerous decisions, but actions have consequences.
Roll20 Rules
All rolls must be made in Roll20.
Do not preroll dice.
Only roll when asked.
Content Warning
This campaign is rated R, not XXX.
As with many fantasy settings, topics such as slavery, prejudice, war, and violence exist in the world. I do my best to handle these themes respectfully and without unnecessary graphic detail.