Games added by Alex

Tabletop RPG
Tabletop RPG
DND5E
Dungeons & Dragons 5E
Online
Campaign
Lost Souls - 5e (2014)
Players
3/4
GM
1/1
Dungeons & Dragons 5E
en English

Lost Souls - 5e (2014)

Edit: Weekly game, Weds 6:30 - 9:30 p.m. EST Lost Souls is an on-going high fantasy campaign. We just passed our 4 year anniversary. The PCs (fighter, bard, sorc/warlock) are level 13 about to hit 14, so I'll probably hold off on actually introducing a new character until they hit 14. But that should be soon, within the next couple of weeks I'm guessing. Game is meant to be long term (will go to level 20+), open sandbox, very non-linear so there's no single BBEG or single unifying quest line. The group is constantly pulled in a hundred different directions depending on their personal interests/goals, and often find themselves in moral gray areas where they're trying to navigate through no-win situations and/or making deals with NPCs they might not particularly get along with. The biggest obstacle for adding a new character is going to be the sheer amount of story you'll need to catch up with. There's probably 150+ sessions of story, which can be daunting for a new player. And this game is very story heavy & dependent.  Tone of the game leans more towards serious storylines & resource management. There's plenty of joking around & laughing, but joke characters, pun characters, caricatures, etc don't tend to fit in well. In terms of actual game play, the pacing varies. Sometimes we spend a couple months IRL going through a day or two in game with lots of combats and micro play. Sometimes we go many sessions without combat and going through several weeks in game doing roleplay, resource management (including businesses, finances, etc), puzzles, etc.  So ideally you should enjoy all aspects of the game and be fine with going stretches without combat. Combat also varies between traditional round-by-round, combat-map focused to looser, theater of the mind that isn't hampered by traditional approach. So it will also help to be comfortable being flexible with how you approach a scene. We used Discord for VC, and Roll20 for VTT. Oh, and sometimes if a player is going to miss a week for a key part of the story we take a break from DnD for the week and play a one-shot in a different system. So more flexibility there. Feel free to reach out and ask questions. I'll have lots of questions for you before I pick a good fit for the game so put on your conversation pants. Player builds are limited to anything official published by WoTC. We don't use third party or homebrew stuff (for my sanity as the GM). But monsters/NPCs are often non-standard to keep the world feeling varied and nuanced. Probably should go without saying after all the above but this isn't a game that works well for power gamers or combat-focused players.

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Tabletop RPG
Tabletop RPG
MotW
Monster of the Week
Online
Campaign
Buffy the Vampire Slayer, Alternate Universe
Players
2/6
GM
1/1
Monster of the Week
en English

Buffy the Vampire Slayer, Alternate Universe

Do you love Buffy but have *opinions* about some of the choices made? Would you like a chance to re-write the Hellmouth? Then this is the game for you! Yes, I know there is a Buffy-specific rpg. But I like Monster of the Week's ease of play and flexibility better. If you've never played MotW, it's incredibly easy to learn. There's tons of theater of mind, role-playing opportunities, and the players (called "hunters") get a lot of say so in the story. CHARACTERS Players may choose to play a canon character or create their own. Buffy, Xander, Willow, Giles, Cordelia, Oz, Jenny Calendar, and Amy have all been introduced and played. Angel has too, but there are special circumstances around Angel atm. Players may also choose to change characters from session to session. You can play Giles one session and then Willow the next. Having different players play the canon characters each session creates a really unique story and interpretation. You are also welcome to create your own unique character. The last time I did this, we had an OC as the Bronze bartender and this time around we have a vampire hunter named William with a very interesting backstory. PLAY This game is designed for Buffy fans to "go nuts". Headcanons, bizarre theories, ships, whatever you've always been itching to explore are on the table. There will be a general foundation to jump off of each session, and there will be season arcs and Big Bads. All the traditional things we love about Buffy will be present. Locations are the same: we have the high school/library, Buffy's house, the Bronze, the graveyard, the factory the bad guys always love, and downtown Sunnydale as our main locations. We will be playing mostly on Roll20/Discord. In my experience, Roll20's video/audio acts up often on my end, and the game runs a lot more smoothly when I've turned off my camera and mic there and turned it on on Discord. I'm expecting each session to be about 2-3 hours long, give or take. PLAYERS Ideally, I would like to have about 6-10 people interested in playing who can play as many sessions as they'd like. You're welcome to join every week, or pop in when you've got the time. We will have a "Previously on Buffy the Vampire Slayer..." recap at the beginning of every session to orient everyone. I would like people who can commit to a session at least once a month, to make sure we have enough players each session. We will also map out the players for future sessions at the beginning of each month, so people can plan ahead. If the game is not for you, you are welcome to bow out at any time, just let me know so I can monitor the number of players in reserve. This game is open to ALL types of people. But no bigotry is allowed at any time. Our current players love working with new people and are very friendly and flexible. Together, they have led these characters down very cool and interesting paths, while still keeping the heart of them in tact. I think new players will be especially pleased with Xander.

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