3d6 Down the Line

Overview

3d6 Down the Line is the most criminally under-watched actual play series on the internet. We're a group of friends who enjoy playing and showcasing a variety of independent tabletop roleplaying games. Our mission is to inspire both new and veteran players through our "community-first" approach to published content.

Links

3d6downtheline.com https://www.3d6downtheline.com/ - Official website youtube.com https://www.youtube.com/c/3D6DownTheLine - Youtube channel discord.gg https://discord.gg/uWUSHn23Af - Discord server patreon.com https://www.patreon.com/3d6DowntheLine - Patreon page

Other entries

Blades in the Dark (2017)
Tabletop Roleplaying Games

Blades in the Dark (2017)

TTRPG
English
Heist
Blades in the Dark is a heist-themed tabletop roleplaying game system about a crew of daring misfits  on the streets of an industrial fantasy city. Published by Evil Hat Productions in 2017 and designed by John Harper, it introduced the highly influential Forged in the Dark rules engine. BitD revolutionized the heist genre in tabletop gaming by pushing players straight into the act, eliminating the "planning phase". The system it loosely evolved from is Apocalypse World Description In Blades in the Dark, players are part of a criminal organization in Doskvol, a grim Victorian era city. The city is protected by a wall of lightning, to keep any threat on the outside. Players create their characters as either smugglers, thieves, assassins or cultists and explore the criminal underworld, perform dangerous heists, manage gang warfare and grow their criminal organization. The game focuses heavily on narrative momentum and failing forward. Characters are competent but flawed, constantly accumulating stress, trauma, and heat from the law as their gang rises to power. System Overview & Key Features Action Roll (d6 Dice Pool) The core mechanic uses a pool of six-sided dice(d6) based on a character's action rating. The highest die result will determine the outcome of the action. 6 is considered a full success, 4-5 is a partial success with a consequence, and 1-3 is a failure. Rolling multiple full successes is considered a critical success. Position and Effect Before every roll, the Game Master explicitly states the character's Position (Controlled, Risky, or Desperate) and Effect (Limited, Standard, or Great). This transparently communicates the exact stakes and potential fallout of the action before the dice hit the table. Stress and Resistance Characters have a Stress track. Players can spend Stress to give themselves for extra dice when rolling. They can also use it to assist an ally, or fuel their special abilities. Players can also spend Stress when facing any situation or consequence the GM throws at them, this makes the characters very skilled, but forces them to consider when to spend it. The Flashback Mechanic Instead of spending hours planning a heist, the crew simply chooses a target, picks a detail, and jumps right into the action. Later, they can use Stress, to envoke a flashback moment, where they explain how they had already planned for such a situation, or had "solved" it beforehand. Progress Clocks The game uses circular progress tracks called Clocks to visually represent approaching danger or the progress of a complex task. A clock might represent the alert level of the city watch, the structural integrity of a safe vault, or the patience of a rival gang leader. The Crew as a Character The criminal organization the players run has its own character sheet. The organization gains experience, levels up, claims territory, and unlocks special abilities, ensuring that the gang's rise to power is just as mechanically significant as the characters' Additional links evilhat.com - Official Evil Hat Productions website bladesinthedark.com - Official System Reference Document and rules database

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Standard Actions Network
Video

Standard Actions Network

English
Actual Play
Starfinder
Join our eclectic crew as they try to navigate the harrowing Post-Gap universe of a brand-new original Starfinder 2e adventure campaign: The Gap Between Us. A space station full of strangers and lost memories; where even the most familiar settings seem out of place. We drop full Actual Play episodes every Thursday, so grab a seat at the table and follow the journey week by week. Whether you’re a Starfinder veteran or just love a good sci-fi story, you’ll find thrilling adventures, memorable characters, and original TTRPG storytelling right here. Links standardactionsnetwork.com  - Standard Actions Network website youtube.com  - Youtube channel

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Wanderhome
Tabletop Roleplaying Games

Wanderhome

TTRPG
High-Fantasy
English
Wanderhome is a pastoral fantasy role-playing game about traveling animal-folk, the world they inhabit, and the way the seasons change. It is a game filled with grassy fields, mossy shrines, herds of chubby bumblebees, opossums in sundresses, salamanders with suspenders, starry night skies, and the most beautiful sunsets you can imagine. You might be a tamarin who dances with small and forgotten gods, a leporine mail carrier who relies on moths to get packages where they belong, a little lizard with a big heart and a mysterious past, or a near-endless number of other thrilling possibilities. No matter what, we’re always travelers—animal-folk who go from village to village and get to see the length and breadth of all the world of Hæth. The seasons will change as we play, and we will change with them. Description Wanderhome is built on the Belonging Outside Belonging engine by Avery Alder and Benjamin Rosenbaum. That means there’s no dice, no math, no Game Masters, and no complicated rules. It’s all about getting you into game as smoothly as possible, and filling your imagination with richly developed worlds and evocative text. The game is designed for any length of session, and with any number of folks. Whether you’re sitting down with a couple of friends for a cozy after-dinner hangout or throwing a party for a decade-long campaign, Wanderhome always has space for your experiences and needs. /images/general-media/1779960617_hvwl1UPt.webpThe World of Hæth Wanderhome is set in the wholly original fantasy world of Hæth, inspired by the works of Brian Jacques, Tove Jansson, and Hayao Miyazaki. The game hints at and builds a mythological language around forces like the bitter King of the Floating Mountain, the Lily Rebellion, the Slobbering God and the blade that killed her, and the fall of the great dragons of old, but refuses to elaborate or define them—leaving that exercise to the players through the journey itself. Instead, Wanderhome is focused on the lives of ordinary people, and the world that exists for farmers, merchants, and crafts-folk. Wanderhome is a world filled with animal-folk and their buggy livestock. Unlike many worlds with animal-folk, there is no morality or judgement ascribed to the various animals of Hæth—a snake is just as capable of being a kindly farmer as a rabbit, and you can’t assume much about someone based on what animal they are. You might find a fluffy shepherd with a herd of bumblebees, a shrewish merchant riding a stag beetle the size of a house, a lonely fox riding a grasshopper from place to place, or a praying mantis that hangs out in a gecko’s pocket. Links possumcreekgames.com - Official website reddit.com - Wanderhome subreddit

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