Dungeons & Dragons 5E
en
English
Hordraxus 2
Hey y'all, I'm starting a game in dsm on saturdays at 3pm. I have 4 players, I'm looking for 1-2 more.
3pm saturdays at uptown gaming in pleasant hill
5e 2024 edition
Homebrew setting about 65/35 rp/combat ideally.
Any skill level welcomed. I do a lot of voices/accents/some physical acting and sound effects, I do not expect that from players, but know it is welcomed and encouraged.
Group is mostly in mid 20s with me being the old man in his late 30s. I like groups big enough to have moral and philosophical debates and I like creating scenarios that challenge people, so if it sounds like your kind of game, respond here and I'll reach out!
Classes currently being played: Artificer, Druid, Fighter, Rogue
**Now, if you're interested and want to know more about the world**
Dracos is a small planet in the material plane that was created with much secrecy by Bahamut as a place to rebuild a metallic and gem dragon population after events on faerun.
For thousands of years, Dracos could be considered an astounding success of an experiment. Draconic rule worked, and the people of Dracos mostly thrived. Conflicts were few and far between, and often resolved via diplomacy over combat.
The land was mostly a pangea, its variety of biomes based on the dragons that lived in them. The world was ruled by a council of 5 primarchs who were voted in when it was decided their lands stable enough to no longer need their direct oversight.
Word came to the hells and Tiamat became aware. She divised a plan that rerouted eldritch beings through the netherweave and used them to force open a portal between the hells and Dracos. The portal was unstable and unruly, breaking the super continent and wiping out almost all life.
People far from the epicenter of the eruption of chromatic dragons has opportunities to escape to other planes of existence. Some ended up on other planets in the material plane, many escaped to the feywilds where they lived as refugees for hundreds of years.
During this time, dragons waged war. There was an awareness that while to world was wholly unstable, the dragons very magical essence could bring stability, but only if they were allowed to roost.
Dwarves came back first, settling the first new city on the northern continent that would be called Hordraxus. As elves, humans, gnomes, and halflings also began coming back, the dwarves sought to subjugate the other people's. The dwarves had had centuries to build cities, and a population, and soldiers. The war was highly one-sided, with racial divisions making alliances between non-dwarves difficult.
Meanwhile, near the center of the island, a brass dragon called Hordraxus was helping refugees build a sanctuary city that would be called Bastion. When elves began coming from the north, wounded and seeking help, it clued in Hordraxus that things were not right. Having been a child of draconic wars and a truly gregarious beast, he joined the alliance of non-dwarves and single handedly pushed back the dwarven armies. An armistice was signed that gave dwarves limited control over lands in the east, elves lands in the northeast, and made Bastion a place where any and all are welcome.
5 years prior to this campaign, a group of unassuming heroes found themselves unwittingly aid in an elder brain dragon's release from captivity from a magical vault in the ocean's depths. Hordraxus and the black dragon Veladexrus joined the heroes in defeating the elder brain dragon before it couls reign terror on the world. Hordraxus sadly lost his life.
In the aftermath, the nuclear deterrent preventing war has been removed. While the dwarves have not made obvious incursions, free towns in the east have seen increasing presence and/or control from the dwarven military. The elvish city of Sil'Velanas prepares for war as factions across the island of Hordraxus begin vying for power.
Which brings us to you, the players. The city of bastion's resources are tapped and private interests have begun an adventurer's guild for the first time. The campaign begins as the guild opens, and a new crop of potential heroes ventures to seek a new life, help for their own homes, redemption, or something else entirely.