Description
A capsule campaign of 5-6 sessions
$25 weekly
Every October, the hillsides above Cindervale catch fire with autumn color. The Last Sheaf Festival brings the whole town home for nine days of harvest markets, cider, and the great bonfire where the season's final sheaf is burned in thanks for the year that's ending. It's the kind of tradition that feels like it could hold a world together.
It can. It has been. For three hundred years.
You are of the Chancery: former soldiers of the void who once fought to unmake Creation itself, and then, for reasons you may not fully understand, stopped. You are still dying of a strange, personal bane that's killing you. You still can't quite pass for human, but you're imbued with powers to remake the world in a variety of ways.
In this postcard mountain town, you have noticed what no god, spirit, or power is capable of seeing: the festival is a ritual, the ritual is starving, and something underneath the valley is beginning to wake up.
Your characters are Excrucians: beings living with the fact that the world is fundamentally, structurally (cosmically) wrong, and deciding what is still worth caring for. This game is styled as an existential, cozy folk-horror and a low-combat game of investigation and town drama.
Glitch is a diceless and conversation-driven system that relies heavily on imagination, creativity, existential philosophy, ambiguity and collaboration.