Season of Ghosts

Overview

The premiere
Pathfinder https://groupfinder.eu/library/pathfinder-2nd-edition-2019
Adventure, featuring seasoned improv artists, writers, and gamers. The small town of Willowshore has a big problem—it's cursed!  When a group of heroes awaken in the woods after a festival to usher out the last day of spring and welcome in the summer—a time known locally as the "season of ghosts," they find their hometown has been invaded by monsters, strange weather, and horrifying ghosts. Yet theses manifestations of the ancient evil that threatens Willowshore are nothing compared to the harrowing secrets awaiting discovery in Season of Ghosts.

Links

youtube.com https://www.youtube.com/playlist?list=PLefDDjEVxrOLHxlOppFfQE5DjonzII9wM - Youtube playlist podcasts.apple.com https://podcasts.apple.com/de/podcast/josiwe-presents-season-of-ghosts/id1888987377 - Apple Podcasts feed

Other entries

Dungeons & Dragons 5.5e (2024)
Tabletop Roleplaying Games

Dungeons & Dragons 5.5e (2024)

TTRPG
Beginner-friendly
High-Fantasy
D&D 5.5E (officially the 2024 core rules revision) is the modernized, updated evolution of the immensely popular Dungeons & Dragons 5th Edition (2014). The new and updated version of the system was released to coincide with the game’s 50th anniversary. Rather than replacing 5th Edition with a completely new "6th Edition," 5.5E refines and expands upon the existing 5E framework and most of the already existing mechanics. It is maintaining backwards compatibility with the  adventure and source books from 5th Edition. Description D&D 5.5E is the continuation of the iconic d20-based heroic fantasy roleplaying game. Players take on the roles of daring adventurers and the Dungeon Master (DM) describes the world, the events, controls the monsters and non-player characters, and referees the rules. The 5.5E revision was driven heavily by years of player feedback and data on how tables actually run the game. As a result, the new core rulebooks, the Player’s Handbook (September 2024), Dungeon Master’s Guide (November 2024), and Monster Manual (February 2025) are better organized, have clarified language and wording, and try to bring a stronger balance between spellcasting and martial classes. It plays exactly like the 5th Edition, but with tighter mechanics, fewer confusing edge-cases, and more tactical options for the players to have a more unique approach and feel to their characters. System Overview & Key Features Weapon Masteries This is a massive change to how martial classes are played in combat. Weapons now have specific "Mastery" properties, such as Cleave, Graze, or Push. This allows the characters to apply tactical, battlefield-controlling effects on their strikes rather than only rolling for standard damage on their turns. Subclass Standardization All character classes now choose their defining subclass at Level 3. This standardizes character progression and prevents the narrative weirdness of a Level 1 character instantly unlocking ultimate magical bloodlines before they've even adventured. Streamlined Conditions & Mechanics Historically clunky rules have been completely overhauled. For example: Surprise Instead of enemies randomly losing their first turn, surprised combatants simply roll their Initiative with Disadvantage. Exhaustion Replaced with a much simpler, cumulative 1-to-10 scale where each level of exhaustion simply subtracts from your d20 rolls and reduces your movement speed. Hiding Normalized so that successfully hiding essentially grants the "Invisible" condition, removing ambiguity for the DM. The Bastion System Introduced in the new Dungeon Master's Guide, this is an official customizable base-building system. It allows players to construct and manage their own strongholds. From arcane observatories to gambling dens. Apex Monsters & Upgraded Threats The 2025 Monster Manual expanded the roster to over 500 creatures, redesigning legacy stat blocks to be more dynamic in combat. It also introduced "Apex Monsters". These are a higher Challenge Rating versions of classic monsters (like an Apex Hag) designed to serve as more challenging bosses or enemies adding more danger and flavor to the basic version of the creature. Backwards Compatibility The core promise of 5.5E has been that you can still run older 5E adventure modules or campaign settings, even while adapting and using the newer ruleset and systems. If a table wants to bring a 2014 character class into a 5.5E game, the rules are there to accommodate, though it is highly encouraged to transition older characters to the updated 2024 mechanics, as the new systems bring  horizontal expansions to various classes and abilities. Additional links D&D Beyond Basic Rules - Free basic ruleset for the 5.5E D&D

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How to write a great player profile that helps you find a DnD group
Guides & How-to

