Library: Blades in the Dark (2017)

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Blades in the Dark (2017)

Overview

Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential
Forged in the Dark https://groupfinder.eu/library/forged-in-the-dark-2017
rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is
Apocalypse World
Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features
Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success.
Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table.
Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it.
The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand.
Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader.
The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters'
Additional links evilhat.com https://evilhat.com - Official Evil Hat Productions website bladesinthedark.com https://bladesinthedark.com - Official System Reference Document and rules database

Active games and players

BitD
Blades in the Dark
Online
Oneshot
Soul Atlas: Trials of Akash Playtest.
Players
0/4
GM
1/1
Blades in the Dark
en English

Soul Atlas: Trials of Akash Playtest.

We’re looking for players to help us playtest “Trials of Akash” The upcoming TTRPG by Soul Atlas! Soul Atlas is a new mediaeval fantasy universe built from scratch by a growing international team of writers, filmmakers, artists and more, and we need players like you to come and explore in our new TTRPG Module, “The Involunteers”: PLOT: An unexpected letter will set you on a journey across the Atlas, to do the bidding of a powerful man. An uneasy alliance is now formed, but upon reaching your destination, will you be able to tell friend from foe? It's time for another playthrough of The Involunteers! Will YOU be a part of it? Join us for an epic adventure led by veteran GM Alex Wolve, using the Forged in the Dark system. Whether you're a seasoned hero or a first-time explorer, this game is for you!  Our Playtest takes place on 07/02/2026, 3PM UK, and will run for approximately 5 hours. If you’re interested in joining our party, Let us know or join our Discord below! https://discord.gg/axq73e5eN2

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BitD
Blades in the Dark
Online
Oneshot
Soul Atlas One Shots
Players
0/6
GM
1/1
Blades in the Dark
en English

Soul Atlas One Shots

[All Welcome] About our TTRPGs: Our TTRPGs are set in the Soul Atlas universe and based on the Forged in the Dark game mechanics. We have already created a number of individual one-shots, and this number will continue to grow. Our community members get the chance to play-test these new adventures, or re-visit already developed ones on a monthly basis. Join our community to be a part of these adventures, participate in competitions to win some epic Soul Atlas swag, and share your ideas about our ever-growing world! About Soul Atlas: Soul Atlas is an original cross-media fantasy universe; a large, ongoing creative world built from scratch by a growing international team of writers, filmmakers, artists, designers, composers, and game developers. It is not a standalone book or film, but a universe designed to be explored through many formats: Our Next Playtest is on Saturday 07/02/2026, and is looking for players now! Discord Link: https://discord.gg/Pmc7WDfv5K

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en English
PATH2E
Pathfinder 2E
BitD
Blades in the Dark
...
Online
Gris
Hello there! I'm Gris (she/her), I started playing TTRPGs as a kid, and got really into them in 2012 with Pathfinder 1e. Since then I've played a lot of systems and GMd my fair share, but what I like the most are the narrative driven ones with fun, creative people, like Blades in the Dark. I also recently got into Solo RPGs, but I do miss the interacting with people and the back and forth of a group. Life is busy and chaotic, and as many of you might have experienced, scheduling is the greatest monster for any game. Which is why I am looking for a game or community of other imaginative people to play, talk games, scenarios, and other nerd topics. I am a parent, so ideally people +30 years old, LGBTQ+ friendly, and with a passion for sci-fi and fantasy, books, and creative endeavours.  I lean towards a narrative-first playstyle: I love weaving characters into the party’s story and leaning into the lore. And I'm a flexible support player, happy to fill in roles that help the group shine. Apart from TTRPGs and nerd stuff, I love to garden and I'm excited about my plants this year, and cooking, and can always talk about plants and food.
en English
PbtA
Powered By The Apocalypse
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Melbourne
Online
Simon
Hello! I'm a Melbourne-based player looking for a group who can meet online or in-person in east Melbourne. I'm a long-time tabletop enthusiast who has run a lot of Apocalypse World and Blades in the Dark, but between full-time job and moving cities lost my regular groups. Would love to play with a group of like-minded folks who are into storygaming and don't mind evening sessions, online or offline!
en English de German
DND5.5E
Dungeons & Dragons 5.5E (2024)
...
Hannover
Online
Frau_Elster
Hi there! I'm Frau Elster, 33, located in Hanover, Germany.  I have been playing TTRPGs for roughly a year now. It became quite an hyperfixation and thanks to a local open club I've gotten the chance to test some systems and get an idea of what I enjoy in this game. Ideally, of course, the group vibes and gets along. That's a wish of mine but of course can't be forced. I tend to enjoy smaller groups up to 4, sometimes 5, on a bi-weekly schedule in the evening. I love creating complex characters with a few defining moments already having happened to them to help flesh them out. It didn't happen yet but I'd love to experience what it's like to have a ongoing campaign that weaves in the characters' backgrounds. Usually I have a concept in mind before I create a character and then read through _a lot_ of materials and sources to find the build and world-related backgrounds that fit. For example: I am in the midst of creating a tabaxi stardruid whose base idea was that she looks like a black jaguar and has the constellations map right there in the spots of her fur. Or I knew I wanted a gnome raised by ice giants who draws her magic from the aurora and can hit really hard and now I have several tabs open haha I enjoy good atmospheric horror and am actually thinking about hosting The Magnus Archive TTRPG. But that's a project for the future.  Coming from a theatre background I love roleplay and the chaotic rule of cool being applied more than dungeon crawling, rule crunching and min/max-ing. Social encounters and exploration are big to me. Do you know that one friend who needs to check every question mark in a video game? Yeah that's me (and is also a reason why I love Breath of the Wild. Exploring was very much rewarded in this game.) As a GM I love putting in puzzles but that is always a hit or miss with me as a player. In general I would say I am a bit of a chaotic player who enjoys discussing and brainstorming with the others.

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