Games added by SkoomaKuma

Tabletop RPG
Tabletop RPG
Savage Worlds
Savage Worlds
Online
Campaign
Suicide Squad meets Space Opera
New
Posted 4 hours ago
Players
1/4
GM
1/1
Savage Worlds
en English

Suicide Squad meets Space Opera

Homebrew Homebrew
Roleplay focused Roleplay focused
Story Brief I'm making a game set in the lawless outer systems of our galaxy, in a soft sci-fi setting. Due to the ongoing conflicts in the Hegemony core worlds and the increasing amounts of dangers in the outer systems, the Hegemony has decided to utilise an unprecedented resource. 'Reformed' apprehended anomalies whose powers can be controlled. You will join a crew made up of former recidivist anomalies as part of a secret project. Each of you are low-level anomalies, but together you may be able to bring more powerful threats to galactic peace to justice. In doing so, you will be ever closer to your freedom. In service to Hegemonic Juidiciary Command, you can expect to bring to heel true threats to the good, working, diverse races of the Galactic Hegemony. These include such fearsome foes as Interstellar Drug Cartels, Hostile Alien Fauna and Flora, Rogue Anomalies, Unbound AI Cores and more! System Savage Worlds and Companion Books - mainly Sci-Fi, Super Powers and Fantasy. Savage Worlds is 'fast and furious' with medium crunch and explosive dice which can lead to some pretty wild situations. Ran on Foundry VTT with Discord for voice and media sharing. Date and Time Flexible right now but gunning for Sundays at 18:30 GMT (22:30 ET). We will be running weekly sessions and each session will run for between 3 and 4 hours. I estimate the overall first act of the story will take 10 sessions. From there, we can see if the story has the legs to move forward. I think it will, but we will have a 'season finale' which will be conclusive enough if players want to leave it there. The first session will be on April 26th, so just about a month from now. Theme, Tone and Touchstones You will be a 'Rogues Gallery' group of minor supervillains who have agreed to a contract with Hegemony to possibly gain freedom. The tone of the story will be fun, irreverent, action-packed with moments of heart-felt slice-of-life, tragedy and drama. It's a character-driven space opera where new alien species and soft sci-fi phenomena can be introduced on the fly. One session might have the players boarding a supposedly long-lost battleship which has inexplicably appeared in the orbit of an inhabited planet. The next may be stopping the assassination of Prince Obrelisix by the agents of the Entropic Veil as revenge for the persecution of their cult. Themes can be suggested by players for however they want their characters to develop, but ones that I will include as the GM will be things like reluctant heroism, redemption, recidivist temptations, space slice-of-life and crew drama. Touchstones are things like Guardians of the Galaxy, Suicide Squad, Dispatch, Borderlands, Invincible, Rick and Morty, League of Legends Odyssey, Beyond Good and Evil, Creature Commandos and I am sure many more. If you'd be interested in joining, let me know with a message here, or by leaving a comment in this post. Ideal Players Able to attend regular sessions on Sundays. No experience with Savage Worlds is needed. Character-driven, soft-villainous. Understand the difference between 'bad guys' and 'pure evil.' We're lovable rogues, not genocidal maniacs. Basic tabletop-etiquette that respects other players and myself.

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