Library: Pathfinder (2009)

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Pathfinder 1 (PATH1E)
TTRPG High-Fantasy
15 61

Pathfinder (2009)

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Overview

Pathfinder is a heroic fantasy roleplaying game system with a high amount of character customization and progression, published by Paizo in 2009. It was developed as a response to Wizards of the Coast transitioning the D&D genre to , which was seen as a strong deviation from the math-heavy norm from 3.5E. Pathfinder was built using the Open Game License (OGL) to revise and expand upon the beloved 3.5 ruleset.  The system it directly evolved from is
Dungeons & Dragons 3.5 Edition
The second edition of the game was released in 2019 as Description Pathfinder 1e is well known for its "crunch". It relies heavily on strict rules, mechanical variation and math. The system is perfect for players who prefer heavy character optimization and customization, focus on tactical combat encounters and a strong ruleset for almost any situation. Pathfinder is proud of it's complexity and very much focuses on it. Boasting a massive library of  spells, classes, and feats, allows the players to build very mechanically different and unique characters. It is also renowned for its "Adventure Paths": epic, six-part published campaigns that take characters from level 1 to roughly level 20. System Overview & Key Features
The d20 System & Action Economy Like 3.5E, the core engine runs on a d20 roll plus modifiers. On every turn the characters have a set structure to perform their actions. Mechanically separated into Standard, Move and Swift actions.
Archetypes & Deep Customization Instead of relying on complicated "Prestige Classes," Pathfinder 1e popularized "Archetypes." These allow players to swap out base class features for heavily themed alternatives right from level 1. This enables the players an extensive levels of customization when combining with the thousands of available feats to further personalise their unique character concept.
Base Attack Bonus (BAB) Martial prowess is measured by a Base Attack Bonus. As this number grows, martial classes can eventually achieve "iterative attacks," allowing them to attack with their weapons multiple times per their turns, although penalties apply for repeated attempts.
Combat Maneuver Mechanics (CMB/CMD) The system introduced two systems to simplify actions like tripping, grappling or disarming your opponents: Combat Maneuver Bonus and Combat Maneuver Defense. This created a single, reliable formula to use when performing maneuvers against an enemy.
Skill Ranks Instead of a single "Proficiency Bonus" like in modern games, players are given a pool of Skill Points at every level (determined by their class and Intelligence score) to manually distribute across a massive list of skills, allowing for highly granular non-combat abilities.
Lethality and "Crunch" As characters level up, the numbers grow exponentially. This means, that by reaching higher levels of encounters, characters and their opponents are dealing huge amounts of damage, alongside with various magical buffs and spells that could instantly kill a character. Planning and tracking situational modifiers and buffs becomes vital for survival.
Additional links Log in to view - Pathfinder Wiki  Log in to view - Archives of Nethys (Official free rules database for PF1e)

Active games and players

PATH1E
Pathfinder 1
Online
Campaign
Looking for a GM for PF1e
Players
4/4
GM
0/1
Pathfinder 1
en English

Looking for a GM for PF1e

We’re a group of four players looking for a GM to run a Pathfinder 1e campaign set in Golarion. We’re available on Saturdays at 5pm UTC and are hoping for a long-term game, either an Adventure Path or a homebrew story within the setting. For this campaign, we’re specifically looking to use EitR (Elephant in the Room), along with Path of War and Psionics. These are core to the kind of game we’d like to play. We’d prefer to use Roll20 and Discord for sessions. We’re happy to build characters collaboratively once we’ve found a GM and discussed the campaign direction. We value clear communication, consistency, and a shared understanding of expectations. If you’re interested, please share your experience with Pathfinder 1e, whether you prefer APs or homebrew, and any table guidelines you’d like players to be aware of.

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PATH1E
Pathfinder 1
Hamburg
Campaign
Pathfinder 1e Weekly Game
Players
1/4
GM
1/1
Pathfinder 1
en English

Pathfinder 1e Weekly Game

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
I'm looking for three more players for a weekly Pathfinder 1e campaign. We will be playing through a published adventure path, likely Curse of the Crimson Throne, War for the Crown, or Kingmaker. We would be meeting every Saturday or Sunday at my place in Hamburg-Nord. I can supply all needed books and materials, and I'd be happy to teach the system to any beginners.

