Dungeons & Dragons 5E
en
English
Corellons Angels

Combat focused

Homebrew
Hello my potential future players. I have a 16-20 session self created module for you, should you be interested. The premise of the game is that your character has been in purgatory for 100s of years because their lives were morally grey, and the gods can’t quite decide where to place your eternal souls. The game is played mondays at 6 to 930 pm central us time.
The game is very encounter based, and each chapter is a dungeon of some type. Not all encounters are fights, obviously, some can be roleplay challenges, or skill challenges. Or even tool challenges. There is a fair bit of puzzle solving, especially in chapter five. The encounters are meant to help set the theme and in some cases advance the story.
Corellon has decided to recruit you to complete some missions for him, because direct intervention has been banned by AO. If you succeed, he will grant you redemption. The game is broken into five chapters, each which exists independent of the other, and runs from level 4 to level 8. Details of each mission are the google questionnaire.
A little bit about me, I am in my mid 30s, and have been dipping in and out of dnd for about 25 years. Mostly, but not entirely as a dm. I am a fairly mellow guy, the only thing that will get under my skin in a hurry is a lack of respect for my and your fellow players' time. If you do choose to sign up, I expect you to be on time.
The game is run with the 2024 rules, any content from 2024 official books is allowed. If you have your heart set on a class from 2014 books, and it has not been reprinted in 2024, it may be allowed on a case by case basis. Feats/species/backgrounds all must be 2024.
I use foundry vtt for my virtual table top, and I use discord for voice, but do not use video. It is similar to roll20, but not exactly the same. If you used roll20 before, you likely will be able to pick it up pretty seamlessly. If not, I can help you learn the basics quickly
I run games not strictly rules as written, but fairly close. The intent is not to be a dick, but so that players know what their abilities do. There are no surprise changes after you made your character. I won’t decide your spell or ability is too strong and nerf it randomly.
Houserules are that each player gets one free heroic inspiration per session. This one, and only this one, stacks with other inspirations. Also, if your player gets knocked unconscious four times before long resting, they die. This is very unlikely to happen, and exists to dissuade recklessness to the point of absurdity. I have run this game before, and the most we got to was two, and that was very unlucky for the player. And finally, advantages and disadvantages “stack”. There is no added benefit or penalty for having more, but if you have 2 advantages and one disadvantage, you get advantage, and vice versa.
I do all rolls openly, you know what the monsters roll, and you will see their dcs if they try to cast a spell on you. Unless something changed with foundry version 13, you should be able to see their bonuses when monsters roll too. If I tell you to roll a check, you get to know that dc as well. The turn order will be visible to you as well. I think the game is more fun when you have the information you need to make informed decisions.
If this sounds neat to you, fill out the linked google form. I encourage you to ask questions where space is provided. If you are selected, we will have a brief chat before I extend a game invite. If you are new, you are welcome, but I will have a longer conversation with you to help you build a character that works the way you imagine it does. The game is run in English, as that's all I speak.
https://forms.gle/xNrNBCdYpG7xPfvE9
Oh yes, and the game is of course, free of charge.