Library: GURPS

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GURPS

Overview

GURPS (Generic Universal RolePlaying System) is a tabletop role-playing game designed by Steve Jackson and published by Steve Jackson Games. Initially released in 1986, with its current Fourth Edition published in 2004, it provides a universal ruleset built to accommodate any conceivable genre, setting, or power level. The system is recognized for its high degree of modularity and its strict reliance on point-based character creation rather than traditional classes or experience levels.

Description

In GURPS, players construct characters by allocating a predetermined pool of Character Points. These points are spent to acquire core attributes, specific skills, and advantages. Players can also elect to take disadvantages, such as physical limitations, phobias, or social stigmas, to gain additional points during the creation process. The game functions primarily as a mechanical toolkit rather than a fixed set of rules. Game Masters are instructed to select only the specific mechanics, combat modules, and magic systems from the core rulebooks and supplemental materials that fit the intended tone and setting of their campaign.

System Overview & Key Features

3d6 Task Resolution The system exclusively uses a pool of three six-sided dice (3d6) for action resolution. To succeed at a task, a player must roll a total equal to or lower than their character's modified skill or attribute target number. The use of three dice generates a bell curve probability distribution, which makes average outcomes statistically common and extreme successes or failures mathematically rare.
Point-Buy Character Creation Character generation is entirely point-based. The Game Master assigns a starting total of Character Points (CP) to dictate the overall power level of the campaign. Every element of a character, including the four basic attributes (Strength, Dexterity, Intelligence, Health), specialized skills, wealth, and social status, is purchased using these points.
Universal Modularity GURPS is structurally designed for adaptation. The core rulebooks provide the foundational mechanics, while hundreds of supplemental books offer optional, granular rules for specific settings, such as cybernetics, realistic martial arts, space travel, or varied magic systems. The ruleset is intended to be heavily customized and scaled in complexity by the Game Master.
Tactical Combat and Damage Resistance Combat encounters operate on one-second turns, creating a highly detailed and tactical framework. The system incorporates rules for hit locations, weapon reach, bleeding, and shock penalties. In combat, armor functions as Damage Resistance (DR); it directly subtracts from the numerical damage inflicted by an attack rather than making the target more difficult to hit.
Skill Defaults When a character attempts an action for which they do not possess the specific trained skill, the system utilizes a "default" mechanic. The player may roll against a closely related skill or a foundational attribute, applying a predetermined numerical penalty. This mechanic simulates a character attempting an unfamiliar task using their general knowledge or raw physical capabilities.

Additional links

sjgames.com/gurps https://sjgames.com/gurps - Official Steve Jackson Games publisher website and digital storefront gurps.fandom.com https://gurps.fandom.com - Extensive fan-curated wiki for rules, settings, and sourcebook references

Active games and players

GURPS
GURPS
Online
Campaign
Star Trek New Horizons
Players
1/6
GM
1/1
GURPS
en English

Star Trek New Horizons

Homebrew Homebrew
Roleplay focused Roleplay focused
system: Gurps 4e+a homebrew ship to ship combat system how will we play: mainly through discord with dice bots and GCS for character tracking the combat system doesn’t really need tokens and a battle map to function but I will probably throw together a owlbear ship combat map just for ease but ground combat will be all theatre of the mind and more cinematic if it ever comes up Time and day: Sundays at 1pmEST ending at 5pmEST Whom should apply: people that know how to use gcs well enough to add all the homebrew items im making for the game into their character sheets not to mention homebrew races aswell Era/Universe: a alternate universe trek where the ferengi are hyper socialist and federation is known as the Democratic Republic Union of Stars(DRUS) and is not a utopian hyper socialist faction but more like the modern US economy is on paper with a large military and want for resources and land that necessitates wars or proxy wars with other factions such as the Klingon Republic, the Romulan-Reman-Garizian Alliance, the Holy Cardassian Empire, the Breen Confederation, Kzinti Matriarchy, The First Union, Alliance of Independent systems, Tholian Piety, and so on I’ll prolly make a map in paint of all the factions in the alpha and beta octants but that’s not where this takes place entirely The story: you’re a crew aboard a DRUS Exploratative warship first of her class with a brand new transwarp drive capable of reaching places in hours that took days and days that took weeks the first test involves a precision strike against a Holy Cardassian Empire star base should be easy enough minimal protection is there but once it’s been disabled or destroyed you gun it to the next objective, but rumors are floating around of a test of a device that could with the transwarp drive make you reach past your enemies and allies to places untouched like the gamma, delta, omega quads this game is supposed to be reminiscent of the AU in Strange new worlds with the AU Kirk Addendum:ive decided why do all that work for the personnel side when prime directive exists lol so i will be using prime directive for most of the equipment besides adding some things here and there aswell as adding some new species for this AU but we'd be using the revised edition corebook for species that already exist and personal equipment but space combat is basically non-existent in prime directive so that all will still be homebrew, oh and we're using roll20 now 😄

