Dungeons & Dragons 5E
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English
Mystansia: World Unbound
Due to the all devouring schedule monster, my previous campaign has fizzled. I am now ready to release a setting that I have been working on for a very long time. I am looking for 3-5 additional players to join the table. There will be six total, but I have offered the seats to the players from my previous campaign. The premise is below.
Premise:
Welcome to Mystansia, a world where the gods do more than whisper from afar. They walk, judge, wound, and mend. Nations clash not only with steel and magic, but with ideology, ambition, and scars centuries deep. Magicite, the crystallized breath of the divine, fuels an age of impossible machines, airships, and arcane weapons that have rewritten the nature of power itself known as the Arcano-Industrial Revoloution.
To the far west rises Archon, a kingdom of industry built atop its own ruin, where technological brilliance has burned the land into wasteland and glass. In the east, beyond rolling vineyards and chalk-white cliffs, the Trebalae Union thrives on trade, art, and the mystery of foreign winds. Northward lies the Talion Federation, a frozen land of feudal baronies and ironclad loyalty, where the cold is as merciless as the Crown. Between giants stands Creznia, the diplomatic heart of the continent, whose people cling to neutrality with both hands as earthquakes rattle the foundations beneath them. And in the emerald east, where forests whisper and rivers wind through ancient stone, the Maulinar Monarchy endures. Fierce, matriarchal, and proud.
Mystansia spans 2,500 miles from east to west, 1,500 from north to south, three years of careful construction made manifest. Five nations. Unparalleled technology. A pantheon whose influence shapes every border and every shadow. A world built not as a backdrop, but as a living engine. One that remembers, one that reacts to the choices of those who walk upon it.
This is a sandbox vast enough for wanderers and schemers alike, but threaded with an overarching story that bends and shifts with every decision you make. Step into the skyships, the ancient forests, the glowing cities, the frozen frontiers. Step into a land poised on the edge of triumph or disaster.
Mystansia is ready.
The only question is what you’ll make of it.
Campaign Information
* Level 05
* Race Limitations (Lore Reasons): Human, Dwarf (Mountain), Elf (Wood, High, or Drow), Aasimar, Gnome, Warforged, Halfling
* Class Restrictions: None (If you choose cleric or paladin, we'll need to discuss which of the gods you follow)
* Multiclass: Allowed
* Stats: Standard Array or 4d6 drop the lowest
* A Full Backstory integrated with world lore that includes goals, flaws, ideals, and bonds.
* Format: Discord (Voice), Primarily Theater of the Mind, Roll20 for planned combat, ToTM for spontaneous combat.
* Game: 5th Edition 2014
* Homebrew: No
* Custom Races/Backgrounds/Lineages: No
* Start Day: Thursday, January 08, 2026
* Game Time: 7:00pm CST - 11:00pm CST, Weekly
Enrollment Policies
* No “package deals.” This campaign will not accept players joining as pairs (partners, best friends, siblings, or similar). All applications are evaluated individually.
* Enrollment closes: December 25th, 2025 Applications submitted after this date will be placed in reserve and considered if a slot opens.
* Campaign start delay: While the wait may disappoint some, beginning after the holiday season is intentional. Experience has shown that launching during Christmas is a recipe for cancellations and chaos, so we start when everyone can be fully present.
To Apply: Simply follow the link below and fill out the form:
https://docs.google.com/forms/d/e/1FAIpQLSc6h2cKE2ZV6JdOxsCUFkbWJivXNSeG9iQL5Ii5r4u1xuhFdg/viewform?usp=dialog
Thank you for your time and interest. I hope to see you in Mystansia!