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PATH1E
Pathfinder 1
Online
Campaign
Shadows Over Xedia
Players
0/5
Paid game
Paid game
GM
1/1
Pathfinder 1
en English

Shadows Over Xedia

Paid game Paid game
Homebrew Homebrew
A place mixing magic and technology, the Xedian continent is primarily ruled by the Asosallian Empire headed by Emperor Sata Ralda IV. It is an expansionistic Empire that has set its sights on the continent to the South and region to the East of the Empire, but has been held off by war and political tension respectively. The Empire views the people to the East of its borders as allies, but tension is high, while people found elsewhere in the world are to be brought under the power of Emperor Ralda himself. This campaign is set for a party of four to six adventurers and has a small focus on exploration and survival, while the grander plot focuses on gaining knowledge and accumulating resources to survive a harsh nation. At the beginning of the campaign, the players will find themselves arrested for crimes they didn’t (or did?) commit, being brought across the Nora River to the town of Bieyron to the East. They have overheard that they are to be slated for execution by hanging, no matter their crime, as they are being made examples of to the general populace. Payment will be collected weekly via paypal at a rate of 5$ per hour played, up to a maximum of 15$ for three hours per session. If session goes over that, such as being in the middle of a combat or an intense scene, you will not be charged additional unless the agreed upon time frame is longer than three hours. The time to play is subject to change depending on what works for the group. Please see the Post Interest listing discussion below as well as the players guide. We will be using Discord for voice (and video is optional, but mandatory for those that wish to roll physical dice.) https://app.roll20.net/forum/post/12700572/post-interest-here https://app.roll20.net/forum/post/12700573/shadows-over-xedia-players-guide

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en English
DND5E
Dungeons & Dragons 5E
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Online
Ace
Hello! I'm Ace, 22 y/o, and I'm looking for a fun game to join with the systems I know. I'm always interested to create stories through roleplay and have a good experience having fun with others in this hobby!  I have experience DMing DnD 5e games and ICONS games, but I do like to have more chances to be a player. So hopefully I find new folks to play with! I'm typically available during the evening after 7pm everyday except Friday.
en English
FATE
Fate Core
...
Newport
Online
Vikshade
Hello, I'm looking for players to help me get my chops back after a few years away from the table. Things have changed a lot and I'm a bit intimidated by the scene. I'm hoping to run various rpgs, in two hour blocks on Mondays - Fridays, 10am-2:30pm, while my youngest is in school. I run old school Fantasy and new school Sci-fi. I especially love the Fate System and I'm currently into Savage Worlds and Tricube Tales. Let's throw dice together!
en English de German
DND5E
Dungeons & Dragons 5E
PATH2E
Pathfinder 2E
...
Online
Torgny
Hi, I'm Olaf in my mid 40's and doing this hobby for... well decades is I assume correct. I played and run dozens of campaigns from scratch homebrew to puplished, though i really prefer homebrew, puplished stuff... well get's derailed quickly, at least that is my ex111perience. I'm at home with some of the major systems, like 5e, PF1 & 2 (actually translated some of the earlier 2end edition stuff), W:TA, M:TA (so in general the storyteller systems, mostly 2nd to aniversary), but also with some of the more unknown and niche stuff not many folks know (like 1st and 2nd edition Alternity, Stormbringer and other even more obscure stuff - no not cringe stuff, just obscure like "Ruf des Warlock", a D30 based system that needs a graphical calculator, or Gemeni). Well and Classics, Aventurica/DSA 2nd and 3rd, AD&D 2nd in all it's strange glory and very strange optional rulesets. So been there done that. My time frame is a bit wonky, but sincerly i need a break from my routine, reason why pbm is actually not that bad an option - if everyone is disciplined - I go normaly by traffic light system (Red = NO; Yellow = maybe; Green = OK) in regards to communicate what i'm fine with in a session. I can stomach some stuff - mind me not everything - but there are lines not to be crossede, but this is for a session zero. I'm comfortable with English and German, and prefer neither. Some quirks: I do gender crossplay, noting this as not everyone is comfortable with this. I tend to go for anthro themed characters, i have more fun with completly non-human characters depicting. Hmm what else... I bring in method acting, so if using voice chat, 'tis normal if i sound very diffrently while ic or being ooc. But by no means i need that from everyone, i just enjoy it personally. So maybe we see us in what ever place we might find each other. Kind Regards y' all Olaf aka Torgny/Tor or just To.

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