Oneshoty a Minikampaně

Contents
  1. Overview
  2. Reviews

Overview

Rád bych vás pozval na Discord server Oneshoty a Minikampaně. Záměr za ním je mít příležitost, vyzkoušet si hry skrze jedno nebo krátkou sérii sezení, žádné dlouhé kampaně. Ideální by bylo, kdyby to u hráčů rozšířilo povědomí o hrách, stylech a žánrech, které předtím neznali a trochu podpořilo kulturu tohoto druhu hraní v kontrastu k dlouhodobým kampaním bez jasného konce. Není nutné tam ty hry reálně hrát, je to hlavně prostor pro sehnání hráčů. Tvůrcům by se mohl hodit k hledání playtesterů.

Links

Discord server invite https://discord.com/invite/5f8kyxCqBk

Other entries

GURPS
Tabletop Roleplaying Games

GURPS

TTRPG
Complex
Steve Jackson Games
GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels. Description In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign. System Overview & Key Features 3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare. Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points. Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master. Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit. Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities. Additional links sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

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Legends of Thracia
Actual Play & Podcasts

Legends of Thracia

English
Actual Play
Dungeon Crawl Classics
Seven friends. One legendary dungeon. Little to no idea what they're doing. A DCCRPG actual play of Jennell Jaquays' "Caverns of Thracia", the 1979 D&D classic recently republished by Goodman Games. Expect ham-fisted heroics, questionable decisions, and strong language. Links spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed mrstag.bearblog.dev - Introductory blog post

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Syrinscape
Tools & Platforms

Syrinscape

English
Audio & Music
Free
Syrinscape is a revolutionary sound design application created by Benjamin Loomes and the team at Syrinscape Pty Ltd. Unlike simple music players, it uses a sophisticated algorithmic engine to create dynamic, non repeating soundscapes that react to the events of a tabletop game. It is the official audio partner for major brands like Dungeons & Dragons, Pathfinder, and Call of Cthulhu, offering hundreds of professionally produced "SoundSets" that provide everything from cinematic orchestral scores to specific monster growls and spell effects. Description Syrinscape is built on the philosophy that "Epic Games Need Epic Sound." It provides Game Masters with a powerful digital soundboard where every element of an environment is independently controlled. Instead of playing a single audio loop, the app randomly triggers individual sounds—like a distant wolf howl, a creaking door, or a tavern patron’s laugh—to create a living, breathing atmosphere. It is available as a downloadable app for offline play or as a high performance Web Player for remote sessions. System Overview & Key Features The Dynamic Audio Engine The core of Syrinscape is its ability to randomize sound samples in time and 3D space. This ensures that a "forest" soundscape never sounds exactly the same twice, preventing the listener fatigue that often comes from short, repetitive audio loops found in standard music players. One Shot Sound Effects Beyond ambient music, the app features dedicated buttons for instant sound effects. A GM can trigger a fireball explosion, a dragon screech, or a critical hit stinger at the exact moment a player rolls the dice, adding a cinematic punctuation to the narrative. Official Adventure SoundSets Syrinscape produces bespoke audio for official RPG modules. When running a major campaign like Curse of Strahd or Abomination Vaults, GMs can access SoundSets designed specifically for every room and encounter in the book, including character voices and unique environmental cues. The Web Player and Online Player For remote play, the Web Player allows players to hear the GM's audio in perfect sync through their own browsers without needing an account. It is highly optimized for low latency and high quality, making it a perfect companion for Discord based games. SoundSet Creator Advanced users with a SuperSyrin subscription can access the SoundSet Creator tool. This allows you to upload your own music and samples, mix them with existing Syrinscape elements, and build completely custom environments tailored to your specific campaign world. VTT Integration Syrinscape features deep integration with platforms like Fantasy Grounds and Foundry VTT. This allows the software to trigger specific sounds automatically based on in game events, such as a character taking damage or a trap being sprung. Additional links syrinscape.com - Official Syrinscape website and store app.syrinscape.com - The Syrinscape Web Player portal

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