Dungeons & Dragons 5E
en
English
Dragonlance: Shadow of the Dragon Queen
Looking for 1-3 people who are interested in a weekly game taking place on the weekend. Exact time will be figured out by the core players. I’d want interested people to be able to show up about 75-80% of the time, since in practice, we’d miss some percentage much larger than that. The campaign is Dragonlance: Shadow of the Dragon Queen. The players are presently level 5.
The rules involve a lot of homebrew. The main goals of that homebrew are to increase the pace of combat, increase tradeoffs for ability scores, and make downtime more meaningful. While some of the rules are new, most of them are just ports from older editions of D&D.
The basic campaign has the characters take on the role of an elite squad in the military that is resisting the conquest of the Red Dragon Army, which has been sweeping the continent. In Dragonlance, arcane magic is regulated by the Tower of High Sorcery, while divine magic is rare, as the gods had previously abandoned the world and are only now just returning. The campaign has a tie-in board game to enact larger scale battles in the war.
We had been toying with a lower commitment campaign, but ran into the limitations of that. In practice, that means that none of the original core players will continue on as core players. We will still be experimenting a bit with sidekicks, which can potentially be controlled by guest players when they’re able to show up.
Changing the core players means I’m only somewhat tied to continuing Dragonlance in particular. If you like the idea of playing a homebrew 5e campaign weekly on weekends, but are struggling to get excited about dragonlance, then I’d be happy to hear from you. I’d also be happy to hear from anyone in a similar-ish situation (trying to run a weekly weekend game but struggling to find enough players) to see if we can join forces.
Some other notes:
We would probably plan to start in June, though we could obviously plan characters and such beforehand.
While I don’t mind teaching people how to play, and in fact expect to do so, I would prefer people who understand the time commitment of a campaign.
Relatedly, I’d prefer people who are willing to iterate a few times on character creation until we get something that feels good/fitting for all involved, rather than people who want to play an extremely specific character regardless.
While character death isn’t guaranteed or required, it is possible, and if the rules say your character dies, your character will almost always die, except in some special cases. Recall that while this isn’t a true meat grinder, there are no temples with working clerics, either.
The goal is to make new friends to play with, not play the game for the sake of it, so let's make sure we like each other before we get too deep.