Echoes-Beyond-Realms

Dungeons & Dragons 5E
Dungeons & Dragons 5E
Online

Description

Brief Description of setting: General vibe has fun daftness of a mostly at sea adventure set in a high fantasy homebrew world with some modest Lovecraftian cosmic horror aspects on serious story details while also taking some mild inspiration from Ebberon, and various comic/anime nods. Setting is based in a world with odd occurrences of rifts to various planes, usually dangerous but somewhat controlled in parts. It is a more exotic race/species friendly world, so not human or preferably not human-esk or commonly used fitting in types. In its origin and in the present some of the average in power common races would be Dragonborn, Drow, Varied Genasi, Tiefling of many coloration and minor mix, Goblinoids, Kobold, and various more animal related folk. I do play in some personalised design flavour with such eg: an aarakocra may be designed to be like a bluejay, robin or cardinal. Other bigger world history topics enlightening more to the lack of human populace, cosmic phenomenon and certain hostilities/indifferences between other types of species can be discussed. I try to make good use of character backgrounds and their species connections to world to fuel story, adding and altering as things evolve. On going Party: Water Genasi Warlock- making up for Deep sea cultist history. Kalashtar (Differently designed in origin via other species mix) Blood hunter - dealing with corrupted memory and past related to kidnapping. Fairy Bard - consciousness escaped from a variant of the deck of many Void card and found her body remains minimal in a clockwork toy. Story in motion: The group of female adventurers began on the docks of a central city of my own homebrew world with former players who each had life causes need for taking leave though still their characters are regarded as npc in story. The group has since made their way on seas with strange encounters and new understandings of phenomena linking them. When venturing on the ocean floor after backstory relevant face offs and timeline altering's the group gradually bonded further before having to take on a mission off world in aid of a friend's plight. When the game is:  Fortnightly Sunday eves 5 till 10, start and end is likely a bit in ways of player chatter and ease on to timing of game if we get straight in may end early at time, but either way we usually have mini break. Time/Country: Due to prior difficulty I'd prefer players to be located for 5pm-10pm GMT. Rule/Play Style: High magic with mild steampunk pirate stuff but mainly Fantasy Horror vibes, RP and combat 60/40. Chunks of story can be capable of leaning the odd bit to one more than other. Hombrewy/RuleOfCool-we have homebrew rules with things like exhaustion and crits damage and attunement slots, nothing unlikely to be all too unheard of but primarily we aim for character story lead rulings for well formed character design and in play character related ideas. Resources/VTT needed: voice and vid -Discord, dnd beyond, roll20. New PC starting Level: 7 (up via milestones)with a feat from start and with 4th lvl as well as ability mod- Log in to view *--See roll20 link above for other about me/group details and applications. -- *2014/2024 rule use is covered mildly on link but ultimately as the majority of rules are 2014 into Tashas and vast personalised house rulings we have, I can at best say there is mild openness to newer rules being i see it as modest differences from what we already have in place.
  • Location: Online
  • Game frequency: Every other week
  • Timezone:
    GMT
    Greenwich Mean Time (GMT/UTC)
  • Organizer: Art
  • Players: 3/5
  • GM: 1/1
  • Language: English
  • Added: 13.04.2026
  • Last edit: 14.04.2026

Contact

Share this post: