Jared

My name is Jared [He/Him/HIs], and I'm a Queer POC TTRPG player who's been in the space for over ten years. (Getting all of the potentially controversial things out of the way from the start, so there are no surprises lol.) As a player to the GM: I try to keep my investment to games as the same level as the GM invests within the game. I tend to match energy with whatever the GM establishes they are excited about. For a game with a GM who has spent extensive time and effort on exploration, I will naturally create a character that has good survival and perception so they can show what they've prepared. For a game with a GM that has created complex lore, I'll build a character with good history and int skills to make sure I can pick up on it. For a game with a GM who focuses on tactical combat, I'll build a character with resilience and a good balance of short-term and long-term abilities to withstand days full of violence. Either way, I try to clock what aspects the GM is most excited about working with for the campaign and work to find a way to help make those aspects shine. As a player in a party: I tend to be a good 'fill' player when it comes to new tables. Until I'm familiar with a group, I tend to take on mechanical and social roles within a group that allow everyone to get along and get to know each other. I'll try to drum up conversations to gauge where everyone is with character creation, interact with quiet characters during the game if it seems they haven't been quite as involved, and build characters with supporting roles and abilities to help keep characters alive, so fellow players can tell the stories they work hard on coming up with. As I get more comfortable, I generally fall back and find the best ways to cultivate good energy and fun within the game and try to be the oil that makes the machine run just a bit smoother.   As a player of system: I tend to enjoy the mechanics of the system just as much as I enjoy embodying the character I am playing. The 'PG' in TTRPG is just as important as the 'R' is for me, and oftentimes it means that I create characters that utilize the 'Rules as Written' just as often as they utilize the 'Rule of Cool'. If I play within your game, expect my character design choices to be just as nuanced as my roleplay choices. I tend to build my characters with flaws, motivations, and reasoning to aspire to the heights of what is possible within a given world and setting, but I also build them with a desire to live and will often mechanically pick choices that allow them to survive to ensure they can accomplish said goals. While it is admittedly a form of powergaming, I often use it to support the party, often defaulting to creating characters that fulfil the 'support' or 'frontline' roles instead of flashier roles like 'DPS' and 'Face' as they don't suit how my comforts.

Wants to play

Tabletop RPGs

Dungeons & Dragons 5EExpert
Dungeons & Dragons 3.5Intermediate
Pathfinder 2EIntermediate
Fabula UltimaNewbie
  • Experience: Expert
  • Preferred Location: Online
  • Timezone:
    EST
    Eastern Standard Time (GMT/UTC -5)
  • Preferred Language(s): English
  • Added: 09.02.2026
  • Last edit: 09.02.2026

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