Dungeons & Dragons 5E
en
English
THE LOST ISLAND OF EMERA

Homebrew

Playtest
Greetings!
I've started playing DnD and recently i've developed a homebrew campaign.
Since it is almost ready (still needs some tweaks and balancing), i would like to get a 2nd opinion on it, maybe a session 0 too for a playtest. GMT+2
You begin as prisoners of the world.
Born with mana in a land that fears magic, you were exiled by the inquisitors and shipped to die on a prison island. You never arrive. A sea monster destroys the ship, and you awaken on an uncharted island that doesn’t exist on any map. There are no cities, no laws and no rescue coming. There's only wilderness, ruins, and others who survived in very different ways.
The players must scavenge for food and materials, build and upgrade a camp for different bonuses, explore and find different factions on this island.
It’s a fantasy survival campaign set in a harsh, isolated world where the players start with very little and must earn everything through exploration, tough choices, and cooperation. The focus is on atmosphere, and storytelling, rather than on fixed outcomes.
Players can explore/scavenge dangerous lands, deal with rival factions, build up a camp or settlement over time, and shape how the story evolves through their decisions. Combat exists, as long with some light survival, resource management, and camp expanding mechanics.
I was thinking that the campaign adapts to player choices, nothing is predetermined or set in stone story-wise.
Dm if interested.
English is not my main language, so i apologise for any misspellings.