How to write a great player profile that helps you find a DnD group

Guides
Why your bio matters If you want to find a dungeons and dragons group, you should keep in mind, that the player to DM ratio is heavily skewed against you. Most DMs receive up to 10 applications per player seat. Having a great player profile will help you stand out and will create a good first impression. Finding a dnd group has a lot in common with online dating. Leaving a good first impression, seeming reliable, trustworthy and willing to commit - these are all important either on a dating profile or when creating a player profile. If your thinking is “If they want to know more about me, they will ask.” It is very likely that they won’t. Remember that you are fighting an uphill battle. Groups aren’t really facing a shortage of players and you need to use any tool and skill you have to display yourself as someone they want to have in their group. Ofcourse it will be a balancing act - introducing yourself in as much detail as possible, while not ending up with more paragraphs than a book. The anatomy of a player bio Preferences, playstyle, experience, logistics, reservations and much more - all of these are things that help a Dungeon Master find the right person to even start a discussion with. If your profile introduces you on a superficial level: “Hello, I am Holger and I would love to find a group to play with.” Then you aren’t really saying much (other than your name, which is a good start). /images/general-media/1774870056_ib7o9mRg.gifThis could be you. Playstyle Are you someone who enjoys roleplay above anything else? Or do your eyes light up whenever the DM tells you all to “Roll Initiative”? Perhaps you find enjoyment in both deep character interactions, social encounters but when need be, have a good understanding of how combat works and enjoy casting fireball too close to your fighter (It happens…). If you know what you’d prefer in a game, be sure to explain which core pillars of the game you enjoy - a game that is all about dungeon crawling and heavy combat situations will not be something a roleplay-focused player will find as enjoyable as one with political intrigue, social manipulation or characters with a deep and devious backstory. You can pick and add various tags to go with your post. Groups filtering players by “Roleplay focused” will find you, if your profile has that tag added to it. Adding tags in addition to describing your preferences in the bio is a powerful tool. Experience level Have you played Dungeons & Dragons before? If not - don’t feel discouraged. There are new players discovering DnD every day and a newcomer is not a rare sight. Whether you've played the D&D 2014 rules version or are a newcomer starting fresh with the 2024 revised edition, tell the reader which version you are interested in playing. It can be both, if you are not overly picky. Many Dungeon Masters, either new themselves or veterans of the hobby, happily welcome new players to their tables. If they are just starting out with DnD and bravely decided to take up the role of the DM immediately (These players are heroes), they are very likely to enjoy other players with less experience. This is not to say that veterans are not suitable for their games, if the ones with experience are capable and willing to explain, guide and correct (when needed/asked). Nobody wants a “rules lawyer” player who insists on “Um Actually…” whenever the DM calls for a Perception roll, although Investigation might’ve been more appropriate. There are also veteran DMs who enjoy hosting newcomers at their games. Making sure that they understand the basics of the game, the core elements and grow them into capable players who will understand the game and how to be a great player.   Having previous experience is not a requirement. But being honest about it is a must. You are unlikely to not get “caught” if you attempt to overplay your experience. And that will just leave a bad impression of you. Logistics and location Whether you are looking for an online game, or seeking for an in-person at-a-table group, make sure to be specific. For online games, mark down your timezone. This will help you find a game, that won’t start after midnight, or early in the morning (Unless this fits well with your schedule). Joining a group where for other players it is 6PM, but you just woke up and are still working through your bowl of cereal, might not be the best fit. /images/general-media/1774870467_hf8VVPRp.pngThere are players from all across the world (also in regions that did not fit on this map. This is not the entire world, even though some bands arranging their"World Tour" see it that way) If you are trying to join an in-person game, mark your location. This isn’t to say, that give out your home address - don’t do that. There is no reason for that and putting specific personal information out there is a bad idea in general. Pick the closest town or city to you. On Groupfinder the search isn’t restricted to specific locations, but on a radius. If a DM, looking for players is searching around their area and your town falls into their search radius - they will find you.   If you have a specific schedule or time prerefences - mark those down. If you can only play from 6PM to 11PM on Wednesdays - make sure that this is clear to understand and see. You can even double down on timezones and repeat what timezone your 6PM is in. A fun fact You are not just timezones, experiences and preferences. You are a human being with a personality and thoughts. Perhaps you have a character concept that you would love to try out. A ranger that is afraid of trees, a wizard that is illiterate or a rogue that hates doing crime. Write a short introduction of that character - this will also give the DM an understanding on how you would approach the game. If you are not someone, who creates characters to store in your drawer, then this is perfectly acceptable. Many players create a character to fit the world/game they are going to join and craft it based on the lore and history of it. In addition to a pre-created character, you can list books, shows, movies that you enjoy (that could be seen as your theme or playstyle preferences). This will describe your type of fantasy to anyone reading. Love Discworld? Write it down. Not overly excited about lovecraftian horrors - understandable. Weak versus good bio: a comparison While these should be taken with a grain of salt, here are two approaches - one illustrating a superficial approach and one that shows that you put in some effort. That effort will be seen as a “green flag”. You show yourself as someone who is actually willing to put in the work when it comes to a game or crafting a great character that enhances the game. Weak bio “I want to play a rogue or a ranger. I’m free on the weekends.” Good bio “Hello. I am a 3-year veteran looking for a bi-weekly group on either Thursdays or Fridays (available after 6PM (GMT)). If life doesn’t unexpectedly come in the way, I am reliable and can commit to consistently showing up to on the game night. I enjoy character-driven games and social intrigue. In no way against combat but I would prefer to find a game with a stronger focus on the roleplay side of things. Very okay with games where our characters can die in reasonable scenarios. I am a huge fan of The Stormlight Archive series and The Kingkiller Chronicle.” These are general examples - not something you should be imitating almost word for word. But should be taken as a directing guide when you are creating or updating your profile. /images/general-media/1774870655_Tmq1TOe5.gifYou are all set now. Ready to be invited? Stop waiting for a miracle. Create your player profile now and let Dungeon Masters find you. Don’t forget to bump your post every day. You will see the button on your profile. Clicking on the bump button will move your profile to the top, increasing the odds that your profile stands out and gets noticed.

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Dragonbane - The Advanced Age Roleplaying Gamers
Actual Play & Podcasts

Dragonbane - The Advanced Age Roleplaying Gamers

English
Actual Play
Dragonbane
Actual Play featuring Free League's new Dragonbane TTRPG. Step into the rich history of the Misty Vale. Once the heart of a long forgotten empire, it has been a wild and untamed place for nearly a millennia, hiding secrets and treasures in its towers & crypts. Join our diverse band of adventurers—Dane, the astute human scholar; Quiverwing, the Mallard Mage; Brains, the Wolfkin Thief; Sigyn, the Elven Huntress; Karyn, the Halfling Bard; Korgan, the Halfling Fighter; and Balor, the Dwarven Smith. Together, we’ll explore the ancient secrets of a long forgotten empire, facing challenges and forging our destiny in a world where every castle, cave and crypt holds echoes of a bygone era. Get ready for an epic journey filled with laughter, suspense, and unforgettable moments in the Misty Vale! Links youtube.com - Youtube playlist theaarpgs.com - Podcast website

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