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Frugal GM

Overview

Frugal GM https://www.frugalgm.com/ is a long-running tabletop RPG blog focused on helping Game Masters run better games while spending less money. Its core idea is summed up pretty directly: it’s about “resource-saving options for running a better role-playing game.” At its heart, the site is built around three main types of content: 1. Reviews of RPG Products Modules, maps, supplements, tools, and even occasional games Strong emphasis on value for money Honest, practical evaluations (what works at the table vs. what doesn’t) 2. Free & Low-Cost Resources Links to free maps, generators, tools, and downloads Highlights of “hidden gems” you might otherwise miss Frequent “Free GM Resource” posts 3. Practical GM Advice & Tools Tips for running games more efficiently Ideas you can plug directly into a session Focus on usable content over theory

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Galda lomu spēles Latvija
Communities

Galda lomu spēles Latvija

A public Discord group dedicated to organizing Dungeons & Dragons and other tabletop RPG related events in Latvia. Links Discord server invite

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Glasgow Tales and Tabletop Gathering (18-19 July)
Events

Glasgow Tales and Tabletop Gathering (18-19 July)

Glasgow
18–19 July | ACVC Hub, Orton Place Industrial Park, Glasgow Near Ibrox Subway Station A free roleplaying and Storytelling event, Traders, Games, Socialising and more. Roll the dice on something different at the Glasgow Tales and Tabletop Gathering. A brand-new weekend of interactive storytelling, tabletop roleplaying games, creativity, and community connection. Hosted at the accessible ACVC Hub, this two-day gathering is designed to welcome everyone, from complete beginners to experienced players into a friendly and supportive gaming space where imagination comes first. This is a space built around welcoming people in sharing stories, trying something new, and connecting through collaborative play. Throughout the weekend, volunteer storytellers and game masters will run a wide variety of one-shot tabletop RPG adventures, from fantasy and horror to mystery and cinematic storytelling experiences. Whether you’ve played for years or never rolled a dice before, there will be games designed to help you jump in and have fun. Schedule Saturday 18 July Venue open from 9am until late Day Sessions Morning Games: 10am–1pm Afternoon Games: 2pm–5pm Evening Events Blood on the Clocktower Vampire LARP Ball Sunday 19 July 11am–5pm Sessions will include either: A full 4-hour adventure spread across the day, or Two separate beginner-friendly 2-hour one-shots Sunday Session Times Session One: 11:30am–1:30pm Session Two: 2:30pm–4:30pm What to Expect The full programme of one-shot games will be released around the 24th May, once all volunteer Game Masters are confirmed. You will be able to book specific games at that point, we will also be managing a standby list. However, you can already expect a wide mix of tabletop experiences across the weekend, including classics such as Dungeons & Dragons and Call of Cthulhu, alongside a range of indie RPGs and narrative-led games. Sessions will be designed with both newcomers and experienced players in mind, with options suitable for complete beginners as well as more seasoned tabletop gamers looking to try something new. We will also have an open play area, demo area and some local traders. Tickets & Cost All sessions free to attend thanks to support from the Commonwealth Games Festival Fund and Glasgow Life. Donations are welcome and will help support the ongoing community and charity work of Critical Chance Collective, but there is absolutely no expectation to contribute financially. Bookings will be managed through Humanitix, the not-for-profit ticketing platform. There are different types of ticket, please select the sessions you want to attend. We have a hard cap on numbers and will be in contact to confirm your attendance and specific game selection periodically. Important Information This event is 18+ No alcohol or drugs permitted in the venue Outside food is welcome Links events.humanitix.com - Event registration criticalchance.co.uk - Critical Change Collective website

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Index Card RPG
Tabletop Roleplaying Games

Index Card RPG

TTRPG
English
Rules-light
Index Card RPG (ICRPG) is a universal, fast-paced tabletop role-playing game designed by Brandish Gilhelm (Hankrin Kapuf) and published by Runehammer Games. Originally released in 2017, with its definitive "Master Edition" published in 2021, the system is designed to strip away the mechanical bloat and analysis paralysis often found in traditional d20-based systems. It serves as both a standalone game and a philosophical design toolkit meant to be hacked, modified, and integrated into other role-playing systems. Description ICRPG is highly customizable and natively includes multiple distinct settings within its core rulebook, ranging from traditional high fantasy (Alfheim) and gritty sci-fi (Warp Shell) to weird west prehistoric survival (Ghost Mountain). The system treats game mastering as a visible, high-momentum performance. Rather than hiding information behind GM screens, ICRPG brings structural elements, like turn timers, room difficulties, and tracking metrics directly into the open. The game derives its name from the use of standard index cards to abstractly map encounters, represent terrain, track turn order, and quickly visualize items or monsters, eliminating the need for complex grid maps or expensive miniatures. System Overview & Key Features The Room Target Instead of assigning different Difficulty Classes (DCs) or Armor Classes (ACs) to every individual object, monster, and trap in an area, the Game Master sets a single "Room Target" number for the entire scene (typically ranging from 10 to 15). Every single d20 roll made by a player in that room, whether it is an attack roll, a saving throw, a stealth check, or an arcane spellcast: must meet or exceed that exact same Target number to succeed. The GM can temporarily adjust this target up or down by 3 points for specific tasks that are explicitly "Easy" or "Hard." Loot-Based Progression Characters do not possess traditional levels, nor do they gain intrinsic stat increases or health boosts when accumulating experience points. Instead, character progression is entirely physical and external, driven by "Loot." Every class feature, stat modification, magical spell, and unique ability is physically tied to an item equipped on the character sheet. If a character's gear is destroyed, stolen, or voluntarily traded to an ally, their mechanical capabilities shift completely, forcing players to focus on acquiring and managing an inventory limited to 10 carried and 10 equipped items. Visible Turn Timers To prevent tactical stalling and maintain pacing, the system relies heavily on explicit, visible timers. At the start of an encounter, the Game Master openly rolls a four-sided die (1d4) in front of the players. This represents the number of rounds remaining until a cataclysmic or complicating event occurs, such as a cave-in, the arrival of enemy reinforcements, or a bomb detonating. This mechanic converts passive exploration into an immediate, high-stakes tactical countdown. Abstract Range Zones Tactical movement completely abandons feet, meters, and grid counting in favor of four abstract distance zones: Close (touching or within arm's reach), Near (a few steps away, reachable within a single move action), Far (within sight and shootable, requiring a full dash to reach), and All the Way (distant or requiring specialized long-range capabilities). Positioning is easily tracked using index cards as relative zone containers. Links runehammer.online - Official homepage for Runehammer Games

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