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GURPS
GURPS
Tannersville
Campaign
Verdune — Plant-Punk Space Opera
Players
3/5
GM
1/1
GURPS
en English

Verdune — Plant-Punk Space Opera

Roleplay focused Roleplay focused
Newbie friendly Newbie friendly
I’m looking for one or two players for an in person GURPS 4e campaign set in Verdune, a plant-punk space opera where biotech replaced machinery, psychic powers replaced computers, and the galaxy is full of alien politics, living weapons, warped hyperspace, and things that should have stayed lost. What the setting is Biotech ships, psychic communication, living gear Space opera with weird aliens, piracy, war, diplomacy, salvage, and lovecraft at the edges Humanity is new to the galactic stage after surviving a devastating alien invasion Multiple playable species, each with strong lore, real social friction, and different mechanical identity Tone sits somewhere between space adventure, political drama, and cosmic danger What kind of game this is This is a roleplay-heavy, setting-rich GURPS campaign with room for investigation, negotiation, exploration, survival, and combat. Violence is always a choice, but only one of several. This is not just a dungeon crawl in space. The setting is built to support crews, mercenaries, troubleshooters, smugglers, diplomats, scavengers, and dangerous weirdos. Players will start as prisoners during an escape. What to expect A detailed original setting Strong faction conflict Alien cultures that actually feel alien Psychic powers with real risk Living technology that can be bargained with, manipulated, or betrayed Mature themes handled with boundaries and common sense Content note Verdune includes adult themes and a harsh setting. Oppression, slavery, piracy, coercion, and brutality exist in the world. Graphic violence, polotics, and sexualility are is not the focus, and anything sensitive can be handled with lines/veils and fade-to-black.  Players I want People willing to learn or engage with GURPS Players who like strong setting flavor Players who make characters that can function in a group Players who enjoy making choices in a messy world Players who want their characters to feel complex, real, lived in. New to GURPS is fine if you’re willing to learn. Game will take place in Tannersville Pennsylvania. in person. Tuesday nights. If interested, reply or DM me, or send me a message on discord: thebluelynx

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GURPS
GURPS
Online
Campaign
"Managing Demonic Coworkers" (Infinite Worlds)
Players
5/6
GM
1/1
GURPS
en English

"Managing Demonic Coworkers" (Infinite Worlds)

Newbie friendly Newbie friendly
Adult Adult
Do you love adventure AND filling out paperwork?  How about chair yoga lessons on the back of a dragon?  Join our Discord group Tuesdays at 7:00 PM Eastern to about 9:30ish. Be anything you can think of in worlds where anywhen can happen.  No, really, combine science & magic,  ancient & modern.  I'll do the numbers.   You be you.   Newb friendly.   Just be weird, like good weird.  Not scary weird.  And funny or at least try.  Look, just reach out.   If you are reading this then destiny calls.

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en English de German
DND5E
Dungeons & Dragons 5E
SW-EE
Star Wars: Edge of the Empire
...
Online
Kranot
iv done tabletop with friends before and always was the GM. i even tried to run my own textbased game but could never keep those alive, people eventually just stopped responding even after multiple reminders its their turn in combat. so im looking to be a player this time instead. im fine with both roll20 and discord text play or a öove gameplay deal over roll 20 or similar sites. the three characters i can for DND offer are: -a kobold demolitionist (comic relief obsessed with explosives. this guy would use a more explosives focused subclass for artificer i found on reddit if thats ok with your game) -a tribal tabaxi guy with spear who moves fast and haresses enemies in melee (this character is very cruel and would be only suited to serious games) -a harengon geomancer (this guy would only use earth and stone themed spells and im partial to reflavoring existing spells as earth ones) for other settings i usually have one character per setting. NOTE: im not interested in character creation involving rolled stats i dont like rng deciding my stats i prefer pointbuy.
en English
DND5E
Dungeons & Dragons 5E
...
Allentown
Online
Chris
I used to GM and play in many different systems, from D&D to Warhammer Fantasy, I haven't played in 15 years and would love to get back into the hobby.
en English
DND5E
Dungeons & Dragons 5E
BitD
Blades in the Dark
...
Online
Paul
Hi,  I've been a long term roleplayer since the 1980's (yep im old!). No played face to face for about 5-10 yrs. I knew early that I can't GM to save my life, however many times I tried. It was just no fun all round. I have played many various types of TTRPG's over my 40yrs of playing RPGs, from D&D to Cyberpunk 2020, GURPS & Judge Dredd.  I enjoy light-hearted gaming, as making character based decisions & not being the magnificent unbeatablle hero is the most fun for me. I do play more serious games & campaigns. But  tense horror is my least favourite. I AM NEW TO ONLINE TTRPG. This is where I feel the newbie patience may be required. I know the basics of MS Teams. I am willing to spend time learning whatever chat system the group is using, before playing. Many thanks for your time if you have read this far.

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