Total Party Chill

Overview

Total Party Chill, a San Francisco-based TTRPG studio, specializes in producing a diverse array of content, including Actual Plays, Gaming News Podcasts,
D&D https://groupfinder.eu/library/dungeons-dragons-55e-2024
Game Shows, and more. Established in 2018, TPC is driven by its mission to craft innovative TTRPG content and products that inspire enthusiasm for gameplay.

Campaigns

Bad Luck Club

A group of failed adventurers get the opportunity to pull cards from the Deck of Many Things. What could possibly go wrong?

This Game is Cursef

"This Game is Cursed" is a D&D Podcast that follows 4 friends who sat around the table to play a game of D&D. After finding an old fantasy roleplaying game stashed away in a secondhand bookstore, Devon (Dungeon Master) and his four friends sat down to play D&D. After the players chose from the pre-made characters, and began to roll the dice, they were ripped from our reality and Jumanji'd into the game. Now they have to find a way to return home.

Treasure Hunt

Treasure Hunt is a new D&D actual-play podcast set in a world forever changed by the Age of Dragons. Over a thousand years ago, mortals rose up to slay their draconic overlords, founding dynasties upon the spoils of dragon hoards. Now, long after dragons have faded into legend, whispers emerge of a forgotten lair belonging to one of the most fearsome wyrms, its vast fortune untouched, its location lost to time... Until now.

Links

totalpartychill.com https://totalpartychill.com/ - Official website youtube.com https://www.youtube.com/@TotalPartyChill - Youtube channel spotify.com https://open.spotify.com/show/5FBYuOPSEYTbZiXKOHc8aH - Spotify feed podcasts.apple.com https://podcasts.apple.com/us/podcast/total-party-chill-a-d-d-podcast/id1447027795 - Apple Podcasts feed discord.gg https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqblFCYVIyOEw5a0Z6Sy00eGdjX01vRS1oU2FWQXxBQ3Jtc0trUEZVTjUwODFDMGdrN1ZnNVpWSzl4UDNNQ1FkeDJQUjQyT3NPZkF2UEphWGRxMnViVFpkSndianluaEdvYUFtWDh2M3FHVjFRWXlCcktQTmhtaXdZNm5oczRlTkxYWU9ZaGktX2VLSDEzenRqTk1sRQ&q=https%3A%2F%2Fdiscord.gg%2FvhvV7knKeY&v=uuqX_k-qznw - Discord channel patreon.com https://www.youtube.com/redirect?event=video_description&redir_token=QUFFLUhqa2VsektnbEJYUVZIUFpWWTFEb2ItMXpnLVBnZ3xBQ3Jtc0trb3lvalRoZUhxZnMzTXhCeFVUWFNxUmNwTV9LdXp4M0p4eHVzMkx0VGJhRWVtUFFZN1lVWDFtZ3YzMkhOa0doWXVaQVAtVGNsNHUzM29XZlExT2R0R2pQcTZxWnd3WnIzYndDRTVVZlI1QUxma2VVQQ&q=https%3A%2F%2Fwww.patreon.com%2Ftotalpartychill - Patreon page

Other entries

GhoulApp
Tools & Platforms

GhoulApp

English
Free
Character sheets
GhoulApp is a free digital companion for Vampire: The Masquerade that helps players and Storytellers create characters, manage chronicles and run live sessions. Supporting V5, V20 and Dark Ages, it includes character creation, interactive character sheets, complete chronicle management, maps and relationship boards, integrated wiki and timeline tools, edition-specific dice rolling and community sharing features. Designed specifically for the World of Darkness, GhoulApp brings every part of a chronicle together in a single platform used by thousands of players worldwide. Links ghoulapp.com - Official website discord.gg - Discord server patreon.com - Support the project

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Brute Force
Actual Play & Podcasts

Brute Force

English
Actual Play
FATE
Brute Force is a real-play comedic RPG podcast blended with in-character narration. We play a campaign of FATE Core (we started with World of Darkness) set in the high fantasy world of Eorith. Narrated by Jasper Spitwhistle, the resident bard of the Gilded Ram Groghouse and Tea Room, our campaign takes place in the high fantasy world of Eorith where magic sometimes works but seldom as expected. The party is composed of so-called "monstrous" characters like yetis, skeletons, harpies, or vampire bear children. Links bruteforcepodcast.com - Official website spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed patreon.com - Patreon page

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Dungeons & Dragons 4E (2008)
Tabletop Roleplaying Games

Dungeons & Dragons 4E (2008)

TTRPG
Beginner-friendly
High-Fantasy
Dungeons & Dragons 4th Edition is a tactical, combat-focused tabletop roleplaying system released by Wizards of the Coast in 2008. Designed to fix the high-level math imbalances and "martial vs. caster" disparities of the 3.5E era, 4E redesigned the game's engine with a more video game adjacent approach. It is famous for its structured, grid-based combat and for standardizing class abilities into a unified system. While its dramatic departure from legacy mechanics polarized the fanbase directly paving the way for the creation of Pathfinder. 4E is widely praised today for its brilliant monster design, DM tools, and unparalleled encounter balance. The system it directly replaced is Dungeons & Dragons 3.5 Edition (2003) Description In D&D 4E, players take on the roles of heroes who are combat-capable right from the start. The system relies of combat being carried out with the use of a battle grid. Positioning plays a big part of the combat experience. The exact location of the characters matters greatly. Unlike other editions where spellcasters are played in a separate mechanical way than martial classes, 4E unifies the progression system. Every class is boiled down to a specific combat "Role" and draws from their specialized toolkit of "Powers," making the game balanced and ensuring that every character has unique and impactful actions that they can perform on their turns. System Overview & Key Features The Power System Instead of traditional spell slots or basic attacks, every class has a list of At-Will, Encounter, Daily, and Utility powers, each with different power levels and frequency at which they can be performed. Fighters can execute epic daily maneuvers just as wizards cast daily spells, creating a better balance between martial classes and spellcasters. Combat Roles All classes are sorted by their class specialization role: Defenders (tanks who draw aggro and protect their allies), Strikers (high single-target damage), Leaders (healers and support), and Controllers (area-of-effect damage and debuffers). Static Defenses Saving throws were removed and replaced with four different defense values: Armor Class, Fortitude, Reflex, and Will. When a wizard casts a fireball, they roll an attack against the targets' Reflex. Instead of both sides rolling for success and for defense - the attacker is the only one to roll dice. Healing Surges A standardized resource pool representing a character's stamina. Almost all healing in the game, whether from a cleric's spell or catching your breath, requires the target to spend a Healing Surge, which reliably heals them for exactly one-quarter of their maximum hit points. Monster Roles & Minions The Dungeon Master's toolkit was revolutionized. Monsters have explicit roles (like Brute, Artillery, or Skirmisher) that cleanly dictate their behavior. 4E also introduced "Minions". Monsters that have normal stats and deal average damage, but only have exactly 1 Hit Point, allowing heroes to cleave through cinematic hordes. Skill Challenges An unique system with 4E is Skill Challenges - a "cinematic" series of actions that turn social, environmental or escape situations into more movie-like scenes. The players must achieve a certain amount (determined by the situation) of successful skill checks, before they collect enough failed skill checks. Additional links dungeonsanddragons.com - Official Dungeons & Dragons website

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