Peak D&D

Overview

Join us for epic adventures filled with laughter, camaraderie, and thrilling storytelling. Tuesdays at 12 PM Mountain Time, we dive into a captivating world of imagination and excitement. Whether you're a seasoned explorer or just starting your journey, we've got something for everyone. From thrilling gameplay to insightful discussions, we're here to entertain, inspire, and connect with fellow adventurers.

Links

youtube.com https://www.youtube.com/@PeakDnD - Youtube channel discord.gg https://discord.com/invite/ZvY6cz4WPb - Discord server spotify.com https://open.spotify.com/show/71V9IRks0Zf8JLcEMojHld - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/peak-d-d-return-to-argilia/id1785045036 - Apple Podcasts feed

Other entries

Ludonarrative Dissidents
Actual Play & Podcasts

Ludonarrative Dissidents

TTRPG
English
Game design
"Ludonarrative dissonance" is a term from game-design commentary, describing a moment when the game mechanics pull in one direction but the game story pulls in another, creating dissonance. The ‘Ludonarrative Dissidents’ are three game designers, reviewers and commentators, veterans in the field of ludic narrative, who have come together to discuss the art, science and craft of RPG design by vivisecting game systems and seeing what makes them run.  Your hosts are Ross Payton, Greg Stolze and James Wallis. Ethos Every episode of Ludonarrative Dissidents is built around four pillars: What does this game do? How does it do that? How do people play it? Why do they play it that way? (and how well does it succeed?) We examine games from all angles: mechanical, ludic, narrativist, historical, cultural, structural, whether or not it’s fun, and Greg complains about its use of the future-conditional tense. We look at its influences and pedigree, its narrative engine, its world-building, its book-design, and James reveals that he dated the designer’s sister, or something like that. In season 2 we have added episodes that look at specific aspects of RPGs, such as initiative systems, metacurrencies and diceless games. Origins The idea behind Ludonarrative Dissidents came from a Twitter discussion in early 2021. Someone was looking for RPG designers to work on a project, someone else suggested Greg and James, and after the two of them politely declined, a third person opined that a podcast with the two talking about games and game design would be quite a thing. Greg and James exchanged a virtual glance across the Atlantic, Greg mentioned the idea to Ross, the three of them filled a Google document with ideas, and the project was born. Links ludonarrativedissidents.com - Official website spotify.com - Spotify feed podcast.apple.com - Apple Podcasts feed discord.gg - Discord server ko-fi.com - Ko-Fi page

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Overseer Studio
Tools & Platforms

Overseer Studio

English
Paid
Organization
Overseer Studio is a modern, desktop based "Digital GM Screen" designed to solve the problem of browser tab bloat and fragmented software during tabletop sessions. Developed by Tom (the creator behind Astral TableTop and dddice), it is an offline first application that allows Game Masters to consolidate all their digital tools—including VTTs, PDFs, and web browsers—into a single, infinitely customizable workspace. It is currently moving through its Early Access phase in mid 2026, positioning itself as the ultimate organizational layer for the modern "hybrid" or online GM. Description Overseer Studio is not a Virtual Tabletop; rather, it is a "tool for your tools." It provides a modular canvas where a GM can embed windows for D&D Beyond, Spotify, Obsidian, and Roll20 side by side. By using a system of "tiles," GMs can create custom layouts that fit their specific workflow, switching between different "screens" with keyboard shortcuts. Because it is a local desktop application that requires no subscription or internet connection to run, it offers a level of stability and privacy that cloud based alternatives cannot match. System Overview & Key Features Infinite Modular Canvas The core of Overseer is an infinite workspace where you can place "tiles." These tiles can contain anything from a simple notepad or a PDF viewer to a fully functional web browser. You can resize, group, and tab these tiles together to create the perfect command center for your specific campaign. VTT and Tool Embedding Overseer is designed to play well with others. You can natively embed Foundry VTT, Roll20, or Owlbear Rodeo directly into your screen. This allows you to manage your map and tokens in one tile while keeping your campaign notes and creature stat blocks visible in another, eliminating the need to Alt-Tab between programs. Offline First Architecture The application runs entirely on your hardware (Windows, macOS, or Linux). This ensures that your game is never interrupted by server outages or slow internet speeds. Your data remains on your machine, giving you total ownership over your preparation materials. Pop-out Player Sharing While the software is for the GM, you can "pop out" any tile—such as a map, a piece of concept art, or a video—into a separate window. This window can then be shared via Discord or Zoom, or cast to a physical TV for in-person groups, allowing you to control exactly what the players see. Extensible Plugin SDK For power users, Overseer features a robust SDK. Extensions are built using standard web technologies (HTML/JS), allowing the community to create custom dice rollers, soundboards, or automation tools that can "talk" to each other across different tiles within the session. One Time Purchase Model In a market dominated by monthly fees, Overseer Studio is a "buy once, own forever" product. There are no account requirements or hidden subscriptions, and all future updates are included in the initial purchase price, making it a highly cost effective solution for long term GMs. Additional links overseer.studio - Official Overseer Studio website discord.gg - Official Discord for beta testing and development updates

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Nimble
Tabletop Roleplaying Games

Nimble

TTRPG
English
Rules-light
Nimble is a fast, tactical (and 5e compatible), TTRPG. Your game nights are too precious to waste with slow or fiddly rules! Slay the slog using the best elements from the greatest RPGs around. Nimble empowers players and GMs with more interesting choices, less waiting around, and have more fun playing epic stories Description Nimble RPG is designed to prioritize speed, tactical decision-making, and reduced administrative tracking for both players and Game Masters. The system condenses character sheets and streamlines the action economy to prevent long waiting periods between player turns. Its primary design philosophy centers on accelerating combat encounters without sacrificing strategic depth, utilizing highly lethal weapon mechanics and dynamic monster behaviors. The game is offered both as a complete standalone system and as a modular "rules hack" booklet that can be integrated directly into an ongoing Dungeons & Dragons 5th Edition campaign. System Overview & Key Features Fast Combat Don’t waste your time rolling to see if you can deal damage, just roll your damage dice! You deal that much damage. Attacks miss on a 1, but rolling the maximum is an EXPLODING Critical Hit! Exploding critical hits Roll the die again and add it to the total. There is no limit to how many times this damage can stack, except your luck! Instant Initiative Get RIGHT into combat with Improved Initiative rules that get players immediately into combat in a way that serves the story without breaking up the flow. Quick to prep Nimble is quick to prep and easy to run. You've got enough going on while GMing—Mechanics are all designed to be easy to manage and track at the table. You can be ready to run an adventure in as little as 5 minutes! And there's no need to for new players to read though endless pages of rules, teach new players as you play. Easy to balance Easy Encounter Creation. No matter the size of your party—whether you play in a cozy group with just 1 or 2 heroes, or a huge group of 8 or more—Encounters are easy and intuitive to build and balance for just the right level of challenge you like. Craft massive scale combat encounters, down to legendary solo encounters. Strategic Weapon System A subtly DEEP weapon system that rewards thoughtful play. No more, “I guess I’ll pick the bigger one...” Every weapon is balanced to have interesting strengths & weaknesses in combat. Additional links nimblerpg.com - Official website and rules repository

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