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The Dungeon Dive

Overview

The Dungeon Dive is a YouTube channel, podcast, and online community hosted by Daniel, dedicated to solo analog gaming with a primary focus on fantasy, science fiction, dungeon crawlers, and solo tabletop roleplaying games. Solo Board Games & Dungeon Crawlers: Detailed coverage of tile-laying dungeon crawlers, boss battlers, and adventure board games ranging from quick-playing titles like Mini Rogue and 2D6 Dungeon to heavy thematic games like Dungeon Degenerates and Hellboy: The Board Game. Solo TTRPGs & Toolkits: Deep dives into pen-and-paper solo roleplaying, hex crawls, game master emulators (oracles), and game engines such as Scarlet Heroes, Four Against Darkness, and Mörk Borg solo supplements. Game Design & Mechanical Discussions: Essays and discussion videos covering topics like reducing tedious combat in solo games, game minimalism, and re-evaluating older titles over time.

Links

youtube.com https://www.youtube.com/@TheDungeonDive - Youtube channel dungeondive.quest https://dungeondive.quest/ - The Dungeon Dive discussion forum spotify.com https://open.spotify.com/show/2pNTqFEdWuGf0Wour9j5LA - Spotify feed patreon.com https://www.patreon.com/thedungeondive - Support the creator

Other entries

Crispy's Tavern: Tales and Tea
Video

Crispy's Tavern: Tales and Tea

TTRPG
English
Discussions
I'm a simple tavern keeper who spends their time spilling the hottest tea. Crispy's Tavern is a drama YouTuber who covers stories both inside and outside the TTRPG space. On the side, Crispy gives advice to aspiring GMs on Crispy's Academy: RPG Tips and posts cosplay photos on their social media. Links youtube.com  - Youtube channel patreon.com  - Patreon page

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Dragon Warriors
Tabletop Roleplaying Games

Dragon Warriors

TTRPG
English
Dragon Warriors is a tabletop role-playing game originally designed by Dave Morris and Oliver Johnson. Published in 1985 by Corgi Books as a series of six mass-market paperback volumes, it was later re-released in a consolidated hardcover format by Magnum Opus Press in 2008 and subsequently by Serpent King Games in 2011. It is historically notable as a domestic UK alternative to early fantasy role-playing systems, celebrated for its evocative, low-fantasy setting heavily rooted in medieval European folklore. Description Dragon Warriors is set in the Lands of Legend, a grim, pseudo-historical analogue of Europe during the early Middle Ages, saturated with superstition, ruined barrows, and perilous folklore. Rather than a game of high magic and superheroic fantasy, players inhabit a brutal, mud-and-blood world where healing is slow and combat is highly lethal. The game focuses on human protagonists belonging to distinct professions. It purposefully eschews a modern unified core resolution mechanic, instead employing a mix of specialized dice rolls that tailor the mechanical feel to the specific action being performed, from martial combat to arcane spellcasting. System Overview & Key Features Class-Based System Characters are created by selecting one of several distinct Professions, such as the Knight, Barbarian, Assassin, Sorcerer, Mystic, Elementalist, or Warlock. There is no multi-classing, and each profession possesses unique features, progression paths, and distinct mechanical subsystems for how they engage with magic or combat. Opposed Combat Mechanics Combat resolution uses a subtractive mathematical mechanic. An attacker subtracts the target's Defence score from their own Attack score to determine a specific target number. The player must then roll equal to or lower than this target number on a 20-sided die (1d20) to score a successful physical hit. Armour Bypass Rolls (ABR) Armor in Dragon Warriors acts as a static physical barrier that must be violently breached to cause harm. If an attack hits, the attacker makes an Armour Bypass Roll using a polyhedral die specific to their equipped weapon (such as a d8 for a standard sword). To inflict damage, this roll must strictly exceed the target's Armour Factor (AF). If successful, the weapon deals a fixed, non-variable amount of damage directly to the target's Health Points. Contextual Task Resolution The game lacks a traditional, unified skill system or expansive skill lists, relying instead on contextual attribute checks based on core statistics (Strength, Reflexes, Intelligence, Psychic Talent, and Looks). General tasks are typically resolved by rolling equal to or under an attribute on a d20, while opposed or complex actions (such as Stealth versus Perception) utilize calculated target numbers resolved with either a d20 or 2d10. Asymmetric Magic Subsystems Magic mechanics vary drastically depending on the spellcaster's Profession. Sorcerers, Elementalists, and Warlocks utilize a standard pool of Magic Points (MP) that depletes upon casting and regenerates at specific times of day. Mystics, conversely, do not use MPs; they can cast spells freely but must roll a check after each casting to see if they suffer psychic fatigue or temporarily lose their arcane abilities. Additional links serpentking.com - Official publisher website for the current edition of Dragon Warriors cobwebbedforest.co.uk - Comprehensive fan resource and archive for Dragon Warriors rules, errata, and game downloads

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D&Dark
Actual Play & Podcasts

D&Dark

English
Dungeons & Dragons
Actual Play
An absurd, over-the-top, comedy/horror D&D Actual Play Podcast starring some of History's most infamous monsters. Join the adventures of The Invisible Man, The Mummy, The Frankenstein Monster, The Phantom of the Opera, The Wolfman, and more as they're forced to ban together to survive the supernatural horrors of the "Engl-ish" Countryside. Table Talk Table Talk is a special interview series on the D&Dark Podcast where the host interviews other tabletop roleplaying game creators, game masters, and actual play podcasters about their shows, design philosophies and creative spaces. Links dndarkpodcast.com - Official website spotify.com - Spotify feed podcasts.apple.com - Apple Podcasts feed

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